My Vision for Yorick Rework (Concept Art included)
Yorick is awesome. Summoning armies of the undead to fuck the shit of your enemies while whacking people with a shovel is pretty badass. As badass as he is, though, he is out of style. He needs a rework, and a rework is what I have here for you today. https://i.ytimg.com/vi/0FeR112jMR0/maxresdefault.jpg
Stats: Health: 500 (+82) Health Regen: 4.6 (+0.6) Mana: 310 (+32) Mana Regen: 3.2 (+0.33) Attack Damage: 50 (+2.9) Attack Speed: 0.625 (+3.1%) Armor: 25 (+3.2) Magic Resistance: 30 (+2.1) Movement speed: 340 Attack Range: 125
Reduced base stats because of how much of an impact his spooky ghosts will have on his playstyle.
Passive: Keeper of the Apocalypse: Yorick’s lantern attracts the 3 spirits of the Apocalypse. Each of Yorick’s basic abilities permanently summon a controllable Spirit that accompanies Yorick until it is killed or Yorick summons a different spirit as Yorick can only hold 1 spirit at a time in this plane. Summoning a spirit uses it’s respective soul. Yorick cannot reclaim the soul of the spirit that is currently out and must summon a different spirit until he scores a takedown or until he attracts the spirit again. Spirits are summoned next to Yorick.
Spirits scale off of Yoricks Stats. Spirit recharge time: 40/30/20 seconds.
Blue Spirit: Spirit of War: Durable spirit who’s purpose is to block skillshots and tank incoming physical damage. Large and slow, this spirit grants itself and Yorick a movespeed buff when it attacks an enemy. Health: 150/250/350 (+60% maximum health)(+20% bonus health) Health regen: 15/30/45 Physical Damage: 20/40/60 (+25% AD) Attack Speed: 0.80 Armor: 20/25/30 (+80% armor) Magic Resis: 10/10/10 (+5% MR) Movement Speed: 335 Movement Speed buff: 20%/25%/30% Attack Range: 125 http://imgur.com/nclvUn8 http://imgur.com/bdp6KoB
Green Spirit: Spirit of Plague: Uses a ranged magic attack that applies stacks of Plague up to a cap of 6. Yorick’s Grasp of Plague ability can be used to detonate these stacks, dealing additional damage. Health: 100/150/200 (+40% maximum health) Health regen: 5/15/25 Magic Damage: 20/60/100 (+60% AP) Attack Speed: 1.2 Attack Range: 520 Armor: 5/10/15 (+5% Armor) Magic Resis: 20/25/30 (+80% MR) Movement Speed: 360 http://imgur.com/4Ufh21S http://imgur.com/xDxQJxR
Red Spirit: Spirit of Famine: A fast, but frail spirit. Consecutive basic attacks increase it’s attack speed and heal it and Yorick. Gets stronger as Yorick gets weaker. Health: 75/125/175 (+20% maximum health)(+2% Yorick’s missing health) Physical Damage: 40/60/80 (+100% Bonus AD)(+2% Yorick’s Missing health [Maximum 60 bonus damage]) Attack Speed: 1.4 Max Attack speed: 2.2 Armor: 5/10/15 (+10% Armor) Magic Resis: 5/10/15 (+10% MR) Movement Speed: 400 Self heal: 70% damage dealt (35% against minions) Yorick heal: 30% damage dealt (15% against minions) http://imgur.com/VBetvuU http://imgur.com/lrR28X1
Q: Shovel Slam: Yorick infuses his shovel with the essence of war for 8 seconds, dealing bonus physical damage on his next basic attack and cleaves an area in front of him. This ability resets Yorick’s autoattack timer. This also summons the Spirit of War. Bonus Damage: 20/40/60/80/100 (+40% AD) Cleave Radius: 500Bonus Attack Range: 175 Mana Cost: 80/80/80/80/80 Cooldown: 10/9/8/7/6
W: Grasp of Plague: Yorick unleashes a plague in a small AoE causing light magic damage and gaining a flat amount of mana based on how many enemy units are hit (doubled against champions) and summons the Spirit of Plague. Damage: 20/60/100/140/180 (+40% AP) Mana gain per unit: 10/15/20/25/30 Maximum mana gain: 50/75/100/125/150 Mana cost: 80/90/100/110/120 Cooldown: 20/18/16/14/12 AoE: 170 Cast Range: 600
E: Everlasting Hunger: Yorick inflicts an enemy with extreme hunger, dealing physical damage over 8 seconds and healing Yorick for a % of the damage dealt. This summons the Spirit of Famine. Damage per half-second: 14/18/22/30/38 (+30% Bonus AD) Total Damage: 112/144/176/240/304 (+120% Bonus AD) Heal: 20% damage dealt Mana Cost: 80/100/120/140/160 Cooldown: 18/16/14/12/10 Cast Range: 500
R: 6 Feet Under/Final Destination: 6 Feet Under: Yorick summons a large tombstone at a target location that spawns uncontrollable and untargetable ghosts. Ghosts spawn at a rate of 2 per enemy champion with a new one rising everytime one is slain. The crypt itself can be destroyed (which will take the ghosts with it). Tombstone Duration: 20 seconds Tombstone Health: 1200/1600/2000 Tombstone spawn radius: 600/600/600 Ghost Health: 50/75/100 Ghost Damage: 15/20/25 (+10% bonus AD) Ghost Movement Speed: 400 Ghost Attack Speed: 2.20 Mana Cost: 200/200/200 Cooldown: 180/160/140 Cast Range: 450
Final Destination: While 6 Feet Under is going on, any allied champions that die within the radius of the tombstone, resurrect as a Spirit of Death for the remaining duration of 6 Feet Under (which are controlled by the ally who died, NOT YORICK).
Spirit of Death: Health: 100/200/300 (20% Ally maximum health) Magic Damage: 20/30/40 (+1% enemy missing health) Attack Speed: 1.40 Armor: 10/15/20 (+25% Ally Armor) Magic Resis: 10/15/20 (+25% Ally MR) Movement Speed: 380 http://imgur.com/7QS7bbk http://i.imgur.com/lyOKoMG.jpg
Pros: Permanent pets that change Yorick's playstyle. Highly versatile, being effective through many builds. Has lots of self sustain. Scales well into late game as an AD caster/bruiser. Game changing ultimate with allies help.
Cons: No longer an oppressive lane bully. Mostly reliant on pets to get the most out of his kit. High mana costs and low health regen (gotta compensate for power of spells).
All in all, he's still the same old shovel-swinging Yorick that we know and love (or hate), with some fairly big changes to his passive and the way his ghosts work (now actually useful rather than spooky melee minions). Even included some art for what the Ghosts would look like (including an Infernal skin art). Enjoy.
All images are from DeviantArt and i take no credit in using them.