Champion Concept Update: Sir Oswald, the Humble Knight 2.0
Hello once again my fellow summoners! I hope everyone had wonderful holidays! I am back with my updated version of Sir Oswald, the Humble Knight (Check out the first idea in the link above). After some awesome feedback and ideas I think that this would suit the idea for a stance based champion that has the theme of a foot solider! Note: (I will probably be copy and pasting the stuff I like, especially the lore, but I may put in some minor tweaks to it, biggest changes will be in his abilities, i'll make sure to write the changes down for you guys). Lets get started shall we!
Lore: Sir Oswald is by far no hero. He is but a humble knight of Demacia and is willing to risk his life and join his glorious leaders into battle. Sir Oswald is not as strong as his beloved commander
or as valiant as his dear prince
in fact he is rather average, he doesn't posses any abilities like his respected commanders so rather than trying to learn or obtain some sort of ability or skill he turned to the power of weapons. He trained himself hard, honing his skills with all of his select weaponry until the day came when his commanders were called upon to join the fight in the Rift. He grabbed his weapons from the armory, walked home, kissed his wife and children goodbye, and followed the path of his great commanders.
Personality (added): Sir Oswald is courageous in his own way. He is willing to follow his commander into battle but that doesn't mean he is not fearless. Sir Oswald is always a bit shaky in his voice and seems to be jittery when he approaches the enemy.
Special Interactions:
(Jarvan IV
and Sir Oswald)
Sir Oswald: "My glorious prince, your very presence eases my nerves. Let us bring the might of Demacia upon our enemies togethor!"
Jarvan IV
: "That we shall Sir... whats your name again?"
(Garen
and Sir Oswald)
Sir Oswald: "It is good to fight along side you my commander. Come, lets show them the power of Demacian Justice!"
Garen
: "Yes we will serve them justice together Sir... uhh friend..."
More to come
Abilities:
Passive:** Fatigue**- Sir Oswald has a hard time keeping up with these strong heroes, as Sir Oswald auto attacks his Fatigue meter begins to fill up, his damage slowly decreases per swing, but he also begins to** sweat**. Sweat- Sir Oswald becomes SLIPPERY (are you proud Phreak) making him hard to grab thus increasing his tenacity, the higher the meter of Fatigue the larger the tenacity bonus. Once Fatigues meter fills up completely Sir Oswald pulls out a Demacian Made Ration and consumes it, he feels rejuvenated and gains Adrenaline Adrenaline- Sir Oswald's next auto attack is empowered and deals % health damage and gives a small movement speed buff.
Minor Passive: Whenever Sir Oswald switches weapons it costs Fatigue but his next auto will deal a small amount of bonus magic damage
Q: Mace and Shield- Sir Oswald pulls out his a small shield and mace Q passive: Mace and Shield gives Sir Oswald a small % to block incoming auto attacks. Q active: Shield Bash- Recasting Mace and Shield makes Sir Oswald preform a Shield bash, knocking away enemies in a small cone in front of him, if the target is directly in front of Shield bash they receive a small stun. (Think of a very small Camille W where the inner part is stun range and the outer part only knocks people away) Successfully stunning a target give an adrenaline proc. If Sir Oswald successfully stuns a target with Shield Bash he can recast Mace and Shield again to preform **Hard Swing ** Q active 2: Hard Swing- If the target was successfully stunned by Shield bash the target leaves an opening, Sir Oswald swings his mace down hard upon the target dealing extra damage and will apply the adrenaline proc.
Change: Switched to a mace, thought it would be more fitting of a foot solider to carry a mace instead of sword because that's what they used in medieval times. Landing the stun of Shield bash gives and adrenaline proc now. added a second cast that will increase his damage and make it so enemy laner will try to not be stunned by Shield bash.
W: Pike- Sir Oswald pulls out his Pike W passive: Pike gives Sir Oswald farther range and damage but lessens his attack speed. W active: Pikeman's Advance - Recasting Pike will cast Pikeman's Advance, Sir Oswald charges at a target slowly (for he is not as fast or agile as a hero) if Sir Oswald hits an enemy champion He immediately gains an** Adrenaline** proc and his next weapon swap will not cost any fatigue, When Sir Oswald hits an enemy champion he will keep charging for the rest of the range of Pikeman's Advance If the target rams into a wall they are stunned. Recasting Pike again if the enemy hits the wall after Pikeman's Advance Sir Oswald will preform Skilled Pikeman. W active 2: Skilled Pikeman- Sir Oswald nimbly swing his target in a 180 degree circle behind him.
Change: Changed the weapon from a greatsword to a pike to fit the theme of a footsolider better. His charging ability now stuns a target if rammed into a wall. Added a second active where he can swing the target 180 degrees behind him if you can land a stun into the wall, used to set-up ganks or to fling someone into your team.
E: Crossbow- Sir Oswald pulls out his Crossbow to deal damage from afar, unfortunately Sir Oswald can only carry a limited amount of bolts (the amount of bolts increase per point put into Crossbow) Sir Oswald replenishes bolts if an enemy is killed by Crossbow or if he returns to the fountain. Occasionally minions will drop bolts for Sir Oswald to pick up. E passive: Crossbow gives Sir Oswald bonus AD, Crossbow also has a set drawback time to fire bolts (he needs time to cock the string and load the bolt), attack speed will quicken this drawback time. E active: Flaming bolt- Recasting Crossbow will cast Flaming bolt- Sir Oswald ignites one of his bolts dealing damage overtime. E Flaming bolt passive: If the target is below 50% health Flaming bolt will break armor (think of Sion's E). If target is below 15% health Flaming bolt will also crit. If an enemy champion is killed with Crossbow or Flaming bolt Sir Oswald gains and adrenaline proc.
Change: Changed the weapon from a shortbow to a crossbow to fit the theme a little better. killing minions naturally will replenish ammo even if the bow is not equipped. added a passive so that Flaming bolt will deal more damage and have more utility
R: Foot Soldiers Rage- Sir Oswald thinks about his family and the emotions of protecting them floods into his mind, he sees the enemy and gains a rage so large he lets out a scream (Please make it audible across the map similar to Sion's ult :) it would be really cool and funny).
Foot Soldiers Rage- Freezes Sir Oswald's Sweat meter (meaning that the bonus tenacity will stay active with Foot Soldiers Rage's duration but the Fatigue meter will change). Sir Oswald's Fatigue meter resets to 0 and will not increase during Foot Soldiers Rage and becomes blind to the summoner. Every 3rd auto-attack while Foot Soldiers Rage is active will deal an Adrenaline proc on the enemy, Sir Oswald also gains increased attack speed and Cleave on every 3rd auto-attack.
Cleave: Sir Oswalds basic attacks bounce to enemies (Think of the really old Mordekaiser Q back in the day when it would bounce to others enemies)
Bonus of Foot Soldiers Rage: Shield Bash, Pikemans Charge, and Flaming Bolt become stronger Shield Bash: Range of cone becomes larger and the entire cone stuns enemies Pikemans Advance: Speed and damage of Pikemans Charge increases to match that of a hero, simply hitting a hero with Pikemans Charge will stun them. Flaming bolt: Sir Oswald shoots 3 flaming bolts with no reload time meaning they fire all at once.
Foot soldiers Rage End: After Foot Soldiers Rage ends all the fatigue used during the duration of Foot Soldiers Rage will rush back into Sir Oswald, if the Fatigue surpassed 100% of the Fatigue meter then Sir Oswald Passes out from exhaustion and Power Nap is initiated.
Power Nap: Regardless of Tenacity Sir Oswald will lie on the ground until his Fatigue meter reaches 0 once again (even if the meter was at 1000%) As the Fatigue meter is going down during, Power Nap Sir Oswald's health regen is increased substantially. Damage afflicted by enemies will quicken the speed at which the** Fatigue** meter drops during Power Nap
Change: Changed the name form Scream of Rage to Foot Soldiers Rage. Pikemans Advance will now stun the target if they are just hit. added a cleave effect to make his kit more interesting.
Gameplay:
Laning Phase: Sir Oswald's laning phase would be very hard compared to other champs, his Fatigue passive decreases the amount of damage he does making CSing harder to do and trading would be a pain. As he begins to level though he can effectively make use of his recast stances to either engage or kite an enemy champion. His Pikemans Advance, if landed, will be his main source of trading as it gives him an Adrenaline proc and a way to set up the enemy to be ganked by your jungler, it also gives his next weapon swap for free meaning that his fatigue bar will be smaller which means MORE DAMAGE. As you play Sir Oswald you would want to utilizes the recast abilities to finish your Fatigue meter to give you Adrenaline procs making full use of his auto attack damage.
Team Fights: The combo that I see Sir Oswald pulling off would be really fun in my opinion. The perfect way to set up your combo would be to fill your Fatigue meter up to almost full in order to get the most out of your Sweat buff, you would then use Foot Soldiers Rage to freeze your Sweat buff (Which gives you tenacity) and begin your carnage. You would be a fighter with high tenacity and your auto attacks will be doing much more damage because your fatigue bar will stay at 0, you would probably engage with Pikemans Advance, then follow up with an Adrenaline Proc then recast to preform Skilled Pikeman, then switch to Mace and Shield (by now the enemy team will be focusing you, Mace and Shield will mitigate some damage dealt to you because of its passive) Then you would proceed to Shield Bash them and hope to stun as many as you can. As your team follows your sweet engage you could use any weapon you like, as the fight would be nearing it's end you would switch to Crossbow and fire Flaming Bolts at targets running away. Just remember, after you finish the teamfight most likely, if you used everything, you will enter Power Nap, making you immobile but regenerating your health. If the teamfight was still going on while you entered Power Nap hopefully your team will protect you and your regen will save you from dying, and if the enemy does begin to focus you remember that Power Naps Fatigue meter goes down much faster if damage is being dealt to you.
Thank you guys again if you read all of the material. As I stated in the original post (link up above) I would really like to see a stance based champion like that would be fun to play both thematically and kit wise. Almost all of the new champions recently have either been way too serious such as Evelyn
or someone like Kayn
or they have been all powerful gods such as Zoe
or Aurelion Sol
I think its time for a light fun champion that would still be fun to play. I would love some feed back on what you guys think.
Thank you if you read it all the way, I wrote way more this time. Cheers everyone!
[slayer-pantheon-thumbs]
and new