Champion Concept : Ace The Tribute
Links to my other creations here!
This is technically my second post on boards, although this is my first concept of a champion i have made (Sylla was made long after Ace) Ace is an ADC with low mobility but decent damage. This is the first concept i made, so I'm aiming at a basic kit that is easy to learn.
APPEARANCE
Variation on the robot guys in the "Get
ed" video
For the debut skin, maybe Omega or Alpha Squad ( Even
Satan
needs friends)
LORE
Before Ajuna died (from
's lore), he was working on a humanoid mechanical warrior.
found his project after his death and completed it, along with an old friend Zane. He later aided in the rescue of Marcus, Zane, and Sylla.
KIT
Ranged, average distance
PASSIVE :Energy Efficient Upon being hit by an enemy ability, mana regeneration increases 10% ->120%
Q : Quaser Deals physical damage in a line. Enemies killed explode dealing magic damage around the unit(+%AP) 90/100/110/130/140 (+70% AD) in the line 30/40/60/90/130 (+100% AP) around slain
W : Chameleon Protocol You and target ally champion stealth for x seconds. Moving ends the invisibility. NOTE: if ally moves, you remain stealthed, but if you move, stealth ends for both! 5/7/9/11/13 seconds
E : Flash Grenade After a delay, deals physical damage in a mid-size area and flips units towards the middle of the area to the far side of of the grenade. Units are thrown further then the blast radius, but not over walls. If units collide with walls, they are temporarily stunned. 90/105/120/135/150 (+85% AD)
R : EMP Annihilator Places a turret on the ground in a select location. After a delay, whenever an enemy champion is close enough to it, it triggers, sending out five waves of magic damage, each slowing hit units. Each wave also returns mana to allies in the area. Consecutive waves deal 15% bonus damage. Mana return : 50/65/85 Damage per wave : 100/150/200
I WOULD LOVE YOUR FEEDBACK! Please comment on anything, it would really help!