Alain, the arcane anomaly
550 attack range 330 movement speed
Passive "Scrambled Continuum": Every 10/8/6 seconds, Alain and all units within 1000 range of him (including everything but structures and epic monster) are teleported to a random location up to 300 units away. Champions will never be teleported under an enemy tower or over walls. This teleportation does not interrupt channels.
Q "Gate" (30 second cooldown, 120 mana, 3500 range): Alain opens a gate to the 5th dimension. He marks two zones; one around his current location and one at a target location (1000 radius), lasting 10 seconds. "Scrambled Continuum" can applies to units in either Zone, but they will be teleported to the corresponding location in the opposite Zone. At the end of the duration, all units are who used the gate are transported to the original location of the gate that appeared around Alain.
W "Peculiar bolt" (8/7/6/5/4 second cooldown, 60 mana, 650 range): Alain fires a slow moving bolt of energy that deals 100/120/140/160/180 (+.4 AP) magic damage to a target enemy, applying an effect based on the distance it traveled. 0-200 units: 1 second stun 201-500 units: 50% slow, increasing to 75% over 4 seconds. 501-700 units: deals 15% the targets missing HP 701-850 units: no bonus effect 851+ units: Applies all effects, as well as refunding the cooldown.
E "Destruction/Reconstruction" (150/150 second cooldown, 150/0 mana): (passive) Alain respawns 5/10/15/20/25% faster. WHILE ALIVE: Destruction: Alain converts his body mass into very unstable magical energy, instantly killing himself and dealing 400/450/500/550/600 (+.8 AP) true damage in a 800 area around him. No gold or XP is awarded for enemies near Alain. WHILE DEAD: Reconstruction: Alain instantly revives himself at either the location of his death or at the spawn pad, at half HP and full mana.
Destruction and Reconstruction do not share the same cooldown.
R "Destroyer of Worlds" (10 second cooldown, 80 initial mana plus 50 per second, 1200 range): Alain channels his power in a target direction, turning all matter into energy for as long as he channels. Terrain inside will become passable. Champions, Minions, Monsters, Turrets, and pets inside will have 100% of their damage converted to magic, while negating (not removing) 50% of their bonus magic resistance. All enemies in this area take 100/120/140 (+.1 AP) magic damage per second.
Scrambled Continuum can apply to all energized units, regardless of distance.