I designed Link as a Champion. Here's how it turned out.
(Hyperlink to my original Google Docs draft page)
Link: The Champion
Base Stats:
HP: 512 + 78 per level
Health Regen: 8.14 + .56 per level
AD: 58 + 3.2 per level
Attack speed: .665 + 3.2% per level
Mana: 364 + 36 per level
Mana Regen: 8.09 + .65 per level
Movement Speed: 345
Armor: 25 + 3.25 per level
Magic Resist: 30 + 1.25 per level
Range: 150
Passive 1: Hearts
-
Kills, Assists, and Epic Monster Takedowns grant Link Pieces of Heart. 4 Pieces = 1 Container. Link can only gain a total of 36 Pieces of Heart.
-
Link will gain one Heart Container at the takedown of: the first Tier 2 Tower, the first Tier 1 Tower, the first Inhibitor Tower, the first Inhibitor, and the first Nexus Tower, as well as achieving the first Baron Buff, the first Fifth Dragon Buff, and a kill participation of 3, for a total of 8 Heart Containers maximum. Each Heart Container gives Link 50 bonus HP.
Passive 2: Hylian Shield
- Link takes 10% reduced damage from basic attacks that hit him from the front.
Basic Abilities
Q: Trinity Strike - 80/75/70/65/60 Mana - Cooldown: 6 seconds - Range: 300
- When Link uses a basic attack, Trinity Strike may be activated to deal 100% AD physical damage to all enemies in front of him, applying on hit-effects. If it hits an enemy or neutral monster, the Link’s next basic attack will deal 30/60/90/120/150 + (50% total AD) bonus physical damage to all enemies in a line towards/behind the target, applying on-hit effects.
W: Equipment (Hero’s Bow, Gale Boomerang, Hookshot) - 70 Mana - Cooldown: 6 seconds
- Link uses one of his utility items. Items are selected via drop-down menu (ALT + W to switch)
Hero’s Bow: Range: 800/850/900/950/1000 - Speed: 1500
- Link fires an arrow in a line, dealing 60/100/140/180/220 + (80% bonus AD) physical damage to the first target hit
Hookshot: - Range: 500/600/700/800/900 - Speed: 1000
-
Link pauses briefly to fire off his Hookshot in a line, with varying effects upon impact.
-
If it hits a wall, Link will be pulled to it.
-
If it hits an enemy non-super minion or small monster, it will be pulled to Link. Link can then throw the minion to deal 100% of its current health in physical damage to the first enemy struck as well as to the minion.
-
If it hits an enemy champion or large monster, it will be stunned for 1.0/1.2/1.4/1.6/1.8 seconds and dealt 50/75/100/125/150 physical damage.
Gale Boomerang: Range: 700 - Speed: 1200 (Think Diana’s Q)
- Link tosses his Gale Boomerang in a small U shape, dealing 80/110/140/170/200 + (80% AP) magic damage, slowing enemy champions by 20/30/40/50/60% for 2 seconds, and knocking up enemy minions and neutral monsters for 1 second.
E: Agility Maneuver - 80/75/70/65/60 Mana - Cooldown: 12 seconds
-
Link tactically maneuvers around the battlefield.
-
If the cursor is over an enemy champion, Link will jump to that champion, dealing 70/105/140/175/210 + (70% bonus AD) physical damage.
-
If no enemy champions are selected, Link will roll forward, side-jump, or backflip a short distance, and the cooldown will be reduced by 50%.
-
Can be used to hop over short walls.
R: Bestowed Power - 100 Mana - Cooldown: 50/40/30
- The 6 Sages bestow their blessing upon Link, granting him an empowered ability of his choice.
Empowered Abilities
Q: Spin Attack - Radius: 300 (+200 per .5 seconds charged)
- Link charges his Spin Attack every .75 seconds, dealing 60/120/180 + (60% AD) magic damage per spin. Radius increases while charging. Link’s movement speed is slowed by 40/30/20% while charging. If Link is interrupted or does not release the spins after 3 seconds, the ability will refund half the cooldown and mana cost.
W: Light Arrow - Range: 1400/1600/1800 - Speed: 1700
- Link fires the Light Arrow that deals 175/250/325 + (125% bonus AD) true damage and applies a stun for 1.25/1.50/1.75 seconds to all enemy champions it passes through. Epic monsters take 200/600/1000 true damage instead.
E: Ending Blow
-
Link jumps to an enemy champion and mortally impales it, dealing 16/24/32% + (.4% bonus AD) of its missing HP as physical damage to end its breath before it springs back into action.
-
Killing the target refreshes the cooldown of Agility Maneuver.
So this is what I think Link would be like if he were designed as a champion. What do you guys think?
Sorry if it's difficult to read, there isn't a lot to work with on a forum post.
I realize the numbers may not be balanced. Just did this for fun :D