I designed Link as a Champion. Here's how it turned out.

48983507DEL1·11/21/2015, 7:00:20 AM·1 votes·336 views
Link: The Champion

(Hyperlink to my original Google Docs draft page)

Link: The Champion

Base Stats:

HP: 512 + 78 per level

Health Regen: 8.14 + .56 per level

AD: 58 + 3.2 per level

Attack speed: .665 + 3.2% per level

Mana: 364 + 36 per level

Mana Regen: 8.09 + .65 per level

Movement Speed: 345

Armor: 25 + 3.25 per level

Magic Resist: 30 + 1.25 per level

Range: 150

Passive 1: Hearts

  • Kills, Assists, and Epic Monster Takedowns grant Link Pieces of Heart. 4 Pieces = 1 Container. Link can only gain a total of 36 Pieces of Heart.

  • Link will gain one Heart Container at the takedown of: the first Tier 2 Tower, the first Tier 1 Tower, the first Inhibitor Tower, the first Inhibitor, and the first Nexus Tower, as well as achieving the first Baron Buff, the first Fifth Dragon Buff, and a kill participation of 3, for a total of 8 Heart Containers maximum. Each Heart Container gives Link 50 bonus HP.

Passive 2: Hylian Shield

  • Link takes 10% reduced damage from basic attacks that hit him from the front.

Basic Abilities

Q: Trinity Strike - 80/75/70/65/60 Mana - Cooldown: 6 seconds - Range: 300

  • When Link uses a basic attack, Trinity Strike may be activated to deal 100% AD physical damage to all enemies in front of him, applying on hit-effects. If it hits an enemy or neutral monster, the Link’s next basic attack will deal 30/60/90/120/150 + (50% total AD) bonus physical damage to all enemies in a line towards/behind the target, applying on-hit effects.

W: Equipment (Hero’s Bow, Gale Boomerang, Hookshot) - 70 Mana - Cooldown: 6 seconds

  • Link uses one of his utility items. Items are selected via drop-down menu (ALT + W to switch)

Hero’s Bow: Range: 800/850/900/950/1000 - Speed: 1500

  • Link fires an arrow in a line, dealing 60/100/140/180/220 + (80% bonus AD) physical damage to the first target hit

Hookshot: - Range: 500/600/700/800/900 - Speed: 1000

  • Link pauses briefly to fire off his Hookshot in a line, with varying effects upon impact.

  • If it hits a wall, Link will be pulled to it.

  • If it hits an enemy non-super minion or small monster, it will be pulled to Link. Link can then throw the minion to deal 100% of its current health in physical damage to the first enemy struck as well as to the minion.

  • If it hits an enemy champion or large monster, it will be stunned for 1.0/1.2/1.4/1.6/1.8 seconds and dealt 50/75/100/125/150 physical damage.

Gale Boomerang: Range: 700 - Speed: 1200 (Think Diana’s Q)

  • Link tosses his Gale Boomerang in a small U shape, dealing 80/110/140/170/200 + (80% AP) magic damage, slowing enemy champions by 20/30/40/50/60% for 2 seconds, and knocking up enemy minions and neutral monsters for 1 second.

E: Agility Maneuver - 80/75/70/65/60 Mana - Cooldown: 12 seconds

  • Link tactically maneuvers around the battlefield.

  • If the cursor is over an enemy champion, Link will jump to that champion, dealing 70/105/140/175/210 + (70% bonus AD) physical damage.

  • If no enemy champions are selected, Link will roll forward, side-jump, or backflip a short distance, and the cooldown will be reduced by 50%.

  • Can be used to hop over short walls.

R: Bestowed Power - 100 Mana - Cooldown: 50/40/30

  • The 6 Sages bestow their blessing upon Link, granting him an empowered ability of his choice.

Empowered Abilities

Q: Spin Attack - Radius: 300 (+200 per .5 seconds charged)

  • Link charges his Spin Attack every .75 seconds, dealing 60/120/180 + (60% AD) magic damage per spin. Radius increases while charging. Link’s movement speed is slowed by 40/30/20% while charging. If Link is interrupted or does not release the spins after 3 seconds, the ability will refund half the cooldown and mana cost.

W: Light Arrow - Range: 1400/1600/1800 - Speed: 1700

  • Link fires the Light Arrow that deals 175/250/325 + (125% bonus AD) true damage and applies a stun for 1.25/1.50/1.75 seconds to all enemy champions it passes through. Epic monsters take 200/600/1000 true damage instead.

E: Ending Blow

  • Link jumps to an enemy champion and mortally impales it, dealing 16/24/32% + (.4% bonus AD) of its missing HP as physical damage to end its breath before it springs back into action.

  • Killing the target refreshes the cooldown of Agility Maneuver.

So this is what I think Link would be like if he were designed as a champion. What do you guys think?

Sorry if it's difficult to read, there isn't a lot to work with on a forum post.

I realize the numbers may not be balanced. Just did this for fun :D

1 Comments

ModThe Djinn11/21/2015, 5:28:16 PM1 votes

No time to comment on the whole thing, but...

HOOKSHOT

If it hits an enemy non-super minion or small monster, it will be pulled to Link. Link can then throw the minion to deal 100% of its current health in physical damage to the first enemy struck as well as to the minion.

If it hits an enemy champion or large monster, it will be stunned for 1.0/1.2/1.4/1.6/1.8 seconds and dealt 50/75/100/125/150 physical damage.

At level 1 a Melee Minion has 455 hit points, and a Siege minion has 805 hit points. So this ability can be up to an 855 damage nuke with a 1-second stun attached at level 1. Let's think about that for a bit. :P