Orion, the Time Thief

Nikushimi Zero·2/17/2015, 3:25:44 PM·1 votes·1,514 views
https://i.imgur.com/EEIaBhm.png

I had a thought of something I rarely do. A support/marksman like champion concept. It came to me randomly, but maybe you all might like him and give me some feedback! Thank you! Here goes.

**Health:**470-1855 Health Regen: 6-19 Mana: 370-1500 Mana Regen: 9-21 Attack Damage: 55-110 Attack Speed: 0.625 (+4%) Armor: 23-87 Magic Resist: 32.1-53.4 Movement Speed: 355 Ranged: 600 Primary Role: Marksman Secondary Role: Support


Update: Added numbers to abilities and filled everything in. Let me know what you all think!


Background: Orion was a young boy in a world unlike any other. A world of steam and mystery. This world was one where you had infinite opportunity....as long as you grabbed it for yourself. That is what he learned. From a young age his parents did their best for him and he knew this. He loved his parents and siblings. One day the baron of their town decided to go beneath their city to where the workers lived and "Make an example" out of the workers due to lack of productivity.

Having him hide his parents and siblings, all older than him, stood up to the baron and for it were publicly executed on the spot as an example. Brutally and without mercy. The final words the baron uttered before he killed his family were "Your life....your time....Is mine, and I say it's the end of time for you." Remember these words he vowed to get his revenge.

Working closely with everyone in the town he became a prominent figure. He soon honed his skills and unlocked latent abilities inside him. He had the ability to take time and even manipulate it. He became a huge savior to the workers. He became a thief. Stealing from the barons around the world and always getting away with it. He even did assassinations. Using his powers he could easily age a baron, albeit with great effort, to death. This was not his only tool though.

Custom created he had a pistol he always kept at his side. Quick on the draw and deadly accurate. He roamed the lands attacking the barons and creating a huge uproar for years. He never aged. Some say it was because he had control over time. This would not be wrong. His name, the Time Thief, became a norm. One day however turnedpers into a different thing. Able to leap years into the past or present he saved his family and even stopped multiple changes in the world. This backfired one day. He was brought into this world through time and space. Unable to return and only able to move short ways into the past or present. They say the gods of time wanted to teach him a lesson. To this he scoffs.

Unable to return home he joined the league in search of answers and because he sensed corruption. Zilean he met and marveled at. Able to help him anchor himself in the present with his abilities and without the need of a summoner. They became great friends and close allies.


Personality & Appearance: Despite the head area (All I could find on google resembling my thoughts on him) he wears a split tailed long sleeved coat and cargo pants. Fingerless gloves with glowing orange/yellow lights on the backs of them. Steampunk like copper boots. He wears a necklace with a gothic steampunk like clock pendant that is his families heirloom and crest as they were the towns clock workers. He stands about 5' 8" tall. Underneath the coat he wears a short sleeved tannish green shirt.

He also has his makeshift 13 cylinder pistol that he keeps on him always.

His personality is sort of like Jinx but without all the destruction. Sarcastic to a fault and very confident. His voice is a cool sarcastic down to earth tone. Not too high pitched yet not too deep. He is extremely cocky and often times makes fun of his opponents or enemies. Especially the Barons often referring to them as "Lazy fat greasy slimy whimey limey lard balls." Did I mention he's sorta childish? XD


Passive: Child of Time - Orion was born a child of time. Able to control its ebb and flow. He passively gains 5% movement increase every second up to a max of 40% while out of combat. While in combat his attacks increase by 2% every second up to a max of 20% while gaining a slow on hit 1% every second up to a max of 10% slow on hit.


Q Haste/Slow Vortex: Orion summons a Vortex of time slowing enemy champions and minions attacks and movement speed while increasing ally attack and movement speed who enter the Vortex.

Decrease to Attack speed: 10/13/15/17/20% Decrease to Movement speed: 10/13/15/17/20% Increase to Attack speed: 10/13/15/17/20% Increase to Movement speed: 10/13/15/17/20% Radius: 325 Duration of Vortex: 1/1.5/2/2.5/3s Duration of effects: 3/3.5/4/4.5/5s Cost: 100/100/100/100/100 Cooldown: 25/23/20/17/15s


W Miracle/Curse of Time: Orion controls the flow of time in a champion. Enemy champions begin to age rapidly losing health over time for a short period while all cooldowns are increased on abilities. Target allied champion gains health over time healing and cooldown reduction on abilities.

Damage over time: 30/50/70/90/110 (+70% AP) every second. Cooldown increase: 30/33/35/37/40% of current cooldowns. Healing over time: 30/35/40/45/50% of maximum health. Cooldown reduction: 30/33/35/37/40% of current cooldowns. Duration: 5/5.5/6/6.5/7s Cost: 100/100/100/100/100 Cooldown: 20/17/15/13/10s

Note: Healing overtime is not 30% max health every second. It is in fact healing 30% of their max health over a few seconds. Cooldowns take the current cooldown and either add 10% for how long someone has to wait to use an ability or subtracts that from the cooldown to use it faster.


E Watch this!...if you can.: Orion charges his gun with sped up time and fires off his enter 13 round clip at an enemy. All 13 shots hitting with one impact. Too fast to dodge any of the bullets. Dealing damage and slowing them for a duration.

Damage: 70/130/170/210/260 (+60% AP) Slow: 20/23/25/27/30% Slow duration: 2/2.25/2.5/2.75/3s Range: 1000 Cost: 100/100/100/100/100 Cooldown: 17/15/13/10/7s


R All the time in the world!: Orion unleashes a universal barrage of time energy after channeling it for 2.5 seconds. Damaging and stunning all enemies on the map and giving him bonus movement speed and attack speed.

Damage: 250/350/450 (+70% AP) Stun duration: 1/1.25/1.5s Bonus Movement Speed: 30/35/40% Bonus Attack Speed: 30/35/40% Duration of bonuses: 3/4/5s Cost: 200/250/300 Cooldown: 120/110/100s


Give me any feedback you wish! I left the majority of the numbers as "To be determined" because I want feedback about the kit and how well it works before actually creating the numbers for them so I can balance them out. I might change his Ultimate, but besides all of that tell me what you think! Thanks!

17 Comments

Navarune2/17/2015, 4:24:49 PM1 votes

Several ideas here seem like they would work really well on a reworked Zilean, particularly W. The idea of increasing your opponents CDs is a really unique idea and a nice counterpoint to Zilean's own current W.

Avorok2/17/2015, 9:26:51 PM1 votes

Allo! First of all, you need to give credit to the artist for the picture, which is this fellow here http://ashwings.deviantart.com/ Lets start with the passive! Passive - This passive seems like MF's passive, but has a bigger affect, and a decrease too, which is fine, but would seem kinda annoying :p Fast..slow..Fast..slow..lol Q - Not sure about this one, I don't really see fairness in a field where enemies are slowed, and lose their attack speed, while you get mov speed and att speed in the same. Usually, its one or the other.. W - Increasing an enemies cd , i don't think would work, it seems a bit OP. Same thing with reducing Cd for an ally. But as a speed up and a slowing DoT, that seems fine. Think of something like Karthus Q or Cass's Q, or Yas Q, It would an instant ability. You could say it can't make it go past "this point or that point" But that's why they made a max cap for Cd, and how much that affects each individual ability. E - If it is a target ability, there's no need to add "too fast to dodge" But if it's a skill shot, then if it's that fast, it was just be made into a target ability, which any skill shot can be dodged. And once again, if a it's a target ability, rito seems like they are getting rid of non-dot target abilities and making them into skill shots, like Zils Q and veigars Q. R - Stunning all enemies on map. Even though the stun time is average for a any other regular ability, making it stun all the enemies at once is op cc. Even with a long cd for an ult. It also doesn't really go with the theme of the character, just shoots in the air, and stuns all enemies. Maybe if he was able to channel it and shoot the bullets in a line in the air, and they came down like a carpet bombing, then that would seem more fair with a stun. Compensating by giving them movement speed and attack speed doesn't really help if they can get rolled by your team with more cc and shutting down that squishes.

Well, there's my two cents D;

Cool Concept tho!

Avorok2/18/2015, 9:56:50 PM1 votes

Oh I see, thank's for clearing up most. I still feel the W should be nerfed a little bit. For the ult, I do understand a shockwave now, but being able to stun the whole enemy team is just way to much, way too helpful, this could potentially help your other lanes way too much early game too..

But still, thanks for clearing it up :D

Avorok2/18/2015, 10:29:26 PM1 votes

Well still, karths ult can be blocked by multiple things, and doesn't really affect the tanks.

I can only think of like 2 people who could block this [ morganas shield and sivers ] but even at that, they wouldn't know its comming.. :\

But yes i understand a themed ult in all :p

StewieKillzAlot2/19/2015, 11:00:46 PM1 votes

Hey this is a damn good concept,but at the same time I love it because my name is Orin,(from Deep Impact). It would be cool to have a champions name similar to my own, I mean Orianna, but i'm a guy sooooo...