champ idea time again

nosafterburn··2 votes·520 views

Okay. Here we go again. In a previous post I made an idea for a dual wielding scimitar desert man who's main thing was to survive and gave him a very, VERY bland kit that you can see here. So let's change that idea a bit and make it seem a bit cooler =).

I figure that surivival is just a natural thing for a desert walker, but what would make him a legend? MAybe he is like The Flash and has super speed and speed force abilities. So lets change it around abit.

Shailu The Sand Walker

weapon- twin scimitars armor- leather with some minor plates (pieces of Sai) with straps of cloth stitched all over it look- think Sinbad mixed with Hermes (maybe a bit cat-like?)

He is a Shuriman "sand walker", has hunted and survived in not only Shurima but all her surrounding lands as well.

Passive: After-Image - Shailu moves so fast that he leaves an after image behind him everywhere he goes. This causes all ranged attacks and abilites used against him to have a x% chance (chance raises by .0x% per MS increase to .x% cap) to miss him completely take 1/2 damage.

Q: Dust Devil - Shailu swings his swords in an arc in front of him causing a quick gust of wind and sand to hit and blind enemies up to 500 range away for AP damage. Low CD.

E: Whirling Dervish - Passive: gains x amount of ArPen and AS. Loses upon activation. _ Active_: Spins like a top with swords extended in a small circle causing AOE mixed damage for 1.5 seconds. low CD.

W: Double Team - Sacrificing 1/2 his total health a clone is created that will copy everything the player does after .5 seconds. When attacking an enemy the clone will always be on the opposite side of the player. The clone will have the 1/2 the equivalent stats of the original. (you can kill yourself from this if you can't pay the health cost). Player is unable to regain lost health (health cost) while clone is active. very high CD.

R: Apperate: Jumps to the targeted enemy and gives 4 slashes in quick succession causing AD damage. Shailu is untargetable during this time. Shailu appears and surrounds the enemy with 2 clones who give a quick 4 slash attack causing AD damage. Shailu takes 1/2 damage from his target during this time. If the enemy dies from this he automatically moves onto the next closest enemy within 500 range and repeats. After executing the move gains a MS decaying buff (from 20% down) for 4 seconds. avg CD.

Welp. There ya go. My idea re-imagined. Hopefully it is a better champ than its previous iteration. As always feedback is welcomed. Thanks and GL HF on the rift. =)

*Edited passive and ult based on feedback.

4 Comments

OmniOmega2 votes

Dodge used to be a stat in the game. Old Phantom Dancer used to give it, and there even used to be runes that could give it. Riot completely removed it because they didn't like the random and binary nature of dodging. I suggest you rework his passive for similar reasons.

His ult sounds a lot like old Fiora's ult. Old Fiora's ult lacked counterplay and was very binary. Either she's far enough ahead to kill the target with the ultimate without retaliation, or she's too behind to kill the target with the ultimate and gets blown up when the ult finishes. Riot changed her ultimate for these reasons and I suggest you rework the ultimate to avoid the same issues.

nosafterburn1 votes

Wow, thanks for the feedback =) I didn't really know that about the dodge mechanics, and your right the ult is almost the same as Fiora old ult lol. Based on your feedback I changed the ult and passive just a touch. Let me know what ya think.

OmniOmega1 votes

I definitely like the reduced damage on both the passive and ultimate a lot better. I'm not sure how balanced it'll be with those numbers, but we'll just roll with it for now. I'm not a huge fan of the auto-reset on his ultimate. Champions with resets currently just get the cooldown refunded and still need to reactivate the ability to use it. I feel (personal opinion) that taking that away cheapens the reset fantasy.

Are you imagining the blind on Q to be like Teemo's blind (all autoattacks miss) or Quinn's blind (reduces vision radius)? The former would make Shailu a really powerful duelist (this is partially why Quinn's build was changed to be what it is now). The latter might not be terribly useful for Shailu since he needs to be in melee range anyways.

What role do you see Shailu having on a team? How do you expect him to build and play? His passive, ult, Q, and the passive part of his W says that he wants to build damage without much defenses (a melee carry like Tryndamere or Yasuo). The rest of his kit, W's active and E, says that he wants to build defenses.

nosafterburn1 votes

I see him as more of an assasin-ish mid or jungler in the regards that he gets in hits you hard then GTFO and tries to kite away. As for the Q it would be more like Quinn/Graves where it reduces the vision radius. It might not seem useful for a melee but it has some range (can be increased) and is kinda spamable (def makes ganks easier lol). As for the W it is a kind of razors edge move; it can cause LOTS of damage but at the sacrifice of 1/2 your health. Sure its split between the clone and you, but once its gone its gone and no hp regen till clone dies. The E is just a general damage and steroid ability (i.e. Draven, Olaf, Darius). As for the auto reset on his ult its kind of how they work. Sorry.

Thanks for the thought and response you've given. It's definately good help for future ideas. =)

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