Eiobe, The Quicksilver

DoomRPG·2/1/2016, 4:00:31 PM·8 votes·1,532 views

Story Hailing from an unknown land, the enigmatic man known as Eiobe is the one most rely on for quickly and efficiently delivering messages... or for blazing through heavily guarded areas to assassinate any key targets within. Using his unmatched speed, Eiobe has successfully undertaken many daring missions for a great number of nations across Valoran, coming out largely unscathed, since none can hope to keep up with Eiobe. Those who are aware of his latent talents and penchant for murder, however, know and fear his other name - the Quicksilver, the blitzkrieg of Eiobe.

BASE STATS AT LVL 18 HP 1.3k HP REGEN 4.3 Manaless AD 111 AS 1.00 MS 370 AR 70 MR 50

APPEARANCE Eiobe is of fair complexion and wears casual clothing, with a Black T-Shirt and small brown leggings and a white hat that covers his hair, he has two small daggers one without a sheath and another sheathed on his hip (backside) In game he is identical, in various animations he will cradle the sheathed dagger

ABILLITIES PASSIVE Stamina/Combination Eiobe uses Stamina to fuel his abilities, Stamina is 100+ 35% Eiobe's maximum HP Stamina Cant regenerate in combat, but Eiobe will generate 10% of his stamina every half second outside of combat. When Eiobe Uses his abilities he will be capable in a short time period to use entirely different abilities Q Close Quarters Range 300 units costs 40 stamina CD 12 Eiobe rushes an opponet dealing 90/120/160 + 75% of Eiobe's AD as physical damage, Damage is split into three seperate strikes. For .65 .75. 85 seconds after using Close quarters Eiobe can use Q+W Evicerate 10 stamina .30 second CD Eiobe Evicerates an opponet dealing 6% of the opponets maximum HP over 3 seconds can stack with itself Q+E Rolling Saw CD 10 Eiobe rolls 125 units behind his inital target any enemy behind them will have their heels sliced slowing them by 35% for 4 seconds and dealing 140 physical damage W Vault 250 range 25 CD Eiobe uses an enemy target to Vault into the air becoming untargatable and invunerable for 1 second during that time Eiobe can W+ Q Diving Strike 60 stamina 25 CD Eiobe Rushes down and stabs his inital target dealing 145/240/300 + 3%/6%/8% of the enemies missing HP. W+ W Launch 25 CD Eiobe lands 1000 units behind his inital target ignoring ALL terrain W+ E Dive bomb 25 CD Eiobe Dive bombs his inital target stunning them for 2.5 seconds and slowing nearby enemies by 15%

E Running free CD 15 45% of his Stamina Eiobe doubles his Base Movespeed for 7/8/9 seconds while gaining 40% tenacity that decays to 20% over the duration Eiobe Stamina will regenerate half as slow while outside of combat during Running Free

ULTIMATE Adrenaline Rush CD 120/100/80 Passive: Killing an enemy Champion resets the Cooldown of Running Free. Active: Instantly casts Running Free at no Stamina Cost. While Adrenaline Rush is active, Quicksilver ignores unit collision and Running Free costs no Stamina. Additionally, any enemies that Quicksilver passes through (or any enemies hit by Q or W) take [75/125/175] (+0.6 Bonus AD) physical damage and are heavily slowed by 80% for 0.6 seconds. This effect can only occur once per cast of Running Free. Adrenaline Rush lasts until Running Free ends.


How to play/fight Eiobe PLAY Eiobe has many options between long stuns and slows, executes and bleeds picking the right option can net free kills for Eiobe and his team, While being very difficult to gank or escape with the strong movespeed bonus of Adrenaline Rush and Running free Fight Sustained battles are Eiobe's Worst nightmare with stamina being impossible to gain in combat and his long cooldowns

Quotes Chosen "What job do you need?" Starting match "This battle is already decided" Movement "walkin walkin walkin" "I go" "gotta go this way" "Forward" "towards there" Attacking "you wont last long" "Die quickly" "You must Die" "You picked the wrong day"

Please Give any form of criticism and nitpicking, even if you think the concept is good.

7 Comments

SynisterFox2/1/2016, 6:05:44 PM1 votes

i like it. maybe little too much damage but if the dmages were lowered it seems like a solid start.

Axis the Dragon2/2/2016, 1:03:49 AM1 votes

I spruced up your lore a little bit, made it more pleasing to the eye

Hailing from an unknown land, the enigmatic man known as Eiobe is the one most rely on for quickly and efficiently delivering messages... or for blazing through heavily guarded areas to assassinate any key targets within. Using his unmatched speed, Eiobe has successfully undertaken many daring missions for a great number of nations across Valoran, coming out largely unscathed, since none can hope to keep up with Eiobe. Those who are aware of his latent talents and penchant for murder, however, know and fear his other name - the Quicksilver, the blitzkrieg of Eiobe.

ABILLITIES PASSIVE Stamina/Combination Eiobe uses Stamina to fuel his abilities, Stamina is 100+ 35% Eiobe's maximum HP Stamina Cant regenerate in combat, but Eiobe will generate 10% of his stamina every half second outside of combat. When Eiobe Uses his abilities he will be capable in a short time period to use entirely different abilities Q Close Quarters Range 300 units costs 40 stamina CD 12 Eiobe rushes an opponet dealing 90/120/160 + 75% of Eiobe's AD as physical damage, Damage is split into three seperate strikes. For .65 .75. 85 seconds after using Close quarters Eiobe can use Q+W Evicerate 10 stamina .30 second CD Eiobe Evicerates an opponet dealing 6% of the opponets maximum HP over 3 seconds can stack with itself Q+E Rolling Saw CD 10 Eiobe rolls 125 units behind his inital target any enemy behind them will have their heels sliced slowing them by 35% for 4 seconds and dealing 250 physical damage

Passive is interesting. Q is fine, I guess. Numbers might need reducing, though, they seem a little high.

W Vault 250 range 25 CD Eiobe uses an enemy target to Vault into the air becoming untargatable and invunerable for 1 second during that time Eiobe can W+ Q Diving Strike 60 stamina 25 CD Eiobe Rushes down and stabs his inital target dealing 145/240/350 + 3%/6%/9% of the enemies missing HP. W+ W Launch 25 CD Eiobe lands 1000 units behind his inital target ignoring ALL terrain W+ E Dive bomb 25 CD Eiobe Dive bombs his inital target stunning them for 2.5/3.5/4.5 seconds

1000 units is a LOT - although he does trade damage for survivability. That's a lot of damage, though, so it might need to be reduced as well.

4.5 seconds of stun is way too high - that would make it the highest duration stun in the game, including Ultimates. I think a flat 1.5 seconds works best, especially since it seems that anything that combos with E seems to be a utility spell, meaning you'll be maxing it last anyway.

E Running free CD 15 no stamina Eiobe doubles his movespeed for 4/6/8/10/12 seconds

Fits his lore, though 12 seconds might be a tad long. How about this instead?

E Running Free CD 18/16/14/12/10 Stamina Cost: 18% of Maximum Stamina Eiobe double his base movement speed (seriously, doubling current movement speed would be broken) for 6 seconds. During this time, slows have their potency reduced by 15%.

Now it has the added effect of slow resistance. Also, having a literally free movement speed boost is pretty OP. It needs to be gated by some sort of Stamina cost.

ULTIMATE Adrenaline Rush CD 120/90/60 Triples Eiobe's Movespeed for 6 seconds Extends infinitly outside of combat

This is just basically his E on steroids? While I get it, he's supposed to be fast as hell, using R and E at the same time might be incredibly clunky. How about something like this instead?

ULTIMATE Adrenaline Rush CD 120/100/80 Passive: Killing an enemy Champion resets the Cooldown of Running Free. Active: Instantly casts Running Free at no Stamina Cost. While Adrenaline Rush is active, Quicksilver ignores unit collision and Running Free costs no Stamina. Additionally, any enemies that Quicksilver passes through (or any enemies hit by Q or W) take [75/125/175] (+0.6 Bonus AD) physical damage and are heavily slowed by 80% for 0.6 seconds. This effect can only occur once per cast of Running Free. Adrenaline Rush lasts until Running Free ends.

Now it's actually a damage tool that can't be abused as a stupidly OP version of Boots of Mobility. Use Adrenaline Rush to get close to your enemies, run through them or hit them with a combo for a high slow, and then start your assassination on your key target. If you're able to kill your target, you reset the CD of Running Free, which allows you to Slow enemies again.

I made it a slow so that thematically, it feels like Eiobe runs so quickly that others around him feel like they're going in slow motion. Makes sense?

Protokai2/2/2016, 1:21:31 AM1 votes

i like the stamina idea don't like the extremely low cool downs. also the E and the R seem repetitive seeing as though they are both a move speed buff to only eiobe . though the R looks more like a quin ult/homeguards. i would also build this champion as a juggernaut because of his AD scaling and high base damage + he would get more stamina for building health item 3071 and item 3748 would probably be core on him. his W+E needs to be really hard to land because dear lord at max rank 4.5 second stun O.o people can die in less than 2 people complain about how long morgs Q(3 second CC lasts and thats just a root not being able to use spells,move,or attack back in this game is way to scary for it to last that long

SynisterFox2/2/2016, 7:04:24 AM1 votes

Yea the combo aspect needs some refining too. But not huge change just more clerical stuff than anything. I'm looking for some feed back to my new champion if you don't mind taking a peak yourself at her? Just look up "Kana- The forlorn"

SynisterFox2/2/2016, 2:08:41 PM1 votes

I think instead of an issue Stanton 3 time or double moves peed it should build up to the max movespeed. And have about 2-3s at max speed.