Artificer themed champion (2)
Yesterday I posted about a possible kit for an Artificer themed champion, however today I decided on a better idea for this champion.
Concept: the champion would be able to be built either ADC, Tank, or AP assassin. He uses a gun blade as his main weapon.
Passive: Gunblade----- Switches to melee when auto attacking a champion closer than 160 range. Switches to ranged when auto attacking a champion further than 400 range. (melee is stronger, but auto attacking is faster)
Q Trick Shot ----- Fires a skill shot from his pistol. It deals physical damage, but has both an AD and AP scaling. It can proc on hit effects. Landing his shot grants an attack speed boost.
W Unload--- Drops hextech grenades around himself stunning targets and dealing magic damage in a small aoe. Only has AP scaling
E Bait and Switch---- Teleports a short distance leaving behind a magical wire trap. Stepping into the trap will root you for 1 second and deal magic damage. Has a high AP scaling.
R ----- He does not gain an ultimate when he hits lvl 6 (he can start lvling it up at 6, but it will be blank and have no effect). Instead, he gains an ultimate depending on 1 of 3 items that he buys and attaches to his R. Each item gives a visual indicator the item he owns.
Ults: (he can only get one)
-
Hextech Gunblade Visual Indicator: His gunblade appears charged with energy. Passive: Auto Attacks deal bonus physical damage based on AP. Active: Charges his gun and fires a global skill shot dealing magic damage and stunning the first target it hits. Enemies around said target receive the hextech gunblade's slow (but not the damage).
-
Static Shiv Visual Indicator: He has a roll of wires on his back. (think Lubock from Akame Ga Kill) Passive: Auto Attacks no longer proc Static Shiv. When Static Shiv's stacks are full, this champion gains bonus crit chance and attack speed (fairly small on both). Active: Expends shiv stacks to fire a basic attack in the form of a long ranged skill shot that is guaranteed to crit and proc static shiv. Enemies effected by static shiv take duplicated damage and receive the tangled debuff (wire attaching enemies to the champion). All enemies that pass through the wires take a small amount of physical damage and also receive the tangled debuff. The debuff is a slow when moving in a direction other than towards the champion. This champion is immobile for the duration of this active. The active lasts 5 seconds, but can be clicked again to get canceled early.
-
Randuin's Omen. Visual Indicator: Holds a small buckler with an icy aura. Active: Buckler morphs into Randuins Omen, which gets slammed into the ground dealing physical damage (not sure how much, or if it's even necessary) and creating a slow field in a cone in front of him. For the duration of this active, this champion is immobile; but blocks all attacks coming from the front. (maybe remove the physical damage (or keep it moderate as far as ults are concerned) and have him regenerate health while the active is in effect?)
Appearance:
I'm thinking: black hair, red tie, and a blue coat with a hood that's red on the inside.
http://img2.wikia.nocookie.net/__cb20140704142521/akamegakill/images/5/5f/Lubbock.png
Basically something like the above, but red and blue. I hate green.
I haven't thought of lore yet, but Ezreal has a bunch of allies and no rivals. He's also the champion with the closest kit. In fact, I am open to any ideas on what might make this kit a bit more different (As you can see, I am a fan of high mobility+ skill shots). Meanwhile Jinx is the reverse and has a ton of rivals but no allies, and while they don't have much in common kit wise; they do both have that sort of magitech theme.