[Suggestion] Support Warding
So, I have been thinking a bit. One of the biggest jobs of supports is vision. And yet, because of Feral Flare, junglers had the best warding capability, a ward placement range of 1000, compared to the default 600.
Why not offer supports the ability to ward further? I had the thought of a standalone item that, "Increases ward placement range", as well as offering number of other simple, non-combat stats, but I realized that if the stats are too reasonable, or rather too useful, it may become too much of a staple item, offering no real advantages of not buying it, but if it was too weak, it would just be an item that no one would ever think of buying.
So I thought, how about a new Sightstone?
Amethyst Sightstone Sightstone + Sapphire Crystal + 400g (Total Cost: 1600g) +200 Health +200 Mana UNIQUE Passive - Increases the placement range of Stealth Wards by 400. UNIQUE Passive - Ward Refresh: Holds 3 charges and refills upon visiting the shop. UNIQUE Active - Ghost Ward: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.
(Unique Passives with the same name don't stack.)
Looking at the stats, I couldn't quite figure out how to balance it properly. Having the 4 charges of Sightstone would make it far more powerful, as many supports don't even think of upgrading to Ruby Sightstone until nearly at endgame.
The upgrade from Sightstone and Ruby Crystal to the Ruby Sightstone, costs 400 gold, and does 2 things. 1, is it increases the charges held by 1. The second is that if also offers a bonus 100 health, (150 from Sightstone, 150 from Ruby Crystal, but 400 on it)
This spec here, with the same 400 gold of an upgrade from Sightstone to Amethyst Sightstone will only offer a bonus 50 health, statwise. The 400 range increase to ward range, up to 1000, felt like it would be too powerful, in comparison to "just having more wards". So I figured reducing the charge count down to 3 would force supports to be a little more careful with their charges, regardless of the greater available range. To supplement, I thought that making the extended range work on ALL Stealth Wards would allow supports who purchase this to also supplement the lack of charges by actually purchasing additional Wards, when necessary. I did think about having it effect all ward placement entirely, but felt that allowing longer range placement of Vision Wards was a bit too strong.