Marksmen rebalancing idea.
Marksmen, balancing mobility with range. Allow less mobile marksmen more range to allow them better harass capabilities. This allows mobile marksmen to jump in for short trades before jumping out, but gives the immobile marksmen a means of fighting back or even trying to kite the more mobile marksmen. Setting each marksman' range based on their mobility we could potentially change the ADC meta and open it for considerable opportunities. Example.
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Being among the most immobile would have the longest ranges.

Slightly less range due to mobility from movement speed boosts.
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Access to decent mobility gives them less range, but not a huge factor.
With the highest mobility, would have the lowest range, forcing them to rely on skill shots as well as using said mobility for trades.
I hadn't thought of making the range differences too large. Between 25-50 range between each tier would be a more than noticeable difference.
There are obvious champs that would be a trick to balance
Still trying to figure out where they would fit in within this idea.
Edit: I did not include all possible marksmen when putting this together. This is a rough idea to try and put a bit of a trade off in place when choosing an easy to position mobile marksman, or a position centric immobile marksman. Obviously the idea needs a lot of thought and tweaking, but I feel it would give a lot more incentive to immobile marksmen in champ select.
Being among the most immobile would have the longest ranges.
Access to decent mobility gives them less range, but not a huge factor.