let's make the Warrior enchantment batter and harder to understand!

din1812··3 votes·624 views
Warrior

item 1400 item 1408 item 1412 so the Warrior enchantment is the only enchantment that doesn't have a passive and i feel that a new version of the enchantment will make AD junglers funner and more rewarding for those junglers so her are my idea:

  1. Warrior 2.0

Recipe = the same

Stats

+25 attack damage

+10% cooldown reduction

UNIQUE-Passive(melee only) - Basic attacks deal 1 (+1 per 1% hp YOU ARE missing) true damage (once ever second),if you are hitting a monster deal 2 times the damage (2 +2 per 1% hp YOU ARE missing), if hitting a monster or you are below 20% you are healed for 150% of your AD over 3 second (the heal only happens ones every 30-12 secs(-1 sec per lvl)

UNIQUE-Passive(range only) - per ever 1% hp you are missing you gain on your next Basic attack 1-6(base on lvl) bonus healing (max heal 99-594 base on lvl), deal the same amount of healing as bonus damage vs monsters.(10 secs cooldown )

i hope you like tihs <3

17 Comments

Nik Nikerson4 votes

Do you use Warrior Enchantment batter to make Warrior Enchantment cake?

din18121 votes

nope

Starcraft243ver2 votes

Hey sounds nice but ...

Shouldnt it scale with armor when you have below 32% hp and more than 57% mana and scale with (AS + CRIT) / MR when only one of the two scuttlers is dead ?

Also some nice effect if round(timer % number of drake killed) + Jungle gold / Minions gold > average movespeed since minut 3 (expressed in lightyears) would be good.

TequilaZombie1 votes

Round(timer % number of drake killed) + Jungle gold / Minions gold will always be smaller than the average movespeed since minut 3 just because Minions Gold will be vastly higher than Round(timer % number of drake killed) + Jungle gold, so the nice effect will never be used.

Starcraft243ver1 votes

Actually if you express movespeed in lightyear it's a very small number.

TequilaZombie1 votes

Ohhhhh, my bad. Then it's always up? Why not make it so it's only active at an odd number for the seconds?

din18121 votes

it don't think that need to scale with the jng camps and epic monsters

Starcraft243ver1 votes

Why not add a stacking mecanics that enable the passive only when the number of great or epic monster killed is an odd number ? (champions kill would always bring you to the next odd number of stacks regardless of your currents stacks).

TequilaZombie1 votes

You're thinking small. Let's make it stack with Nexuses (nexusii?) destroyed!

din18121 votes

but then it will be like Devourer and riot will make the math of how it will scale if they will add this

FireDrizzle1 votes

What about breadcrumbs instead?

(max heal 99-594 base on lvl)

No way! Kindred will be a more disgusting lifesteal tank late than every other adc.

din18121 votes

it base on how make she is low it means is she aa's with 90% hp she only heal 20 hp or 90 hp base on lvl

DuskDaUmbreon1 votes

I mean…Assuming that they actually become relevant in the game. Seeing a lot of 12+ hunt Kindreds still not doing much, despite having 15% current health damage...

And Kindred's always gotten item 1416/item 1418/item 1419 now, and always had Devourer before that. Odds of them moving to a Warrior enchantment, even one like this? Pretty small.

din18121 votes

this is more for melee than range because i meant it to be an assassin jng item and they aren't many ranged assassins

din18121 votes

hiii kinder got rework so idc any more XD

din18121 votes

it is meant to be an jng item that help in Battles and in jng with healing and damage

this is a small change

UNIQUE-Passive(range only) - per ever 1% hp you are missing you gain on your next Basic attack 1-6 (base on lvl) bonus healing (max heal 99-594 base on lvl), deal the same amount of healing as bonus damage vs monsters.(10 secs cooldown )

UNIQUE-Passive(range only) - per ever 1% hp you are missing you gain on your next Basic attack 2-9(base on lvl) bonus healing (max heal 198-891 base on lvl), deal the same amount of healing as bonus damage vs monsters.(10 secs cooldown )

din18121 votes

Warrior 3.0(with your help guys <3) Recipe = the same

Stats

+25 attack damage

+10% cooldown reduction

UNIQUE-Passive - warrior spirit - killing monsters and champions grant a stack of warrior spirit up to a max of 20 spirts

  • large monster grant 1 stack
  • Rift Scuttlers and normal dragon grant 3 stacks
  • champions kill grant 2 stacks
  • champions assists grant 1 stack
  • Baron and Rift Herald grant 5 stacks

UNIQUE-Passive(melee only) - Basic attacks deal (number of warrior spirit stacks,+1 per 2% hp YOU ARE missing) true damage (can happen only once per second), if you are hitting a monster deal 2 times the damage ( number of warrior spirit stacks,+2 per 2% hp YOU ARE missing).

UNIQUE-Passive(range only) -Basic attacks heal (number of warrior spirit stacks,+1 per 1% hp YOU ARE missing)(can happen only once per second) deal the same amount of healing as bonus damage vs monsters,or full hp champion

at 20 stacks of warrior spirit you enchantment this enchantment .... coming soon

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