A Support with a Healing Skill Shot
so i started playing battlerite the other day, and a friend pointed out that we switched our roles (me being the adc main in league but supp main in battlerite, and him being a supp main in league and a ranged dps main in battlerite), and that got me thinking, what would my battlerite main look like in league, and so here is a character concept that is just that. for those who don't play battlerite, EVERYTHING is a skill shot, and while that doesn't translate well in league thanks to auto attacks, i'll do my best to describe how i see my main Blossom would play if she were in league (disclaimer i'm not gonna put numbers on anything, because that's not the important part, and people will immediately criticize it because the numbers are either too high or too low if i do):
Passive: When off cooldown (cd), Blossom's next auto attack will root
Q: Blossom summons a tree at the targeted location. the tree has both an hp bar, and a timer, when either bar runs out the tree dies and the ability goes on cd. the tree has an aura which redirects a portion of the damage allies take to the tree, while also increasing their hp regen, and healing them when the tree is healed. while the tree is alive, Blossom's Q becomes a kinda spamable aoe heal (i'd imagine it the size of bards heal, and would have a missile speed simular to soraka's q).
W: Blossom jumps to a targeted location. when she lands, Blossom and allies in the surrounding area gain increased hp regen for a short time.
E: Blossom throws an acorn. when this acorn reaches max range pauses for dramatic effect before stunning and damaging all targets within the area (... i didn't know how else to describe how it ... pauses before stunning ...), if it hits a target before it reaches max range, it slows and damages them before acting as if it hit max range.
R: Blossom jumps up momentarily becoming untargetable before slaming down sending a shockwave of magical energy damaging and pushing back enemies. this ability works on an ammo system.