[Champion Idea] Kalzar : The First Dead

Mr Comet··1 votes·947 views

Melee Fuel - Energy Common Lane - Ad Top Origin (Basics) - Kalzar is the first Shurima Soldier to die in the fight for Shurima's survival. Looks - Think of a cross between a Shurima soldier and a mummy with a standardized sword and shield with Shurima symbols.

Passive - Reinforcements Whenever Kalzar dies, summon 3/4/5 sand soldiers spread around him. He gains control of them for 20 seconds. They move in unison. They have 40% of Kalzar's life and 50% of his armor and magic resistance. The have a movement speed of 400 and aa speed of 1.00. Their ad is 20/35/50. All of his abilities turn into "Dash." Dash makes the soldier move in a short distance.

Q - Cadet Training (Fill in (You will see)) Cool down: 8/7/6/5/4 Cost: 50/40/30/20/10 Range: Area in front of Kalzar Every time this ability is used, add 1 stack. This ability stacks up to 4 times then is reset on next use. At 0 stacks, name this ability "Cadet Training Basics." When stacks=x and x>0 then name this ability "Cadet Training Lesson x." At 0 stacks: Pushes all enemies in front of Kalzar back a short distance. Stunning for .5 seconds and dealing minimal damage. At 1 stack: Pushes all enemies in front of Kalzar back a short distance and slashes the enemies. Stunning for .5 seconds and dealing moderate damage. At 2 stacks: Pushes all enemies in front of Kalzar back a short distance and slashes the enemies. Kalzar then kicks then enmies in front of him, stunning for 1.5 seconds and dealing moderate damage. At 3 stacks: Slash all enemies in a 200 radius, stunning for 1 second and dealing moderately high aoe damage. At 4 stacks: Hit the ground with shield and knock up all enemies in 220 radius. Dealing massive damage. Sand Bonus: Longer Knockup, higher damage, and farther range.

W - Sand of Ancients Cool Down: 15/14/13/12/11 Energy: 100 Range: small area around Kalzar (around orianna's w) Turns the ground surrounding Kalzar into sand for 8 seconds. All enemies are slowed by 20% and take magic dmg per second and Kalzar and allies gain 20% while on it. Grants sand bonus while standing on sand. Sand Bonus: Turns sand to quick sand, all enemies are stunned for 2 seconds after 1 second, 30% slow.

E - Dueling Cool Down: 10/9/8/7/6 Energy: 70/65/60/55/50 Range: 200 You and target opponent deal 75% more damage to each other for 4 seconds. Sand Bonus: Kalzar deals 100% more damage to target opponent and your opponent deals 60% more damage to Kalzar for 4 seconds.

R - Sandstorm Cool Down: 100/90/80 Energy: 0 Range: Width of Lane, Length of Nami ultimate. Kalzar summons a sandstorm which deals minor magic damage every second. Provides sand bonus while in area. Reduces vision of enemies and slows them by 5%/10%/15%. Sand Bonus: All players except Kalzar are unable to leave the sandstorm unless they go through either end (short) or jump, flash, or use an unstoppable force.

I hope you like my champion spotlight. Sorry about the puny lore. lol. Im also sorry about and typos. Put suggestions in the comments please and wish you guys a good day. Also put question you have, ill try to answer them.

9 Comments

Svddenly2 votes

Why does he use energy? Doesn't make sense to me. His Q is really confusing. It needs clarification because I don't know how it works. His E screams snowball; it's useless if you're at all behind in lane and beyond OP if you're ahead at all.

Mr Comet1 votes

Why does he use energy? Doesn't make sense to me. His Q is really confusing. It needs clarification because I don't know how it works. His E screams snowball; it's useless if you're at all behind in lane and beyond OP if you're ahead at all.

  1. He is a soldier and doesn't have an "mage like" abilities except ultimate
  2. Think of his Q similar to malzahar passive, every time you use it, it gets a stack. ANd depending on how many stacks there are, it does something different.
  3. I agree, ty for bringing it up.
Svddenly2 votes

Well in terms of the energy thing... Darius Fiora Gangplank JarvanIV MasterYi Olaf Just because he doesn't use magic or isn't "mage-like" doesn't mean he should use energy. Energy is reserved for martial artist/ninja champs like: Akali Kennen LeeSin Shen Zed

Unless he has a special reason to use energy, he should use mana.

Mr Comet1 votes

I just like energy, lol.

Blue Arty1 votes

Special reason explain in his lore.

Svddenly1 votes

Buuuut... he doesn't fit the type of character to use energy.

Blue Arty1 votes

I agree 100%, but comment was made if you can justify it some special way and I'm just thinking some amazing lore might help.

Blue Arty1 votes

Number 2. That's not how Malz passive works though.

I find this ability interesting but also OP. The CC stun chain is real. Is there a CD between casts or is this like Riven's ability where you spam it then it's on CD?

Mr Comet1 votes

first, I was trying to compare to something kinda similar but not really.

Second, it's not a chain ability, it just changes every time you use it. So if you use it once, u have to wait the cd to use it again.

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