[Some Ideas] Modernizing Current Champions

Rhlax·10/17/2014, 3:23:02 AM·1 votes·813 views

Alistar Alistar W: Headbutt NEW: If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

E:Triumphant Roar Alistar lets out a commanding war cry, inspiring other champions for a few seconds.

Bonus stats are equivalent to 10% of Alistar's** inventory stats. **

Amumu Amumu Passive NEW: Amumu's sadness increases when nearby allies dies, increasing the power of his passive (within vision range). NEW: Amumu's sadness also increases his allied towers are destroyed (permanent). His W no longer cost mana to cast or maintain when all allied towers are destroyed.

Anivia Anivia R: Glacial Storm NEW Global Passive: Glacial Storm is now a global spell and cause the map to snow and darken. When casted, it lasts 10-20 seconds. Allied and enemy champions have reduced vision and movement speed. Crystallize(W) does** not melt** during glacial storm.

2nd Cast: Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance. 3rd cast: to stop, etc.

Annie Annie Incinerate: NEW: Incinerate can be used to recharge Tibbers, allowing Tibbers to stay longer.

ULT: NEW: Tibbers now deal bonus damage against buildings.

Ashe Ashe Passive: While out of combat, Ashe gains stacks of Focus. When Ashe has 100 stacks of Focus her next basic attack will critically strike. NEW: each of Ashe's basic attacks slow her targets.

~~Frost Shot ~~(Q) Focus NEW: Cost x mana/second. When Ashe is focused, she gains bonus movement turn speed, increased damage, and passive effect doubles.

Blitzcrank Blitzcrank Passive: Mana Barrier Energy Barrier NEW: Blitzcrank now runs on Electricity

Rocket Grab (Q) NEW: Rocket Grab can go through** terrain **but the grabbed champion cannot. If grabbed champion meets terrain, the champ is stunned instead of dragged over.

Overdrive (W) NEW: Lightning arcs off of Blitzcrank to hit nearby enemy champion while increasing movement speed and attack speed.

Power Fist (E) NEW: Power fist now creates a Static Field when used against buildings.

R: NEW: Blitz releases a wave of eletric energy in a signifcant radius around him causing **enemy wards **to explode dealing AOE damage.

Passive (NEW): Blitz can super charge** allied towers** and increase attack speed.

Brand: Brand Passive(NEW): Brand burns nearby enemies.

Cho'Gath Chogath ULT: If the enemy is killed by Feast, Cho'Gath grows,~~ gaining 90/120/150 maximum Health (maximum 6 stacks). Loses half of his stacks on death.~~

NEW: Gain 80/120/160 health for each Champion killed. Gain 40/60/80 for each EPIC monster killed. Gain 20/30/40 for other killed.

NO LOSS ON DEATH. UNLIMITED STACKS.

Galio Galio ULT (NEW): No longer taunts. 5 seconds cooldown. Galio turns into a stone with increased armour and mr for up to 10(!) seconds. Keeps tower aggro when ult is casted. Teleportation can be casted on stone form and in** 1/2** of normal channeling time.

Graves Graves W: No longer deals damage. Bomb explodes after 1 seconds. The area of effect continue to increase for 4 seconds. Reduced vision while in area of effect. Allies(!) can be affected as well as enemies.

Pantheon Pantheon ULT: NEW: Landing indicator now is only shown to enemies 0.5 seconds before landing. There will be a global taunt when Pantheon uses ult. NEW: When landed on multiple enemy champion, Pantheon gains temporary stats boost. NEW: Ult no longer slows, but instead knocks enemies back. Enemies that are knocked back against wall are stunned. NEW: Ult kills all minions on landing.

Q: First cast: Block If Q is casted whilst is hit by an enemy champion, minion, monsters, and tower, the damage(auto attack) is canceled. 2nd cast: Pantheon throws a spear at target. Spear will crtic if he blocked an attack from champion earlier.

W: First Cast: Pantheon jumps to target (can ward hop). 2nd Cast: Pantheon bashes shield against target. If target is faced away from pantheon, target is stunned.

E: First cast: Pantheon marches defensively. (30% reduced speed, 50% increased defense stats). 2nd cast: same as now.

Ryze Ryze W: Rune Prison is now a skill shot similar to Karthus's Q.

Trundle Trundle Additonal Passive (NEW): Trundle's basic attack deals 40% increased damage against building.

Yorick Yorick Passive(NEW): Yorick can convert the corpse of enemy champion to a tomb. The tomb releases up to 3 zombies. Tomb can be destroyed. Each standing tomb darkens the map and Yorick gains power.

3 Comments

Rhlax10/17/2014, 3:25:21 AM1 votes

Looks like I already got a downvote. I wish I could read that fast.

Mellophant10/17/2014, 5:48:59 AM1 votes

everything seemed fine until i got to

NEW: each of Ashe's basic attacks slow her targets.

no thanks

junglerboy1610/17/2014, 2:59:01 PM1 votes

Alistar changes are just bad, The charge is basically stealing Poppy's charge, which is bad, let Poppy play football, alistar can already head but pulverize combo.

Amumu changes are strange and not really that beneficial to him until he has already lost.

Anivia changes are WAY too powerful. However, I do like the idea of crystalize not melting when cast on top of glacial storm, that could be pretty cool.

Annie changes are unneeded and over done buffs, she has already been modernized a lot.

Ashe changes simply won't work. This isn't DOTA, LoL doesn't have turn speed at all.

Blitzcrank : You propose destroying the pick power of his grab, and completely eliminating the usefulness of his ult. The exploding ward thing is cool in concept but completely worthless.

Brand : uh, no he has enough burning already.

Chogath : you are completely missing the point of his ult: it is supposed to incentivizes enemies to want to attack the tank, something most tanks would do anything to be able to do. Having stacks that can be removed basically makes you a prime target, and for a tank, that means that your carries aren't anymore. Please everyone stop trying to remove tank abilities from tanks.

Galio : This idea sucks, nothing else to say. His live ult is the best thing in his kit.

Graves change does nothing for him, reduces his burst more, makes him hurt allies, this is just bad.

Pantheon : Landing indicator has to show up earlier than that, but it could definitely be less of a warning than now. I like the idea of a stat boost for hitting enemy champions. What is with your obsession with double/triple cast spells? that is completely NOT modernizing these kits. Panth doesn't need or want the changes you propose for anything other than maybe the stats on ult.

Ryze doesn't need changes except number tweaks.

Trundle : What are you smoking? Trundle is already the fastest tower killer in the game and this would make him the single most OP champ this game has ever seen.

Yorick changes I really cannot tell what you want from this, it is super vague and undeveloped, is it a replacement for his ghouls? or is it a buff to his current kit?