Ageon, the Living Armor
Ageon, the Living Armor "Armor can protect you or it can weigh you down. I choose which."
Passive - Self in Pieces Spells hitting allies grant them a small physical damage shield, based on the damage that would be dealt to enemies for 1/1.5/2 seconds. Spells hitting enemies reveal them for 1 second.
Q - Attracting Gauntlet Single target, skillshot projectile. 1500 speed, 2500 range. Affects enemy and allied champions Launches his gauntlet in target direction that latches onto a champion. Enemies hit take physical damage (50/75/100/125/150 + 20% armor + 20% attack damage) and are slowed (15%) when moving away from Ageon, while allies hit are sped up (15%) when moving towards Ageon. Reactivating Q on an enemy will root them for 1 second while on an ally it will give them a large speed boost (60%) towards Ageon for 1 second, reactivating or refreshing Self in Pieces.
W - Shrapnel Burst 300 range area of effect centered on Ageon. Affects enemy and allied champions and enemy minions Ageon bursts, sending pieces of himself in all directions, attaching to allies and enemies in the radius. Enemies take magic damage (30/35/40/45/50 + 5% armor + 5% magic resist + 20% ability power) and have their armor and magic resist reduced by 5% of Ageon's bonus armor and magic resist respectively for 2 seconds. Allies gain 10% of Ageon's bonus armor and magic resist for 2 seconds.
E - Flow of Shards Flexible ranged dash, up to 450 range at 500 speed. Affects enemy and allied champions and enemy minions Ageon slips in a flow of pieces of himself to target location. Allies in the path gain a magic damage shield (40/60/80/100/120 + 20% magic resist + 10% attack damage + 10% ability power), and gain the physical damage shield from his passive based on the magic damage shield amount. Enemies in the path are slowed by 10% for 3 seconds and the passive reveals them for 3 seconds instead.
R - Engulfing Armor Single target. 750 range. Affects enemy and allied champions Ageon shatters himself, becoming untargetable, and surrounding his target for 7 seconds. If Ageon takes damage equal to 70% of his max health or the target dies, the duration is ended prematurely and Ageon is ejected 500 units towards the base of the team opposing his target (does not go over walls - on an ally, he is ejected towards enemy base. on an enemy, he is ejected towards his base). Abilities can be used while attached but cannot affect the engulfed target, except Flow of Shards which ends the ability and will affect the target. When activated on an ally, the ally gains 60/70/80% of Ageon's bonus armor and magic resist, and both Ageon and the Ally take 80/70/60% of all incoming damage (pre mitigation). When activated on an enemy, the enemy takes 5/7/10% more damage from Ageon's team and has 10% reduced movement speed. The enemy's own team can now attack the target, dealing 100/90/80% of their damage to Ageon and 5/7/10% damage to the target.