The wandering Ronin
A heavy bruiser with an emphasis on heavy dps with a small measure of burst.
Health 500-2200 Health regen 5-15 Mana 267-845 Mana regen 7-15 Melee 175 AD 61.4-125 Attack speed .52-.65 Armor 27.7-97 Magic res 32.1-53.4 Mov speed 320
Passive: A heavy sword to bear: Basic attacks increase champions AD by 10%, this effect can stack up to five times for 50% bonus AD. Stacks will begin to decay after five seconds out of combat, dropping off one at a time every three seconds.
Q: Charge into battle!: Champion charges forward in a straight line 800 units or until he runs into an enemy unit. Upon striking an enemy, deals damage and halts the movement of all enemies within 200 radius. Striking a unit will halve the cooldown of this ability. Physical damage: 10/20/30/40/50 (+50% AD) Cooldown: 18 seconds Mana cost: 70
W: The art of War: Champion passively gains 4%/8%/12%/16%/20% attack speed.
E: Clear the field: Champion lashes out, dealing damage to all enemies within 400 range. Physical damage: 50/100/150/200/250 (+90% AD) Cooldown: 10 seconds Mana cost: 90
R: Gaping wound: Champion' next basic attack is enhanced, knocking back a target 500 units and inflicting all damage as a physical damage dot that bleeds out twice per second over the course of five seconds, blow also inflicts grievous wounds. Physical damage per tick: 20/30/40 (+20% AD) Total physical damage: 200/300/400 (+200% AD) Cooldown: 120/100/80 Mana cost: 100