[Champion Concept] EXO, the Contractor.

Nikushimi Zero·11/28/2015, 1:10:52 AM·3 votes·1,499 views

UPDATED This champion concept has been updated. To see the changes see my post in the comments below! Thank you!


Background The city of Piltover and Zaun. Technological marvels in their own rights. Bearing remarkable scientific advancements. Of course, this in turn made criminals in these cities all the more dangerous. Sure, you have the Piltover Police and their strong and beautiful enforcers Vi and Caitlyn, but even they are limited as that quirky and cute chaos maker Jinx keeps evading their grasp. These were their profiles. These were what people saw them as and what I classify them as. Names to be aware of. All the important people in this world all classified and stored inside my files. Inside my mind. Zaun has only itself to protect itself, and so they too are limited. These limits call for men like myself. Men with no limits....for a price.

I was born in Piltover, but due to certain circumstances found my way to Zaun. My family died when I was young, but what was passed down to me from them proved invaluable in my survival. A friend of my parents took me in. Taught me more. Revealed they were a high ranking gang member. I was their protege. However, as I lay there two years later, dying, he laughed. Revealing how he had betrayed my parents. Killed them himself.

Hatred was all I knew as he left me there in a remote area of Zaun. Dying. I forced myself to move. It took days for me to recover, but it was there I made a decision. My life was now devoted. At first I took the path of a contractor to gain more skills. To become better and kill him, but now as I stand there before him, gun to his head and the look of shock on his face I felt no hatred. It was just business. A contract called for his death, and so..."Nothing personal." I said in an emotionless tone, "It's just business, and your contract has been made." With that, the trigger was pulled. I felt nothing. No....I felt...empty. What now? I wondered.

Soon after that contract I became widely known. They call me EXO. I was external. A problem solver, bounty hunter, mercenary, bodyguard, and contract holder. I was many things if the price was right. I had my rules, and my clients knew to follow them. I was one that could take the blame and they could have their hands free, and their city, of the nuisances. I didn't always kill, but I did. Dead or Alive. Choose your contract. Fee up front, and no bullshit.

"Your contract has been made," - EXO, the Contractor.


Appearance A young gunman (early twenties in appearance) that uses a six shot pistol. White metal and smooth features. Futursitic in appearance. He wears armor that looks much like Zer0 from Borderlands, and Shepard from Mass Effect. The armor itself is dark grey and black. His holster for his pistol is on his side (Like a detective), and around his waist are multiple circular devices (they look like chakrams) which are dark grey in color. Behind his back and on his left side (opposite the side his gun is holstered on) are several backup pistols, and crossed behind him are two swords of the katana variety. All of these (save for the katana handles) are hidden by the cloth over his armor.

Over this he wears a cloth like fabric which is beige in color and interlocked with his armor. The fabric creates a hood over his face which partly conceals it. While not seen (due to his helmet) his face has one scar on it over his right eye from the temple to mid cheek. His eyes are a piercing gold and his hair medium length and silver in color.

Side Note Think of his attire kinda like the attire of the Warlocks from Destiny almost. Just a few visualizations for you to get his appearance.

Weapons His main weapon is his pistol that he uses with deadly accuracy. His abilities use the majority of his other weapons.

About Basic Attacks EXO's basic attacks are not normal in terms of appearance. As stated in his appearance he has a six shot pistol. One which he needs to reload after it expires. He switches pistols once the six shots are used up in the first pistol to his backup pistols and so on and so forth. Each switch takes about 1s. The switch gets faster as his attack speed increases. Becoming almost instant once his attack speed reaches 1 attack or higher a second.

Movement His movement is much like Yasuo in the way he runs. However, he does not hold his gun over his shoulder like Yasuo does with his sword and instead holds his gun out to his side. The chakrams are used to detain targets as they open and trap the prey. The pistols are backups, and the Katana are used in close quarters when guns and other options are not possible.

Personality He is stoic and calm. Cold and calculating. However, he is not unkind. He shows this with several of his interactions as well as going to the aid of those in need. He knows what it's like to be alone in this world and is quick to befriend others like him, much like Amumu who he sees as strong and looking for his place in this world.


Stats Health: 480-2130 Health Regen: 7-19 Mana: 370-970 Mana Regen: 5-20 Armor: 27-90 Magic Resist: 30 Attack Damage: 60-110 Attack Speed: 0.65-1.01 Attack Range: 600 Movement Speed: 355 Primary Role: Assassin Secondary Role: Marksman

Quick Synopsis EXO is a roaming assassin/marksman due to his passive "Contract" as his contract can be any of the enemy champions. This means to gain his passive he must roam the map. He excells in tracking down and killing lone enemies as well as some decent AoE with his ultimate in a team fight.

EXO uses his superior critical strikes and attack speed to gain the advantage in a fight, but due to this his tankiness his next to none. Thus, he is very squishy alone and by himself. While he can build tanky, this takes away his other aspects such as his attack speed, damage, and criticalstrike chance. This can severely hamper him.


Passive http://www.hiveworkshop.com/forums/resource_images/15/icons_14270_btn.jpg Contract A utility passive. At the beginning of each game and throughout the game a "contract/bounty" is placed upon a certain champion. These champions can be killed by anyone on EXO's team for the "reward". The contract is changed when the champion who has the contract on them dies or every five minutes of game play.

Reward: 100 gold +50 for every 5 minutes of game time for a max of 500 gold. This is added to whatever gold you would get for the kill normally. If EXO collects: If EXO collects the reward he gains a bonus movement speed of 5% scaling by level up to a max of 50% for the next 3s.

The gold obtained from the contract is only given to the one who gets the kill upon the champion with whom the contract is of.

Side Contracts In addition to the main Champion contracts there are smaller contracts as well. These contracts rotate out every 5 minutes of gameplay or upon completion.

Enemy Minions A contract is out on the enemies affiliates (Minions). A number of minions shall be given upon the contract start. Max minions of 50. Upon completing these contracts the Champion whom completes it shall gain 10*Number of Minions in contract worth of gold.

Jungle Camps A contract is out on the Jungle Monsters. Too long have they festered, and your jungler has their hands full (if you have one).

A contract on the small camps (none blue or red buff monsters, and are in a group) provides the Champion completing the task a temporary 30% bonus to Movement speed that decays over 3s, and an extra of 20*Number of Monsters in the group. This can be x3 or x4 for a total of 60 or 80 extra gold.

A contract on big monsters (Those alone, but not blue or red buff. Not Dragon, Baron, or Rift Herald) grants the Champion completing the contract with a bonus of 50 gold and sight in that area for their team for 10s.

A contract is out on the Red or Blue buffs. Completing the task provides the champion who finishes it a bonus of 50 Gold for the large monster in the group, and an extra 10 each for the two small monsters accompanying them for a total of 70 extra gold.

A contract is out on Baron, Rift Herald, or Dragon. The champion completing this task is granted and extra 100+(10*Champion Level) worth of gold.

Note: I am thinking of making the passive Contract to be a board rather than a random choosing of a champion. This would change Contract so that EXO would have to visit the "Board" near base which holds the contract/bounty of an enemy champion. Also, this would change it so the contract stays until someone kills them, and every 5 minutes a new champion is added and multiple champions (in fact the entire team) can have a bounty on them at the same time should it get to that point. Let me know your thoughts. Personally, I like the one I have, but this is an idea as well.


Q http://www.hiveworkshop.com/forums/resource_images/17/icons_16304_btn.jpg Sieze and Detain EXO throws one of the chakrams at his hip in target 600 unit direction that stuns the first enemy champion hit for 1/1.2/1.3/1.4/1.5s and damages them for 50/70/90/110/130 (+70% AD).

Enemy minions in the path of the chakram take double damage.

Mana Cost: 50/55/60/65/70 Cooldown: 15/13/11/9/7s


W http://www.hiveworkshop.com/forums/resource_images/7/icons_6313_btn.jpg No Escape 500 yard radius surrounds EXO upon activation. Enemy champions can now be targeted within this radius. EXO dashes to targeted enemy champion taking out his katanas dealing 30/50/70/90/110 (+30% AD) to targeted champion. Enemies within a 250 unit radius of the target are slowed by 30% that decays over 3s.

During the Dash towards the champion he can be stopped/interrupted. Once he reaches the target champion however he is untargetable until the animation finishes which is about 0.1s as it is a very quick blinking slash.

If the target is under a slow, stun, or snare they are dealt double damage for a total at max rank of 220 (+60% AD).

This ability can apply on hit effects, but cannot Critical Strike. Lifesteal is halved.

Mana Cost: 70/75/80/85/90 Cooldown: 14/12/10/8/6s

Note: This abilities appearance has him dashing and pulling his swords out as he does. Once at target location he spins to show that he is slashing the target and those around them. Like a mix of Katarina's W and Yi's Q.


E http://www.hiveworkshop.com/forums/resource_images/4/icons_3104_btn.jpg Deadeye Deadeye is the name of EXO's gun. Coined not by him, but those who have heard of him. His skill allows him to hit vital spots on his target with focused precision and cripple though, if only for a time. Plenty of it to finish his job.

Passive EXO's Critical strikes slow targets by 10/20/30/40/50% that decays over 3s. This cannot be applied to the same champion for the next 6s.

For each attack on the same enemy critical strike chance is increase by 5% and reset upon landing a critical strike or switching targets.


R http://www.hiveworkshop.com/forums/resource_images/12/icons_11258_btn.jpg Showdown EXO dashes to target location 400 units in a flurry of bullets from all his guns which he begins to use. The flurry of bullets is in a circle around him that deals 50/100/150 (+50% AD) damage to enemies hit. He then begins walking forward in target direction for 3s shooting all enemies within a 700 unit radius dealing 50/100/150 (+10% AD) per bullet/attack. He is able to shoot off 4 bullets every 1s for a max of 16 bullets and a max possible damage of 800/1600/2400 (+160% AD) on one enemy.

The majority of CC can stop this ability except for silences and blind status. He can cancel this anytime by moving or flashing away.

Cost: 100/105/110 Cooldown: 100/90/80s

Note This ability is not to be confused with Lucian's ultimate. Yes, they both use bullets and shooting, but where EXO differs is that he dashes to a specific location (Like Fiddle) and then proceeds to walk forward for 3s where Lucian can move freely. EXO cannot without stopping his ability.

Secondary Note This ability applies on hit effects, but cannot critically strike. Lifesteal is reduced to half.

The damage done can be applied to one enemy, but is completely negated when other enemies are in range of his shots as he splits his shots among them.


Quotes and Other Things "Contract accepted." - Upon selection.

Attacking "Target Acquired." "Target annihilated." Killing an enemy champion. "Contract completed." Killing an enemy champion with a contract on them. "Dead on." Critical strike. "Oooo....ouch." Critical Strike. "Target locked." After rooting an enemy with his Q. "No Escape." Upon activating and landing his W. "Time to finish this." Upon activating his ultimate. "Death comes to us all." Killing someone with an ability. More so with W or his ultimate.

Moving "On my way." "Moving to position." "In pursuit." "Following." While chasing an enemy champion or with an ally going the same way. "Taking the Scenic route huh?" "Lovely view this." Going through the jungle in the Rift as well as on the bridge in ARAM. "Target on Lockdown." Moving towards a rooted opponent from his Q. "Heading to location." On ultimate activation.

Quotes, Taunts, and Interactions Twirls all his guns expertly and puts them back in place. Fast and with precision "Prepared I am. Are you?" Taunt to the enemy. Becomes a whirl of blades and puts them back swiftly. "You will die." Taunt to the enemy. "Constrained by the law...I bet Jinx is having a field day right now." Taunt to an enemy Vi or Caitlyn. "I hear your an expert of the sword...Let's see if that holds true." Taunt to Master Yi and Fiora. "A monkey....you've got to be kidding me." A joke/taunt to an enemy Wukong. "You're....riding a Yeti...." A joke/interaction with Nunu. He says it in a "Well then, now I've seen everything" sort of way. "Cheer up little one. I too am alone in this world. I shall be your...friend." An interaction with Amumu. He says friend a little bit happier than other words. "Using your charms to get your way....pathetic." Snide comment to Ahri. "Yours is a noble goal. I hope you find a way to free her. You need only ask should you need help." Comment to Lucian. "Yours is a path I understand. Should you need help, just ask." Comment to Vayne.

He has other interactions usually associating to helping others, commenting on their skill, or commenting on their appearances much like with Jinx as he comments on her guns and antics, or Garen for blindly following his country and those in power. Etc. etc.


Possible Builds

  1. item 3031 item 3046 item 3087 item 3091 item 3085 item 3137
  2. item 3031 item 3091 item 3085 item 3072 item 3036 item 3094
  3. item 3031 item 3085 item 3812 item 3078 item 3508 item 1301

Friends Amumu Lucian Vayne Enemies Thresh Viktor Twitch and others from Zaun who he thinks is the main cause of its corruption.

Synergies Amumu: Amumu's abilities help to lock down enemies for EXO to finish off and collect his rewards. His grab and ultimate are the best for this. Tahm Kench: Tahm can help EXO with his abilities in that he can lock down an enemy champion with his passive + Q stun, or passive and Devour to get them back to EXO. His Ultimate allow for easy travel and assassination with EXO. Rammus: Rammus's abilities work much like Amumu. They help to lock down and secure a target for EXO. His taunt and knock up help to keep an enemy in place for EXO to finish them.

Of course, those who are agile enough to escape these champions will make it hard for EXO to finish them.

Struggles Lucian: Lucian is hard to fight against as his range and maneuverability make him hard to lock down, but once he is locked down it is all a matter of time. Morgana: Morgana's Snare lasts a long time. This can be detrimental to EXO as he relies on being free of CC. Her range and damage can make short work of EXO. Dodging her snare though, and closing the gap can allow EXO to finish her. Sivir: Sivir's abilities allow her to keep her distance and outrun EXO. Her shield can be used to block his Q which makes it even harder to lock her down. However, bait her to use her shield then lock her down and it comes down to who can do the most damage.


There you have EXO, the Contractor! If you liked him please leave an up vote. If you have feedback please leave it below! I don't mind feedback which is constructive as I like to communicate with those who leave feedback to determine the best course to go with my champion. I can be a bit stubborn in changing my champions style so completely changing something about him to make him completely different than what I envision for him will be a no go, but sticking with the same concept is alright. Feedback is good and communication is as well.

With that being said, any sort of hate or if you have some rude remarks then please....there is a link to leave this concept. Thank you. I don't mind negative feedback if it's constructive, but hate wastes everyones time.

On that note, thank you! Thank you for your time in reading this champion concept. ^_^


CCOS BONUS: Share the Love Artheis, the Blessed Archer Review

9 Comments

XerKB10111/28/2015, 9:21:23 PM1 votes

Pretty interesting to be honest and EXO would actually feel very much like the traditional hitmen so keep up the good work :D

vivjan3011/29/2015, 1:22:43 PM1 votes

His contract feels a bit like kindreds passive but everything else is good.

ScooterBisket12/3/2015, 1:20:58 AM1 votes

So this champion was reviewed on a podcast of all things. If you want to check out what was said about them, you can listen for yourself.

NBP Podcast

Nikushimi Zero12/4/2015, 3:22:11 AM1 votes

Future Updates These are future updates. More of a reminder for me after the contest is over. Though, feel free to give feedback on the changes/updates.

Passive" Make it where only the one getting the kill gains the gold. Didn't know about global gold at the moment of making this.

Q Make it a pure stun.

W Remove the bonus critical damage.

E Rework the base critical hits and make it scale for consecutive hits and reset that way instead of the 100% crit at rank 5.

R Rework and remove the critical hits. This was meant to be a crowd attack during team fights.

Anyways, updates after contest!

Nikushimi Zero12/18/2015, 6:59:36 PM1 votes

UPDATES Since the CCOS is over I am updating the champion with various feedback and tweeks.

To start off let's talk about the Passive.

Passive The passive was made with no knowledge of Global Gold at the time. After learning about Global Gold, and feedback from several people I changed a few things. At the time this was a very OP and Snowbally passive.

I reworked the passive to only allow the Champion completing the task. This way it gives better incentive for certain people to complete it.

I also added a "Side Contract" section of the passive courtesy one of the Judges from CCOS Feedback. They suggested smaller contracts as well to add variety and so I added in Side Contracts that rotated every 5 minutes or until one was completed. These gave contracts for Minion Kills and Jungle Kills. Minion contracts are all a random amount for bonus gold, and Jungle Monsters are all random and grant certain bonus gold and temporary benefits.

Q On the Q. After some Debate and confusion on the Q's CC I decided upon a plain ole stun. I wanted it where people could move or attack if that meant using some kind of movement, but Voice abilities (shouts from Champions such as Warwicks W) or abilities with the head that don't require movement could still work, but there was too much confusion and now it is just a pure stun.

W It seems I was over zealous on the Critical Strikes on this champion. Before this could Critical Strike, but now it cannot.

The ability also damaged enemies close to the target, but I removed that and replaced the damage with a slow instead. It no longer does damage to enemies around the target, and slows them for a decent amount that decays very quickly.

E Again. These Critical Strikes. I got over zealous on them. I wanted my champion to have Oompfh. This used to give Base Critical Strike scaling up to 100% at Max Rank. I know right? What the hell was I thinking. So, I removed the base Critical Strikes and kept the rest of the ability.

This ability keeps its 5% chance to critical strike an enemy on consecutive shots that resets the counter upon a critical strike or switching targets.

It also retains its ability of a scaling slow that is activated upon a critical strike.

R I swear....I was Critical Strike happy. This ability used to be able to Critically Strike, but after much debate on my part and feedback from several people I talked to (and the podcast I listened to on my champion) I decided that maybe this was a bit too much. Critical Strikes removed.

This ability still applies on hit effects such as lifesteal, but at half the amount.

END UPDATES

Any other feedback or suggestions, feel free. However, as of right now I am confident in this champion and will most likely leave him be as I have others I am working on and even they have less of my time currently.

Thank you to everyone who read my champion and gave me feedback.