LP gains/losses based on rating instead of wins/losses

UnforgivenPast·7/26/2017, 1:18:25 PM·3 votes·354 views

the problem with the system is it determines LP gain/loss and MMR solely based off of just straight wins/losses. It needs to take more into account. If you go 15/2/25 and your top lane teemo goes 0/20/1 and you lose it isnt fair for both to lose the same amount of LP . Even if teemo had an off game, he should lose the full amount for that loss while his teammate who got an S and a loss should get about half the loss of LP. This prevents him from being held back by inexperienced players or trolls. depending on just Wins/Losses isnt fair and its a lazy system. If you have an AFK in middle of the game and you lose, the game says you Lost so you dont belong in this ELO when it was really out of your control. Credit to "Son of Durin" for the better explanation

On the opposite side I think it would be fair to have that on the winning side also, if you win the game with a troll you should get the full LP but since he didnt get anything above a B he doesn't. (I'm not sure which letter grade would be better, or if it should be based off letter grades, its just my initial idea since the current one is complete garbo, but I do think a B is a good enough grade, if you were INTING, AFK, or trolling you wouldn't get a B so it makes sense that, that is the cut off point.)

3 Comments

Candurill7/26/2017, 1:32:05 PM1 votes

I partially agree with you...But you are sadly not the first (and probably not the last) person to suggest this, or any variant of this :/ Riot has seen these complaints...But they have yet to find a sure way to do this... It's just how the system works...like it or not :/ And I don't see it changing any time soon...

Anastaecia7/26/2017, 1:37:38 PM1 votes

I agree. The problem is people will focus on getting Ss instead of winning. Perhaps they could put a slight weight on it so it isn't gamebreaking...like gain or lose upto 2 LP depending on your individual performance, but still keep the main system in place. IDK.

FloRaider427/26/2017, 2:53:43 PM1 votes

I do slightly disagree with you since your rating doesn't completly reflect your impact on the game. I could constantly splitpush and ultimatly give my teammates chances for towers and other objectives in exchange for getting killed. Sacrificing myself for my teammates etc. On the other hand just because you are 20/0 doesn't mean you are that usefull, if all you do is pick easy targets and play safe all the time.