D&D 5e meets League

Dîo Brando·5/24/2019, 9:47:32 PM·2 votes·1,914 views

Some of you board dwellers may have seen my posts before. I made a handful of updates based off of tester feedback from my last post here and Facebook. So for anyone interested, here is patch 1.3 of Runeterra 5e. An (not even close to) complete conversion of the League universe to the game of D&D 5e. anyone is welcome to test this material and I highly encourage any feedback and ideas for change. I'm also looking to put together a testing one-shot as well as a mini "Monster Manual". Very open to having anyone help me put that together.

Lastly, I find it very important for my testers/reviewers to be acknowledged so please take advantage of the notices I provided on each page to contact me so I can add you to the list of "special thanks" that I'm working on.

https://drive.google.com/folderview?id=1KWtIiBuAs395JaI8l1cfn-pmmzdghsdO

5 Comments

Chembaron Yamada5/24/2019, 10:44:24 PM2 votes

I really like it and honestly would love to try it out with a group.

First thing I noticed: You gave Zaunites all these benefits for being augmented, which is awesome. But why does Piltover in comparison feel so... flat? Just one proficiency and they can analyse a creature...

Piltover has hextech devices and augmentations, too. So why can't they upgrade themselves like the Zaunites? Maybe you could have even split it up, by making Zaunites have more augmentations in the direction of strength and constitution, while Piltover augmentations tend towards precision (dexterity) and enhanced senses (wisdowm).

Also: I would give Piltover champions the choice to be proficient in investigation, as well as medicine. Zaun should also have the choice to be proficient in sleight of hand.

ModKnightsKemplar5/24/2019, 10:54:14 PM2 votes

Love the races and magic item work. Not currently planning any campaigns, but looks like some excellent material.