Base Concept: ADC/Support, Zaun Soldier.

Lordk0z··1 votes·734 views

Basically, imagine a guy based on cover based shooting. As in he literally spawns cover by running into brush/near terrain.

Burst Fire for poking and "Suppression Fire" mode for increased dps/slows. "Slag Grenade" Nuke that grounds targets. Can either focus on poking or securing farm, but thanks to delay between bursts, finds it hard to do both.

Character is basically a Zaun soldier guy with an assault rifle. Said rifle is heavily mallninja'd. Makes fun of people using crossbows or regular bows.

Vulnerable to being bumrushed by tank supports, since he needs to stay in cover to do much, but especially effective at shutting down mage supports who get outpoked.

6 Comments

DrugsForRobots2 votes

I was actually working on a Support / Marksman champ that has gameplay kinda similar to this. (She can use terrain, brush, and her Q to remain unseen while she strikes from the cover it offers her. She can do this without breaking her invis or being revealed.)

She is a yordle thief though, so she's a bit different from what you were going for.

Lordk0z1 votes

The biggest difference I can think of is that my guy, (can't think of a name yet, maybe Markus? Otto?) is much more "In your face", he seeks to zone and trade like a fighter or a tank, relying on cover to protect, whereas Imoen uses cover to hide and roams like a jungler or assassin. It's quite interesting to see how someone approaches cover mechanics.

MacDaddyBerto1 votes

Wow.

I actually remember thinking of a champion very similar to this concept a long time ago, but yours is more in depth.

Lordk0z1 votes

Can't think of an ultimate, but I think I got the rest down.

You had an ultimate idea? (Hopefulgrin)

MacDaddyBerto1 votes

That's the one thing I couldn't figure out. I had one but it was too much like Gangplanks.

Lordk0z1 votes

What about

"Momment of Truth" Removes limiter on suppression fire while moving for 10s. During those 10s Markus can move towards (but not away) from enemies while still shooting) and has increased attack speed, movement speed, and takes reduced damage, but cannot take cover.

Essentially, a "Over the trench and at em" ability.

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