Nighthawk -Native American Glass Cannon / Assassin (Champ Concept)

Saint Eunice·7/28/2015, 6:39:00 AM·1 votes·1,030 views

Nighthawk -Native American Glass Cannon / Assassin

Nighthawk -Native American that can use a bow and arrow, as well as a large knife. He also can throw a tomahawk.

Strengths - Strong Ability to deal high Physical and Magical Damage, Tower pushing with the Pet. Good at hunting enemies. Useful in team fights.

Weaknesses- No defensive ability, limited escape capacity. To get the speed boost nighthawk must change his type of attack.

Some spells scale with AP and some with AD, it would be hard to utilize both types to their fullest. Pet is easily killed if nighthawk does not have defensive items. No AoE capacity


Passive- Tracking- Nighthawk can sense a trail left behind by enemy champions movements that persists for 12 seconds. The trail is brighter the fresher the tracks are. (This only appears within nighthawks vision, not in fogged areas of the map)

Q - Tomahawk - Nighthawk throws a tomahawk that stuns the target for 0.6 / 0.8 / 1 / 1.2/  1.4 seconds and deals 80 /110 /140 /170 / 200 physical damage (+80% of AD) (650 range) (12 second cool down) (skillshot) (can hit creeps)

(Ranged) Poison Arrow - Nighthawk shoots a poison arrow that slows the target by 20 / 24 / 28 / 32 / 36% (+2% per 50 AP). This also reduces healing and regen on the target to 50%. This lasts for (2 / 2.5 / 3 / 3.5 / 4 seconds).  This deals 40 /60 / 80 / 110 / 140 magic damage (+40% of AD) (+60% of AP) (12 second cool down) (Skillshot) (800 range) (Can hit creeps)


W-Toggle -  Savage Stance / Scout stance - This allows Nighthawk to change from melee attack to ranged attack. Nighthawk gains a 20 / 30 / 40 / 50 / 60% (+5% per 100 AP) boost to movement speed for 3 seconds upon switching fighting stances (18 / 16 / 14 / 12 / 10 second cool down)

E - Navajo - Passive - Nighthawk’s basic melee attacks increase his Attack damage by 4/ 7 / 10 / 14 / 18 per attack, stacking up to 5 times, the stacks last for 4 seconds.

(Ranged)Will of the Wilds - Nighthawk’s basic ranged attacks reduce the magic resist of his target by 2 / 4 / 6 / 8 / 10 per hit, stacking up to 5 times. Theses stacks last for 4 seconds.




R - Night wolf - Empowers Nighthawk’s basic attack to deal 70/110/150/190/240 bonus magic damage on the next hit (+90% of AD) (+60% of AP). This will also summon a wolf that lasts until killed that will chase the enemy and provide night wolf +20/25/30/35/40% attack speed while it remains alive.  (Melee Range) (Nighthawk can command his wolf like Annie can command her pet)

Wolf ~ (400 Health + 70x Nighthawk Level) (+40% of bonus health) ; +80% of Armor; +80% of MR; +80% of AD, magic damage on hit that is +40% of AP, gets 50% of Nighthawk’s attack speed) 

(Ranged) War Cry- Nighthawk taunts and charms the champion that is effected by his poison arrow for 1/ 1.3 / 1.6 / 1.9 / 2.2 seconds and deals 60 / 100 / 130 / 170 / 220 magic damage (+60% of AD) (+ 90% of AP). Allies within a 700 unit range also gain 25 / 30 / 35% of Nighthawk’s AD and AP for 3 / 4 / 5 seconds ( 100 / 80 / 60 second cool down) (Target will be taunted regardless of distance so long as it is still poisoned)

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