[Very WIP](Champion Concept) Gwen, the Hextech Prodigy

Frosted Tips·11/15/2018, 1:36:07 AM·5 votes·4,959 views

Name: Gwen Residency: Piltover Age: 13-18 Allies: Jayce and Caitlyn Enemies: Viktor Class: Support(Enchanter/Control mage)

Base stats:

Health: 570+(95) Health regen: 3+(0.25) Armor: 26+(3.5) Magic resist: 30+(0.5) Attack damage: 52+(3) Attack speed: 0.625+(2.8%) Attack range: 550 Mana: 360+(55) Mana regen: 8+(0.25) Movespeed: 330

Passive: S.H.A.E. Supportive Hextech Aerial Experiment. S.H.A.E. is a helpful machine the when near you offers health and mana regen, movement speed, and adaptive damage. The stats are tripled for the first few seconds S.H.A.E. is near a new ally champion.

Health regen: lvl 1(1)/ lvl 6(3)/ lvl 11(6)/ lvl 16(10) Mana regen: lvl 1(1)/ lvl 6(3)/ lvl 11(6)/ lvl 16(10) Movement speed: lvl 1(1%)/ lvl 6(3%)/ lvl 11(5%)/ lvl 16(7%) Adaptive damage: AD - lvl 1(2)/ lvl 6(5)/ lvl 11(9)/ lvl 16(14) AP - lvl 1(3)/ lvl 6(8)/ lvl 11(14)/ lvl 16(22) Duration of tripling effect: 3 seconds. Champion specific Cooldown: 15 seconds. Distance away from [champion]: 1000 AoE: 200 from center of S.H.A.E. Movement Speed: 400 Can free move over walls, gives no vision.

Q: Fires a electric shot from both S.H.A.E. and Gwen causing the targets muscles to tense up and slow them down. If both projectiles hit the same target the slow becomes a stun.

Mana: 60/65/70/75/80 Cooldown: 12/11/10/9/8 Damage: 100/120/140/160/180+(60% AP) Slow amount: 20/25/30/35/40% Slow duration: 2 seconds. Range: 600 Range from S.H.A.E. if not near ally: 300

W: Shock Tether - S.H.A.E. tethers to a selected ally. S.H.A.E. puts itself 300 units away from the ally and attaches a tether to them. This tether is electrified and will stun and cause damage to all enemies it crosses. S.H.A.E. will then proceed to complete a rotation around the selected champion clockwise.

Mana: 80/85/90/95/100 Cooldown: 18/16/14/12/10 Damage: 60/90/120/150/180+(40% AP) magic damage. Stun duration: 0.5/0.75/1/1.25/1.5 seconds Rotation completion time: 1.5 seconds. Cast range: 600

E: Create an electrified zone that shreds armor and magic resist of opponents. Casts where S.H.A.E. is.

Mana: 100 Cooldown: 24 seconds Damage: 20/30/40/50/60+(20% AP) per second. Total damage: 100/150/200/250/300+(100% AP) Duration: 5 seconds Diameter: 600 units Armor and Magic resist shred: 3/3.5/4/4.5/5% per second Total shred: 15/17.5/20/22.5/25%

R: Protection Swarm: S.H.A.E. breaks into 5 separate machines and goes to each ally in 1000 unit range applying the passive to each ally. S.H.A.E. also shields every ally that receives a part of S.H.A.E.

Q, W, and E cast will got to nearest part of S.H.A.E. to the cursor.

Mana: 100 Cooldown: 180/150/120 Shield amount: 100/175/250+(60% AP)

Very rough version of what I'm thinking of. She is probably the most pet reliant champion in the game and that is my goal. Would love to hear some thoughts, so what do you think? Any suggestions?

5 Comments

Wilyum11/15/2018, 1:41:58 AM2 votes

This is actually a really interesting design, I think the E should have the passive ability to remove some defensive stats from enemies if they are electrocuted by S.H.A.E. or buff allies (similar to running through Jayce's thing) and then have an active ability to further enhance these effects. Really interesting idea though.

LePruck11/15/2018, 7:16:41 AM2 votes

I mostly play supports and this idea sounds awesome. There is a lot of cool gameplay options for a support like this. I would play her

Papuga11/17/2018, 7:06:23 PM1 votes

My first point, from a general perspective, would be to ask, how do you see Gwen's identity as a character? I don't mind that you want to make a pet centered character but I fear that it is very easy to lose sight of who Gwen is. The player is playing as Gwen, not S.H.A.E so she needs to have a distinct presence for people to relate to her? From reading your post I had a good idea of what you want S.H.A.E to do but I can’t visualize what Gwen does, other than auto and Q. Do you want her to sit back? Be the aggressor? It would be cool to have a short paragraph, similar to champ reveals describing how Gwen would behave, what her primary playstyle will be. I don’t know if you will understand the reference but I don’t want Gwen to be to S.H.A.E as Prince Charming is to Cinderella. I will caution, from my point of view and from what I’ve read she may turn out akin to Janna, where you sit back and just send S.H.A.E here and there while you don’t do much at all. I don’t feel that this should be something you want from your champ. I’m assuming the range S.H.A.E can be from Gwen is 1000? What happens if the target exceeds the 1000 distance? Does S.H.A.E just start floating back to you? If S.H.A.E has an aura of 200 then when S.H.A.E is returning to Gwen and a friendly champ walks into the aura do they get the buff? The triple buff? I also think that S.H.A.E needs to have more MS, Ori ball fast maybe? Personally I think S.H.A.E should give vision if only from a thematic POV. Also if S.H.A.E is sitting is bush then the aura is being lost plus you can’t use any abilities so there’s a pretty big downside to leaving S.H.A.E in a brush. Q – I like the idea, but if its projectiles as in single short shots, basically not Lulu Q then maybe use a stack system. First shot procs the first stack, second shot procs the stun? Personally I would make the second shot higher slow or extend the duration because her other abilities can also stun so there may be cases where she can just chain stun which could be unhealthy. W – I like it. I think it just needs to lower impact, but spamable. Maybe take E’s armor/MR shred and put it on W, make it rotate more. Better yet, have S.H.A.E rotated indefinitely but cost mana/time. All her abilities currently have high CDs so I would like to see something that can be use often and proactively. E – Make the zone stun? Again implement a stack system or just make it a straight stun. R – is the burst range 1000 off the current champ S.H.A.E is attached to or 1000 units of Gwen? Both work just need to be careful with how you decide to do the range limitations on S.H.A.E. From that, when does the ult ‘end’. Do you intend the S.H.A.E shard to stay on the affect champs till they leave the 1000 range of Gwen? I would like to see a time limit placed on the shards. Maybe have them reconverge on Gwen after a duration. Also, to make her ult easier to figure out, maybe increase the duration of the tripling effect but disable her basic abilities (or have only the shard on her interact with her abilities). Perhaps you could have shards go to champs in the area but the original S.H.A.E target retain S.H.A.E. New idea, to be truly unique, replace Gwen’s auto attack with a movement of S.H.A.E. ie, you right click a minion and S.H.A.E zooms over and gives it one hit for Gwen’s auto. It could be fun cause then the AOE zone can be place not centered on a champ. Q could still fire from that location, S.H.A.E can make a circle with W and make the shred zone with E.