Vera, the mountain's bane

Akenero··2 votes·697 views
Vera.jpeg

Hoo boy! This concept again!!! For those of you who havent been stalking me, vera's concept was originally made a LONG time ago(for me anyway) This is what she used to look like >_< https://www.dropbox.com/s/efw2y17k10ofa7s/Vera.png?dl=0 Her skills have also been updated!

Passive: Cavern Cutter- After turning on her sword, Vera may freely walk through walls with the help of her sword, however, mining is tedious, which slows her movement speed to a crawl(110 move speed) These tunnels stay open permanantly, but the uneven rubble makes it difficult for the inexperienced, slowing everyone except vera by 50% and reducing sight to only the tunnel entrance, exit, and interior.

Q: Honed power Toggle off-Vera's sword is turned off, meaning she doesn't need to stabilize it, this allows her to run, and attack, much faster +50 movement speed, +25% BASE attack speed Toggle on- After 1 second, Vera revvs her sword's engine, causing it to roar to life, while the sword is running, her autoattacks deal 50% of her attack damage every .25 seconds while the opponent is still in range, though she loses the bonus move speed and attack speed.

W-Ferrous Engine:Vera turns off her sword if it is on, and grabs the engine's core, and lobs it above enemies, after two seconds, vera may retract the core with her magnetized gauntlet, pulling the last enemy in it's path directly to her and dealing 25/80/135/190/245 physical damage to the target

E-Diamond in the rough Passive: Vera gains small amounts of gold while tunneling, and can return to the shop to reform it into currency. Active: Vera closes off a tunnel with a seismically unstable frequency thanks to her gauntlet, but will not if any living thing is in the area. Enemies and allies may attack collapsed tunnels in order to re-open them for a short time before they become unstable again.

Ultimate-Stone's Bane: Vera plunges her sword into the ground and ups the energy over 3 seconds. After this channel is complete, she roots herself for up to 10 seconds, and vera's next autoattack will deal 300/600/900 damage in a cone 2000 range cone behind any large or legendary monster, or champion. Attacking vera while she is in this state will reduce the damage of the attack dramatically (-50 damage for every hit she takes)

8 Comments

iHerring1 votes

Interesting ideas but I'm having trouble imagining how her R works exactly. She charges her sword and roots herself. Next autoattack has 2000 range instead of melee range and can only target large monsters and champions. It causes a cone of damage behind the large monster/champion.

I'm picturing some kind of earthquake effect, sending a blast of sword energy through the ground to erupt under an enemy and anyone unlucky enough to be standing behind them.

For the E, I wonder if it might be worth changing the active to permanently close the tunnel. This can give her a bit more control over her own abilities and prevent the map from becoming a giant maze of 2-way bard tunnels (unless that's what you were going for!). Did you have a rough idea of how long/how often the tunnels can be reopened?

You seem to have some solid ideas on powers, how about the overall class? Is Vera tanky, a fighter, an assassin that bursts out of random tunnels to kill someone and disappear back into a wall? Her abilities scale with AP, AD, etc. I think for concept work having exact numbers is pointless, but it might be useful to have a rough idea of what her cooldowns and mana costs and stuff might be.

The passive certainly adds a new twist, I fear you might be waiting a while to see anything like it though. As luck would have it someone raised the idea of destructible terrain recently. From memory, Meddlers answer was along the lines of "its a cool idea we're aware of, it doesn't seem super complicated. Having said that it's a very low priority at the moment and we haven't done anything yet so who really knows."

I can't help but imagine a relentless killing machine that turns on her sword and walks towards you until you die, so you better get outta the way bitch :3

On a final note, I see a lot of people get asked to try and spell out themes around their concepts, "what are its strengths and weakness, is it supposed to be good in lane, good in teamfights, will it have any good or bad lane matchups", things like that.

Akenero1 votes

Next attack on ult is melee range, but has basically a titanic hydra packed into it

Tunnels would need a bit of work to re-open~500 damage to open them, abd reopening a tunnel lasts about 20 seconds

Class is up for debate, and ill add scalings when i make some drawings if the ability looks, but generally ad bruiser

And yeah, she literally is a "move or die" playstyle

And the general info will come when i figure out her lore

And I made this concept around the SR update, been working on her for quite a while XD

And her passive's power is SO difficult to use, since she moves so slowly during it

iHerring1 votes

That sounds reasonable for reopening the tunnels, that's still 2-3 late game autos from an ADC (or 1 crit if that's possible)

Other points were mostly just to throw some things at you for further thought so have at them if you like ;)

As for the ult, its a melee range auto, but with a 2000 range hydra cone behind it? That seems really big yet limited to me.

  • Big. A 2000 range cone for 300-900 (+any scalings she might have) is incredibly powerful. Even if those are just rough working numbers, that level of damage is basically a fed Caitlyns ult, only it hits every target in a 45 degree cone in front of her? (Whaaaaaaat?) A cone that long with hydra angles would be massive. I think at the least you'd have to narrow the cone pretty drastically, or reduce some range/damage.

  • Limited. You root yourself for 3 seconds, then stay rooted with a melee attack that can only target champions and large monsters. Unless you have a teamcomp built towards hard CC (and a really on point Morgana), or the enemy team is blind, I have trouble imagining ever actually using her ult. Kind of like an Illaoi except she can't even chase you if you move away from her. "Oh Vera's channeling? Let's all take a few steps away and leave her to stand there like an idiot."

I wonder if maybe it's a bit too extreme. As it stands now it feels like it will never actually land, but if it does you will win the game by yourself.

Oh! Another thought. You can deliberately close tunnels when people are inside it (or if the timer runs out). Anyone inside is ejected out to whatever tunnel end is closer, enemies being damaged a bit on the way. Could give the tunnels some more tricky, trappy uses.

Akenero1 votes

Okay, on the tunnels first,i thought about this, but vera's the diamond in the rough, her lore (atm) had her grow up as the daughter of a mine-owner, and she played in the caves a lot. One day though, it collapsed, so she took a piece of mining equipment(her sword and gauntlet) and attempted to save the workers, but they all died. She hates that thought happening again

And as for her ult, its angles would be around 20 degrees or so

And the limits are there for the exact reason you say, you get the fuck away from her or she MASSIVELY hits your team, but displacements and chain cc from teammates let her do this(also, she cannot do this on her own, as w has a 2 second delay)

Her strengths and balance on that ult are VERY much balanced to eachother.

Also e passive is something thats SUPER intelligent

Crossette1 votes

First of all, if she has ANY AD scaling her ult needs to be toned down lest we get a less mobile Riven.

Permanent tunnels are a bad idea, just because that's basically a Bard E that lasts forever. Sure it takes a second to make them, but add item 3009 and that gets a lot easier.

Her Q toggle shouldn't do 50% of her AD every .25 seconds. That's ridiculous. Maybe once after she switches it on, but not as a constant effect after AAs.

She has a Blitzcrank pull. >.>

Akenero1 votes

Her ult is impossible to use on enemy champions unless they're freaking stupid

The tunnels are made @ the speed you move after being thresh ulted

Q makes her slower when turned on, and her base move speed is 300, so super slow, but it's a half second before she's at a normal auto. Q doesnt apply anything either, no lifesteal, no spellvamp, nothing. And it only works if you stay in range

2 second delay on w, and it only pulls on the way back.

Crossette1 votes

Q would apply the 15% from Death's Dance.

Yes, I did notice that about ult but then that's just a useless ability outside of prolonged teamfights.

Tunnels made slowly, but then they're just there. Easily one of the more overpowered ideas I've seen, no matter how unique.

Tbh her kit looks like an Illaoi-type thing, where the opponent has to have a brain and they'll easily DOMINATE her. (in reference to W and ult)

Akenero1 votes

that's exactly how she's supposed to work! you don't pay attention, and she's gonna DEMOLISH you entirely otherwise, she's mediocre

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