Kassadin; lowest win rate in game? (Suggestions to make him a useful champion)

Saint Eunice·8/2/2015, 5:36:23 PM·9 votes·2,281 views
Statistics & Charts & Win Ranking - League of Legends - LOLDB

Kassadin; lowest win rate in game?

Kassadin seems weak right now, here are some changes i think could help, and also make him a more viable jungle. (I know he was nerfed cause he was very powerful, but he seems to be in a poor state right now.)

Increase base armor or attack speed maybe (attack speed is low), armor helps a melee champ, things that could be worked in per level would be helpful.

Passive- I don’t know if 15% reduced magic damage is that great, he can still be demolished very quickly. Perhaps adding in 15% magic penetration (the same way void staff gives 35%) would help the low damage output of Kassadin (especially sustained damage)

Q - This could deal some splash damage now at the same rate. Maybe The shield can grant bonus AP while it is active? Maybe grant 10% of AP as MR?

Also; Has 50% cool down and refunds 50% of mana cost if it kills a minion (Kassadin has no ability to lane against champs with harass. This along with the splash would help a lot)

W - The passive damage scales with points (rather than flat 20) ~ 20/25/30/35/40 damage per point invested.

This also increases armor by 10/20/30/40/50 +(5% of AP) for 2 seconds ; This because Kassadin will always lose trades with melee champs.

Auto attacks reduce the cool down on W by 0.5 seconds: This would be to help him jungle, as 90% of his sustained damage is auto attack, and his clear should be like other mages, (similar to nidalee)

E - This seems fine.

R - This could get some bonus from AP (10% and 5% per stack or something), but it doesn’t seem that bad. Maybe lower the internal cool down to 4 seconds. The range could be upgraded by 100 units or something, even spamming the teleport champs like Volibear can easily catch up to Kassadin. (Having this scale soley on mana gimps a lot of builds that could otherwise be great for Kassadin because without mana his Ultimate is not very strong)

27 Comments

Jeanne fan club8/2/2015, 8:04:31 PM6 votes

I think that Kassadin should get magic resist per level. As of right now I believe he is the only melee champion that doesn't.

Cindikle8/2/2015, 7:10:37 PM3 votes

I've always felt he should be reworked into his own resource. Using something like how his E works.

This would make his early game weakness that he can't use his abilities much if you don't. Many ranged champions would be quite the pain for him as all they have to do is AA him.

Say he can have up to 100 Void Presence(what I'm calling the resource).

Passive

  • Like most non-mana resources it will explain his resource.
  • Gains 5 VP for spells cast near Kassadin. Own spell casts do not generate VP.
  • Every spell cast reduces the generation of VP by 10%, stacking to 5 times. If too strong then 5% stacking 8 times.
  • Keeps current passive as well.

**Q **

  • Uses at least 30 VP. (Meaning it can be used even at 0 VP.)
  • If used under 25 VP it deals 75% reduced damage to champions. This makes it useable to farm, but it will keep his VP depleted.
  • Killing a unit with it restores 10 VP.
  • If current VP is over 70 when cast it will silence for 0.5 seconds.

W

  • Overall will work the same as now. No cost, normal attacks restore some VP. Enhance attacks require more based on missing VP.
  • Magic shield is now here. While it may sound powerful putting on a free abilities with no ties. This isn't often a first ranked ability.
  • If shield is not broken it generates 10 VP.

E

  • Costs 40VP, restoring 1 VP for every enemy hit.
  • Again overall the same.
  • Slow % is based on current VP on cast. Base of 10/20/30/40/50+0.3% of current VP when cast.
  • Passively adds 1 VP from enemy casts per rank.

W

  • Costs 10 VP(stacking up 10VP up to 40VP) + 10% current VP.
  • Bonus damage will scale off the extra 10% current VP consumes.

Things to note

  • If this sounds too restricting, remember this replaces mana. He will be able to build more damage and sooner. This many not even be restricting enough.
  • Passive helps control his teamfighting when spells are going off non-stop. Balancing it will make or break this change.
NERDSMASHER50018/2/2015, 6:03:41 PM2 votes

He already is a useful champion lol

ponkzy8/2/2015, 5:51:08 PM2 votes

kassadin good pick vs annie, viktor, and ahri. dunno why people complaining. azir is the only one that gives him trouble

he's played in the LPL all the time against non-mobile mids. just because you're trash tier at kassadin doesn't mean he's bad. next you're gonna tell me gragas, azir, and lee sin are all trash because they have low winrates

Lugg8/2/2015, 6:53:08 PM2 votes

He needs a slight damage buff to his ult. With as much as it costs, it should do more damage. This would put him in a better place.

Nekusen8/2/2015, 8:37:02 PM2 votes

i suggested this in another thread, seeing how many Kassadin threads there are i decided to leave my 2 cents:

The other day i realized i haven't seen a single Kassading being used in months, so i thought of some changes that could increase his itemization while keeping gold per power point. These changes will somehow help him survive the earlygame as he starts with mana and no AP (duh), while not breaking his lategame. Depending more on mana would make him more unique in that aspect and increase build potential.

** Q- Null Sphere** Kassadin fires a void bolt, interrupting channel spells and dealing 70 / 95 / 120 / 145 / 170 (+70% of ability power) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+30% of ability power) magic damage for 1.5 seconds.

  • -NEW Fires a void bolt, (silencing (see options below)) the target and dealing 70 / 95 / 120 / 145 / 170 (+7% of maximum mana) magic damage to the target enemy while granting himself a shield that absorbs 40 / 70 / 100 / 130 / 160 (+3% of maximum mana) **damage ** for 1.5 seconds. (**OPTION **2: Change from 70% AP ----> 30%AP + 4%max mana)

(Silence Options) 1- 0.75 silence on target 2- makes the target cast slower for 1.6 seconds, adding a casting time for it's abilities of 0.4 secs. 3- reduce the sight of the target to melee range. 4- shield negates the first negative spell cast on Kassadin (like banshee)

** W- Nether Blade** Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+10% of ability power) bonus magic damage. Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 40 / 65 / 90 / 115 / 140 (+60% of ability power) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions).

  • -NEW Passive: Basic attacks deal 20 (+1% of maximum mana) bonus magic damage. Active: His next basic attack deals 40 / 65 / 90 / 115 / 140 (+6% of maximum mana) bonus magic damage and restore 4 / 5 / 6 / 7 / 8 % of his missing mana (increases to 20 / 25 / 30 / 35 / 40 % against champions). (**OPTION **2: Change active from 60% AP ----> 30%AP + 3%max mana)

E- Force Pulse Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+70% of ability power) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second.

  • -NEW Gains a charge whenever a spell is cast near him. Upon reaching 4 charges, Kassadin can use Force Pulse to deal 80 / 105 / 130 / 155 / 180 (+7% of maximum mana) magic damage and slow enemies by 50 / 60 / 70 / 80 / 90 % in a cone in front of him for 1 second. (**OPTION **2: Change from 70% AP ----> 25%AP + 3.5%max mana)

R- Riftwalk (No changes)

  • Passive- Void Stone Kassadin takes 15% reduced magic damage and ignores unit collision.
  • -NEW
    In case Option 1 is chosen for spells: Kassadin ignores unit collision and takes 5% (+5% per 100 ability power) reduced magic damage.

  • In case Option 2 is chosen for spells: Each time Kassadin casts a spell, he gets 1 charge, a charge is consumed when Kassadin will receive magic damage. Consuming a charge shields him from 50 magic damage. 2.5/2.3/2 seconds cooldown between charge production. Kassadin can have a maximum of 1/3/5 charges.
MLDzXnRRR8/2/2015, 6:34:56 PM2 votes

Why is his E gated by charging? He has OK ratios and low base damages, it won't break him, if they give him waveclear from E.

Fluppets8/2/2015, 7:43:06 PM1 votes

screw Kassadin. may he rot in Elo Hell! :D

Jalkan8/2/2015, 7:50:34 PM1 votes

Kassadin doesn't need anything too big; that could make him OP.

HadesBlades8/2/2015, 8:03:04 PM1 votes

Scrap him and start him again, number buffs are fine, but his ult is crawl not a jump, and his mana return on his E is just horribly low. His overall passive too is just nothing special and only helps him early, not too much in the late game

A Miss Fortune8/3/2015, 2:52:36 AM1 votes

In all honesty I don't think Kassadin is THAT bad. I just played a few games with him and I think he's pretty good overall. If you get him going he just becomes insane and I actually had the enemy Zed say "OMG WTF KASSADIN IS SO OP" after I killed him with only my ult and W I believe.

I think Kassadin needs help on his passive and ultimate. I'm no Kassadin main, but I enjoyed playing the champion the times I did and while in no way do I think I'm good at him, I think that he only needs his passive to block more magic damage, even around 25% - 30% would seem good to me. He's SUPPOSE to counter magic users, and 15% just isn't really a whole lot. It obviously can make a difference, but it feels like for a champion that is suppose to be anti-mage, someone like Veigar fits it much better. And also his ultimate's timer for increased mana costs should be significantly lower, and also lower the mana cost.

Aside from buffing his passive's magic resist, and lowering the reset on his ultimate/mana cost, I think he's a pretty good champion. He can stand a bit more poke from magic users and his W allows him to sustain his mana, but his mid and late game can be pretty strong and he can burst people down fast. If he gets ahead he can be extremely difficult to kill since he'll be ahead and can be more tanky, on top of his passive, has high mobility, and can kite people for days.

OperationDEEZ18/2/2015, 5:50:11 PM1 votes

Better Idea: Revert the "Rework" BAM. Kassadin's viable again.

Hard4Hamsters8/3/2015, 4:18:43 AM1 votes

He's actually kinda popular in chinese pro play. I feel like his niche is too strong in itself for him to be strong without him being "OP".

GamerThink8/2/2015, 5:51:15 PM1 votes

I like the change you suggest on W.

In my opinion I think they really should give a small silence on Q (1 sec at max rank?) also to keep up with the lore.

MLDzXnRRR8/2/2015, 5:51:42 PM1 votes

He is gutted for a reason

Ketchup258/2/2015, 6:32:29 PM1 votes

I don't think all these changes needs to happen to make him viable, but some of them might bring him back to the spotlight.

kJs8/2/2015, 7:03:12 PM1 votes

For something creative:

Grant his Q sight reduction down to a 150 sigh radius. This healthier than silence and more impactful than interrupts.

Targets can still Zhonyas or jump away to saftey with abilities/panic buttons. Targets can still fight back with skillshots. But they won't know if Kassadin ran away or teleported behind them. Kind of like reverse Shaco. Kalista can't autoattack targets she can't see.

This will make some epic mind games like teleporting behind the "blinded" target to dodge their skillshots and or the target lands a clutch skillshot that kills the Kassadin. You could also set up ganks for your jungler because the target won't see your jungle come into lane. This would so mindfuckingly annoying and psychologically impairing that it would be strong.

If this is too "disruptive" then modify it so that it some sort of "every 3rd basic attack"-like mechanic.

The sight reduction shouldn't last for too long either.

KONO RUBICK DA8/2/2015, 7:05:36 PM1 votes

Revert the change to his ulti reduce the cooldown of E to 2.5 sec

Troll for Trump8/2/2015, 7:39:40 PM1 votes

meh, screw him for now, rebuff him if mages ever become OP. The only good mages right now are annie and ahri. Both have been around for a while. And I guess Elise too ,but you won't be laning vs her.