let's make the Warrior enchantment batter and harder to understand!

din1812·4/5/2017, 1:05:34 PM·3 votes·624 views
Warrior

item 1400 item 1408 item 1412 so the Warrior enchantment is the only enchantment that doesn't have a passive and i feel that a new version of the enchantment will make AD junglers funner and more rewarding for those junglers so her are my idea:

  1. Warrior 2.0

Recipe = the same

Stats

+25 attack damage

+10% cooldown reduction

UNIQUE-Passive(melee only) - Basic attacks deal 1 (+1 per 1% hp YOU ARE missing) true damage (once ever second),if you are hitting a monster deal 2 times the damage (2 +2 per 1% hp YOU ARE missing), if hitting a monster or you are below 20% you are healed for 150% of your AD over 3 second (the heal only happens ones every 30-12 secs(-1 sec per lvl)

UNIQUE-Passive(range only) - per ever 1% hp you are missing you gain on your next Basic attack 1-6(base on lvl) bonus healing (max heal 99-594 base on lvl), deal the same amount of healing as bonus damage vs monsters.(10 secs cooldown )

i hope you like tihs <3

17 Comments

Nik Nikerson4/5/2017, 1:46:27 PM4 votes

Do you use Warrior Enchantment batter to make Warrior Enchantment cake?

Starcraft243ver4/5/2017, 1:42:25 PM2 votes

Hey sounds nice but ...

Shouldnt it scale with armor when you have below 32% hp and more than 57% mana and scale with (AS + CRIT) / MR when only one of the two scuttlers is dead ?

Also some nice effect if round(timer % number of drake killed) + Jungle gold / Minions gold > average movespeed since minut 3 (expressed in lightyears) would be good.

FireDrizzle4/5/2017, 1:48:19 PM1 votes

What about breadcrumbs instead?

(max heal 99-594 base on lvl)

No way! Kindred will be a more disgusting lifesteal tank late than every other adc.

din18124/5/2017, 3:05:24 PM1 votes

it is meant to be an jng item that help in Battles and in jng with healing and damage

this is a small change

UNIQUE-Passive(range only) - per ever 1% hp you are missing you gain on your next Basic attack 1-6 (base on lvl) bonus healing (max heal 99-594 base on lvl), deal the same amount of healing as bonus damage vs monsters.(10 secs cooldown )

UNIQUE-Passive(range only) - per ever 1% hp you are missing you gain on your next Basic attack 2-9(base on lvl) bonus healing (max heal 198-891 base on lvl), deal the same amount of healing as bonus damage vs monsters.(10 secs cooldown )

din18124/5/2017, 4:02:06 PM1 votes

Warrior 3.0(with your help guys <3) Recipe = the same

Stats

+25 attack damage

+10% cooldown reduction

UNIQUE-Passive - warrior spirit - killing monsters and champions grant a stack of warrior spirit up to a max of 20 spirts

  • large monster grant 1 stack
  • Rift Scuttlers and normal dragon grant 3 stacks
  • champions kill grant 2 stacks
  • champions assists grant 1 stack
  • Baron and Rift Herald grant 5 stacks

UNIQUE-Passive(melee only) - Basic attacks deal (number of warrior spirit stacks,+1 per 2% hp YOU ARE missing) true damage (can happen only once per second), if you are hitting a monster deal 2 times the damage ( number of warrior spirit stacks,+2 per 2% hp YOU ARE missing).

UNIQUE-Passive(range only) -Basic attacks heal (number of warrior spirit stacks,+1 per 1% hp YOU ARE missing)(can happen only once per second) deal the same amount of healing as bonus damage vs monsters,or full hp champion

at 20 stacks of warrior spirit you enchantment this enchantment .... coming soon