Neverfall, the Living Fortress
Lore concept:
Neverfall was an ancient walking fortress built for a war ages past. Trapped in the Void, it wandered aimlessly, destroying anything that crossed its path. Now it has found its way back, and is amassing an army of constructs, waiting for orders that may never come.
Innate: Harvesters-
Every 20 seconds, a Harvester will spawn in the nearby jungle and approach Neverfall to drop off some resources, yielding 2/5/10/15 gold and healing it for 2/3/4/5% of its maximum health and mana. These Harvesters are invulnerable and immune to crowd control, but can be targeted by allies or enemies.
Q: Entrench-
Type: Toggle
Initial Cost: 40/45/50/55/60 mana
Cost per shot: 60 mana
Damage: 150% AD
Range: 3000/3500/4000/4500/5000
Strike Zone: 175
Cooldown: 5 seconds
Neverfall sets itself down onto the ground (taking 5/4.5/4/3.5/3 seconds). After which, he becomes rooted and his attack speed is halved, but his basic attacks become Artillery Strikes, dealing 150% AD (+40% AP) physical damage, with 3000/3500/4000/4500/5000 Range. However, it cannot strike units within 1000 range of itself.
Casting this ability again while Entrenched will cause Neverfall to rise (taking 4/3.5/3/2.5/2 seconds).
ARTILLERY STRIKES:
While Entrenched, right clicking on the ground or on a unit will not cause Neverfall to move towards the target. Rather, that area will be designated as the "Strike Zone", which will be where his basic attacks will be focused.
After firing, there will be a one second delay before reaching the impact site, during which the impact site will be revealed to enemy champions.
Artillery Strikes do not apply on-hit effects, but they are capable of damaging turrets.
Note: You cannot "cancel" attacks while Entrenched. Neverfall will just keep attacking the Strike Zone until you designate a new area as the Strike Zone.
Strike Zones do not follow a unit if you right-click on them, it will simply be placed where they were last standing when you right-clicked on them.
W: Sentry-
Type: Active
Cost: 50/55/60/65/70 mana
Build Time: 10 seconds
Neverfall spawns a Sentry Drone (3 Sentry Drones max; 2 HP) which will patrol around it in a 300 radius. If Neverfall attacks or takes damage from a nearby enemy, or if a sentry takes damage, they will swarm the target (prioritizing champions), dealing 30/35/40/45/50 (+30% AP) magic damage and slowing them by 20/25/30/35/40% for 0.5 seconds. Sentry Drones can only be targeted by champions, large monsters, and epic monsters.
E: Patcher Drones-
Type: Active
Cost: 60/65/70/75/80 mana
Build Time: 12 seconds
Neverfall spawns a patcher drone (3 HP) which will form a shield on nearby turrets and allied champions for 10/15/20/25/30% (+10% AP) of Neverfall's bonus health. This shield caps at the target's maximum health.
Enemy champions can destroy patcher drones to earn 15 gold and a shield equal to 3% of their maximum health for 4 seconds.
R: Strikeforce-
Type: Active
Cost: 100/120/150 mana
Cooldown: 100/110/120 seconds
Neverfall spawns 4 Warmachines in a target direction, which will engage with all nearby hostile units before going to push the nearest lane.
WARMACHINES:
Health: 4/6/8 (melee champions and turrets damage twice as much)
Damage: 60/80/100 (+20% AD) physical; 40/60/80 (+30% AP) magic
Movement speed: 325/330/340
Attack Range: 150; 400
Attack Speed: .625/.65/.7
Special: When enemy units/champions get within 200 range, the warmachine moves to engage in melee attacks.