[Champion Idea] Kalzar : The First Dead
Melee Fuel - Energy Common Lane - Ad Top Origin (Basics) - Kalzar is the first Shurima Soldier to die in the fight for Shurima's survival. Looks - Think of a cross between a Shurima soldier and a mummy with a standardized sword and shield with Shurima symbols.
Passive - Reinforcements Whenever Kalzar dies, summon 3/4/5 sand soldiers spread around him. He gains control of them for 20 seconds. They move in unison. They have 40% of Kalzar's life and 50% of his armor and magic resistance. The have a movement speed of 400 and aa speed of 1.00. Their ad is 20/35/50. All of his abilities turn into "Dash." Dash makes the soldier move in a short distance.
Q - Cadet Training (Fill in (You will see)) Cool down: 8/7/6/5/4 Cost: 50/40/30/20/10 Range: Area in front of Kalzar Every time this ability is used, add 1 stack. This ability stacks up to 4 times then is reset on next use. At 0 stacks, name this ability "Cadet Training Basics." When stacks=x and x>0 then name this ability "Cadet Training Lesson x." At 0 stacks: Pushes all enemies in front of Kalzar back a short distance. Stunning for .5 seconds and dealing minimal damage. At 1 stack: Pushes all enemies in front of Kalzar back a short distance and slashes the enemies. Stunning for .5 seconds and dealing moderate damage. At 2 stacks: Pushes all enemies in front of Kalzar back a short distance and slashes the enemies. Kalzar then kicks then enmies in front of him, stunning for 1.5 seconds and dealing moderate damage. At 3 stacks: Slash all enemies in a 200 radius, stunning for 1 second and dealing moderately high aoe damage. At 4 stacks: Hit the ground with shield and knock up all enemies in 220 radius. Dealing massive damage. Sand Bonus: Longer Knockup, higher damage, and farther range.
W - Sand of Ancients Cool Down: 15/14/13/12/11 Energy: 100 Range: small area around Kalzar (around orianna's w) Turns the ground surrounding Kalzar into sand for 8 seconds. All enemies are slowed by 20% and take magic dmg per second and Kalzar and allies gain 20% while on it. Grants sand bonus while standing on sand. Sand Bonus: Turns sand to quick sand, all enemies are stunned for 2 seconds after 1 second, 30% slow.
E - Dueling Cool Down: 10/9/8/7/6 Energy: 70/65/60/55/50 Range: 200 You and target opponent deal 75% more damage to each other for 4 seconds. Sand Bonus: Kalzar deals 100% more damage to target opponent and your opponent deals 60% more damage to Kalzar for 4 seconds.
R - Sandstorm Cool Down: 100/90/80 Energy: 0 Range: Width of Lane, Length of Nami ultimate. Kalzar summons a sandstorm which deals minor magic damage every second. Provides sand bonus while in area. Reduces vision of enemies and slows them by 5%/10%/15%. Sand Bonus: All players except Kalzar are unable to leave the sandstorm unless they go through either end (short) or jump, flash, or use an unstoppable force.
I hope you like my champion spotlight. Sorry about the puny lore. lol. Im also sorry about and typos. Put suggestions in the comments please and wish you guys a good day. Also put question you have, ill try to answer them.