Badass Morde VGU idea

KnightOfEloHell·8/20/2017, 6:19:30 AM·1 votes·216 views

Passive: Children of the Grave - Mordekiaser revels in torment, and upon killing a champion or dragon, you gain a ghost of the enemy, as well as a portion of the ghosts' stats. (See current Morde ult's Stat boosts section for numbers. This also includes the cooldown, with the exemption of a drake ghost as is live)).

Q-Mace of Spades: Mordekiaser deals bonus magic damage on his next 3 Autoattacks(see live for damage values) and gains 5% Movement Speed for 2.5 seconds for each Q landed.

W- PASSIVE: Iron Man: grants a sheild based off of damage dealt from all abilities. Mordekaiser hovers in the air, bathing himself in necromantic energies, dealing damage over time over 4 seconds to all units within an area. When cast on allied champions, double damage the damage over time is dealt where the circles overlap. DEACTIVATE: Mordekaiser consumes the necromantic energies by sheer willpower, dealing damage in an area and healing for damage dealt.

E: Siphon of Destruction- Mordekiaser blasts dark souls of those he conqured in front of him, dealing damage in a cone. For every champion damaged, you gain 20% maximum sheild. If no sheild is present, also heal for damage dealt.

R: Mordekaiser draws in the power of the ancients, and regains the power he welded in days of old. Mordekiaser deals damage over time in a small Area around him, gains +200% hp regen, +75 Movement speed, increased attack range with Q, +30% attack speed and +60 attack damage for 12 seconds. During this time, the Iron Man passive on w is not active, but Mordekiaser heals for 100% damage dealt by Autoattacks and Abilities.

In terms of stats, they are all like live, but with this kit.^

2 Comments

KnightOfEloHell8/20/2017, 6:52:38 AM1 votes

THIS MAKES HIM OF ALL THE WORLDS:

He would be a melee carry juggernaut with no cc.

TL;DR- -Mordes ghosting ult is now his passive -You have less control over what ghost you get and cant single target it anymore -DoT on ult is now dealt as DoT AoE around Mordekiaser instead of global range -Morde now has a massive steriod ult at the cost of sacrificing gaining sheilds while active. -You have a more situational movement speed steriod, if you can hit your Qs. -Mordekiaser es numero uno

KnightOfEloHell8/20/2017, 3:20:35 PM1 votes

With this rework, Morde just moves around his power.

No more exp passive, MS moved to Q, steriod ult is given at the sacrifice of shields.

If you take Q or E first before w, you have no shields. Q start gives damage and a little bit of a MS boost, e start gives ranged poke and a little sustain, w start gives sheild, dot, and sustain.

The new ult gives Morde a window of power to bring great suffering, but at the cost of shield.

This rework aims to keep Mordekaiser as a melee carry with all the things that make Morde Morde: Sheilds, no cc, Ghosts, DoT, AoE, and sustain. It also aims to remove unfair exp passive, but brings back overlap damage on ally champion casts.

This rework also allows Morde to be able to play any role.

But that juicy new ult tho

You know you'd want to play Morde with that new ult