Champ Concept : Fate “Wheels” Aequitatis (Paralyzed Girl in Wheelchair) (Support / Fighter)
Champ Concept; There aren't any disabled champions besides maybe some of them that register as insane. I thought it would be cool if there was a handicapped champion. (Wheels might be a bad name, i’m not creative but i spent 15 minutes or so trying to find a good name.)
Fate “Wheels” Aequitatis (Paralyzed Girl in Wheelchair) Support Fighter?
Attack; Melee: Has a sword that is strapped to her arm, so she can still work the wheels on her chair.
Strengths- Team Fight Support, Counter Carry, Some Mobility, Impactful if not focused and eliminated.
Weakness- No real CC; No real escape, difficult to play well, Limited peel, damage is based heavily on AP and AD (meaning limited defensive items or limited damage), no sustain
Inactive Effect - Equalizing Opportunity - Wheels steals 5 AP and 3 AD for 5 seconds each time her spells effect an enemy champion. This effect stacks, and each application refreshes the duration (unlimited stacks, but the spells are a bit hard to hit, and also Blitz puts Wheels in a vulnerable spot, 5 seconds means having to chain cast all of the spells and score hits in order to get a high number of stacks)
Q - Equipoise - Wheels roars a cry for equality, reducing damage taken by ( 20 / 25 / 30 / 35 / 40%) for 5 seconds and reducing the AP and AD of enemy champions hit by ( 24 / 27 / 30 / 33 / 35 % ) for 5 seconds. (24 / 22 / 20 / 18 / 16) sec cool down (600 Range Circle)
W - Burnout- Wheels spins her wheelchair’s wheels quickly and sprays mud directly behind her in a (60 degree / 500 range) cone dealing 40/80/120/160/200 damage (+30% of AP) (+50% of AD) and blinding effected targets and silencing them for 3 seconds. (12 sec cool down)
E - Blitz - Active - Wheels dashes ahead 600 units, this can be cast again within 6 seconds to dash backwards 600 units (20 / 18 / 16 / 14 / 12 sec cool down) enemies struck are knocked back 200 units at the angle they are struck at, enemies can be hit multiple times. (60 / 100 / 140 / 180 / 220 damage ) (+40% of AP) (+%70% of AD). Enemies are slowed by 40 / 45 / 50 / 55 / 60 % for 2 seconds after being struck.
(This will take you backwards, so if you turn around during the 6 second period recast it, it would be like two forward dashes)
Passive - Wheels gains ( 3 / 5 / 7 / 9 / 11 % ) movement speed (+1% of AP)
R - Ultimate - Blood Justice - Wheels targets an enemy champion and their % of their current health is added and averaged, both wheels and her target will have the same % of their current health after this is cast. This can be cast while stunned and CC’d, all debuffs on wheels and her target are applied to both champions with their current duration. (So a stunned wheels casts on champion with 1 sec left on stun: wheels and target are stunned for remaining 1 second. Wheels is ignited with 4 seconds left and casts on enemy champion, both wheels and target are ignited for 4 seconds.) (80/ 70 / 60 sec cool down) Wheels can also cast this on an ally, and it functions in the same way. (900 Range)
Passive - Wheels’ basic attacks deal 2% / 2.5% / 3% of the targets max health in damage

is blind.
is mute.
is a... very special person.