[Champion Concept] Setsudan'Ame, Guardian of the Underworld
http://fc00.deviantart.net/fs71/f/2010/356/7/1/copper_samurai_by_dinmoney-d35fiab.jpg Image Credits to Dinmoney of DeviantArt
This is a repost! If you like my concept, would you kindly +1? ♥
#CONCEPT» Playstyle
Setsu is a melee disruption tank that thrives in the heat of battle. His abilities allow him to isolate key targets in numerous situations, protect himself or his allies through his utility, and still provide consistent damage for the team.
Basic Statistics
Attack Range: 125 (Melee) Intended Role (Primary): Top Intended Role (Secondary): Tank/Jungle ≈ Attack: ■■■■■□□□□□ 5/10 ≈ Defense: ■■■■■■■□□□ 7/10 ≈ Ability: ■■■■■□□□□□ 5/10 ≈ Difficulty: ■■■■■■□□□□ 6/10
#ABILITIES» Innate - Approaching Rain
After using an ability, Setsu initiates a 4-second timer during which he gains 20% movement speed. At the end of the timer, enemies within 250 range of Setsu are stunned for 0.5 seconds. Only one timer can be active at a time.
•CD: 6 seconds
Q - Thundering Squall
On activation, Setsu charges his autoattack over 4 seconds reaching maximum charge after 2 seconds. This autoattack deals 20/30/40/50/60 (+40% AD)(+40% AP) to 60/90/120/150/180 (+120% AD)(+120% AP) magic damage to an enemy and slows it by 80% for 1 second. A fully charged Thundering Squall will echo dealing the same damage to nearby enemies and slowing them by 40%. Setsu can move and cast abilities like normal while charging. This autoattack cannot critically strike or apply on-hit effects.
Guardian's Embrace: Setsu's Thundering Squall attack will dash to target enemy currently chained.
•Echo Range: 250 •CD: 10/9/8/7/6 seconds
W - Guardian's Embrace
Passive Setsu's power burns through the earth leaving a short trail of Corrupted Energy in his wake for 1.5 seconds. Enemies on the trail or around Setsu take 7/14/21/28/35 (+2/2.5/3/3.5/4% of Setsu's current health) magic damage per second. Setsu's abilities also leave behind Corrupted Energy.
Active Setsu unleashes 3 chains in a cone that latch on to the first enemy champions they hit for up to 3 seconds as long as they are within an extended range. Setsu's next ability has an alternate effect during Guardian's Embrace. Guardian's Embrace can be recast for its alternate effect.
Guardian's Embrace: Setsu deals 60/100/140/180/220 (+60% AP) magic damage to each chained enemy. Setsu heals for half of the damage dealt and gains a shield for 2 seconds equal to the amount healed.
•Cast Range: 825 •Leash Range: 1100 •CD: 14/13/12/11/10 seconds
E - Passing Judgement
Setsu commands two swords to strike target enemy champion dealing 40/70/100/130/160 (+60% AP)(+60% Bonus AD) physical damage to all enemies they pass through. Afterwards, the swords remain at their landing location for 1.5 seconds tethering the target enemy to them. The tethered enemy cannot move farther than 200 units from either sword.
Guardian's Embrace: Setsu commands one sword towards each chained enemy and tethers them.
•Cast Range 675 •CD: 12/11.75/11.5/11.25/11 seconds
R - Final Judgement
Setsu dashes forward. If he collides with an enemy champion, he drags it to the underworld removing both himself and the enemy from the battlefield. After 1.25 seconds, Setsu returns to nearby target location with the enemy dealing 175/250/325 (+80% AP) magic damage to it and half to nearby enemies within the area.
Guardian's Embrace: Setsu's dash becomes targeted towards chained enemy.
•Dash Range: 600 •Return Range: 325 •AoE: 325 •CD: 100 seconds