Karma rework idea give your ideas too
so karma is a fun champ and is very unique the problem is that all of her uniquest is kind underpowered so i was thinking on how to make her more fun then now and a why to make her uniquest batter but in a way to not relly buff her so let's get starting tip: "batter to start reading the ult changes to make it more clear for you."
karma base stats changes : MOVE. SPEED 335 >>> 345 ("this is to make here more mobile and make her new kit less range a faceter to keep in mine")
[Passive] - REWORKED - Gathering Fire : Karma's basics attacks marks her target with "Gathering Fire" for 5 seconds. "the same enemy can't be marked for 10 seconds (basic attack reduce it by 1 second & abilities by 2) after the mark have been Consume or the duration have ended" (basics attack on an marked enemy won't increase the duration.) Karma's abilities deal bonus damage vs mark targets but Consume the mark and reduce the cooldown of Mantra by 5 seconds
[Q] hitting a "Gathering Fire" marked target with** Inner Flame** will deal +2/4/6/8/10%(base on Inner Flame rank) (+1% per 75 AP) magic damage of the target missing health over 2 seconds. [W] hitting a "Gathering Fire" marked target with Renewal will deal +5%(+1% per 75 AP) instantly +1/1.1/1.2/1.3/1.4% (base on Renewal rank)of the target current health per second as magic damage [E] hitting a "Gathering Fire" marked target with **DEFIANCE(Inspire)**will take 10/15/20/20/25(+15% AP) magic damage per second for 4 seconds

[Q] - Inner Flame : same as now but ,now detonates at the end of it's range . the first target hit is slowed by 40% for 2 seconds all other enemies hit are slowed for 20% for 2 seconds
Mantra RANK 1 upgrade - CURESFLAME : detonates area increased by 100 units (250 units) The area detonates a 2nd time after 1.5 seconds , dealing 60-120%(base on lvl) of the first detonate as magic damage to all enemies inside and slowing them by 20% for 2 seconds . Mantra RANK 2 upgrade - SOULFLARE : Karma is healed for 10-20% (base on lvl) of the damage she delta to non minions with Inner Flame first detonate. {minimum heal : 20-40(+15% AP) | maximum heal : 80-160(+60% AP)}. **Mantra RANK 3 upgrade -**DRAGONFLAME : if Inner Flame hit a target directly it will make it so the next two basic attack with in 5 second's on that target will deal 10% of the target max health and grant 15% (+5% per 100 AP) increase movement speed for 1.5 seconds to the attacker.(count as an ability hit {not count to "Gathering Fire"} and a basic attack hit + it was an 1 second cooldown on the time between the two attacks.)
[W] - REWORKED - Renewal : **MANA COST: 50 + 5/10/15/20/25 mana per seconds COOLDOWN: 15/14/13/12/11 seconds cooldown CAST RANGE: 550 units (can be cast when moving) TETHER BARAKE RANGE :650 units ** ACTIVE : Karma forms a tether between herself and a target ally or a target enemy until the ability is reactivated(can only be reactivated after 2 seconds):
ON ALLY CAST: Karma gains +150% movement speed for 1.5 seconds decaying over the duration,you and the target gain 5/8/11/14/17%(+1% per 100 AP) movement speed,and great them 6/8/10/12/14% (+1% per 50 AP) life still and 3/4/5/6/7% (+1% per 50 AP) spell vemp, reactivating the ability will heal you for 5/6/7/8/9% (+1% per 50%) of the damage you target dealt.
ON ENEMY CAST: grant True Sight of them,dealing 10/15/20/25(+15% AP) per second and slowing them by 5/10/15/20/25% (+1% per 50 AP) gaining bonus movement speed equal to 50% of amount the target is Slow by and reducing there damage output by 3/6/9/12/15% (+1% per 100 AP).
**Mantra RANK 1 upgrade - HEAVENLY : **ally's who walks through the tether will be healed for 20-100(+25% AP) and enemies who walks through the tether will take 40-200(+50% AP) magic damage "once per cast" Mantra RANK 2 upgrade - SPIRITUAL : braking the tether or reactivating the ability will grant you and your ally target +150% movement speed for 1.5 seconds decaying over the duration and remove all slows. or it will root the target enemy for 1.5 - 3 seconds Mantra RANK 3 upgrade - VOWLINK : heal for 25%(+1% per 50 AP) of the damage your ally target deals and redirect 25%(+1% per 50 AP) of the damage your ally target takes to you (after reductions) or increase the reducing damage output by +15% (+1% per 100 AP).
[E] - Inspire : same as all but bonus movement speed duration is increase to 2.5 seconds and the movement speed bonus will now effect all ally targets within 600 units of the shielded target. cooldown changed to 16/15/14/13/12
Mantra RANK 1 upgrade -DEFIANCE : when the shield is cast all enemy within 600 unites of the shielded target will take 70- 240 (+ 60% AP) magic damage and are slowed by 20-40% for 2.5 seconds, and ally with this range will be shielded for 25% of the original amount for 50% of the duration(2/3 seconds). Mantra RANK 2 upgrade -DISCOVER : increase the cast range 200 units(1000 units it total) and it shield duration by 2 seconds(6 seconds in total) and movement speed by 1 second . Mantra RANK 3 upgrade -INSPIRATION : now has 2 charges with 3 seconds cooldown and a 11 seconds recharge time. ( that is reduce with CDR)
[R] - REWORKED - Mantra - PASSIVE: Each rank in Mantra allows Karma to upgrade one of her abilities, granting it additional effects base on the rank of Mantra (it mean you can only get 1 upgrade to 1 ability at 1 rank of Mantra) cooldown changed to 120/100/80/60 form 45/42/39/36 active changed to :
Karma resets all of her basic abilities cooldowns and became empowered for 8 seconds reducing all mana costs by 50%,mark nearby enemies with "Gathering Fire" , basic attack reduce *"Gathering Fire" cooldown by 5 second & abilities by 10 seconds and Consumed marks will reduce all basic abilities cooldown by 2 seconds
i hope you like it and plz tall me you idea too [slayer-jinx-wink]