The rework to completly change Morde

KnightOfEloHell·7/22/2017, 6:20:44 AM·1 votes·324 views

A MORDE VGU TO BEAT ALL MORDE VGUs EVER POSSIBLY THOUGHT OF BUT WITHOUT ACUAL NUMBERS

PREPARE FOR STRAIGHT MULTIPLE CAST ABILITY

Passive: IRON MAN- Mordekiaser gains a shield from damage dealt with abilities.

Q- MACE OF SPADES- Mordekiaser swings around Nightfall, bringing desolation to all that it hits. Passive: For each consecutive Q landed, Mordekiaser gains 5% Movement Speed. Stacks only to consecutively landed Q's with one three hit ability cycle. First Q- deals %max hp damage+ (120% AD)(100% AP) Second Q- Does the same damage, but heals for 30% total damage dealt. Third Q- Add the damage dealt from the previous 2 strikes TOGETHER and MULTIPLY it by 3. When more than one enemy champions are around, Mace of Spades divides that singular damage by however many enemy champions are within 400 range.

W - HARVESTER OF SORROW: Range:1000 Mordekiaser powers up with Necromantic energies, violently swirling the souls victims of his dead past to violently swirl around him with great suffering.

Mordekiaser deals damage over time for 4 seconds. Mordekiaser gains a 3 cast Utility Swap Feature: FIRST CAST: Mordekiaser powers up and a surrounding ally, making the stones and metal of the Earth tremble midair around them. --10%/20%/30%/40%/50% increased health regeneration, -Increase of armor and Magic Resist SECOND CAST: Mordekiaser takes in the necromantic energies, slowly hovers forward [think of malzahat moving around, or aatrox flying] with the metal and souls viontly swirling around him [slowly floating above the carnage as a f**king King]. --Mordekiaser can now deal overlap damage where the circles touch when cast on ally champions. -Harvesters of Sorrow deals an additional 5% max hp per second. DEACTIVATE/THIRD CAST: Mordekiaser absorbs all the necromantic energies and the life force around him into himself, stealing health from all surrounding enemies in the circle/circles, and steals 20% movement speed for 2 seconds from each CHAMPION within the area of effect.

E: Siphon of Destruction: Mordekiaser damages an area in front of himself in a cone by sheer malice, dealing magic damage, and gaining a % of max sheild filled.

R- Children of the Grave- Mordekiaser laughs maliciously as he curses the target and deals damage over time.

If they die while they are cursed, Mordekiaser enslaves thier soul to do his's bidding.

Same base stats

Keeping dragonforce aspect

Notice no exp passive, or magnetic buddies on w

THE ULTIMATE WHOOP ASS MELEE CARRY MORDE WITH UTILITY BUT NO CC ES NUMERO UNO

14 Comments

Arakadia7/22/2017, 6:37:19 AM1 votes

His passive takes a lot of his power budget and is why he has things such as super low base armor. Its cancerous too because it scales with his damage dealt. I think this ability has to be changed.

XOmega WarriorX7/22/2017, 7:10:30 AM1 votes

Adc morde?no thanks,i prefer top

KnightOfEloHell7/22/2017, 3:16:27 PM1 votes

To reiterate and simplify:

-W doesn't grant MS to allies or yourself when moving towards another -W doesn't heal allies anymore -Morde gains a small percent movespeed with each Q landed, and third Q is kin to old Q. -W only grants movement speed on deactivate damage. -Exp passive on w removed -overlap damage on ally cast returned -reduced DoT granted when w is cast only on himself. -Dragonforce nerfed -E scales harder

This keeps him as a melee carry who has no cc, but is high in utility for himself.

Fits the theme of a juggernaut building up speed and momentum over time, still fits the theme of an all powerful melee carry

Has windows of power and clear weaknesses when MS is down

Same base stats so this super awsome kit can still be fair

I'd say it's a good balance between old and new Morde; you can choose what you need situationally, being less niche oriented

Batman Morde confirmed