Champion Concept... concept?

SIayton··2 votes·556 views

This is more of a general thought of what I'd like to see in a champion one day than a direct design idea, but what if there was a champion made that was a SUPER generalist and could literally do everything well, depending on how you built them. IE they have some ranged aspects, some melee aspects, some utility, some AP stuff. It would be cool to see a kit that was flexible depending on how you built it.

Now, I don't mean that they're good at everything all at once. If you built the champ to be good as a ranged champ, they should lose strength in other areas. If you build them AP, they're other aspects should get weaker. I think with very unique scaling with certain stats, it could be possible without making an OP champ.

Here's a few ability ideas:

Q - At X amount of AD, champion gains ranged attack. At X amount of AP, champion gains AOE spell. At X amount of Health, champion gains CC ability.

It would be possible to build them hybrid in 2 areas and maybe gain access to 2 of a spells utilities, but not the 3rd. If a player chooses to focus on one single stat, maybe there could be a passive that activates once they reach a certain point in that stat. IE make their passive: at 300 AD, champion gains X attack range on their basic attack and X attack speed. At 3k health, champion gains a shield when activating abilities. At X AP, champion's cooldowns are reduced by X amount when landing a spell or basic attack. Then players could try to find build paths to trigger their passive and the extra abilities on their skills by meeting the stat requirements to unlock them.

Its a fairly complicated concept but I think there could be some really cool avenues to explore with this idea. Thoughts?

4 Comments

Godhri1 votes

it's really not that complicated. What you are asking for diminishes the uniqueness of champion roles. There's a reason why one of your specifications hasn't been made.

SIayton2 votes

Kayle at one point could do every single role. Gnar can fulfill quite a few roles, even though he's favored as a tank now. There are lots of champs that fill multiple roles. I don't think it diminishes champion uniqueness at all. If anything, pigeon holing champions into being only good at one role limits player creativity and diversity IMO.

Godhri1 votes

{quoted}

Kayle at one point could do every single role. Gnar can fulfill quite a few roles, even though he's favored as a tank now. There are lots of champs that fill multiple roles. I don't think it diminishes champion uniqueness at all. If anything, pigeon holing champions into being only good at one role limits player creativity and diversity IMO.

"at one point" You just destroyed your own position. There's a reason why it was only "at one point". "Can"? If we are talking capability, any champion CAN fulfill any role. It's effectiveness that is the problem. Your suggestion is to make one that is both capable and effective at fulfilling all roles and THAT my friend is where the problem lies.

Squeekems1 votes

The champion you are thinking of is GangplankGangplank. His weakest role is Attack Damage Carry. His second weakest role is Jungle. His best role is Top. His second best role is Support. He can go Mid too. Depending on what he is fighting, he can build to have sustained damage, burst damage, or even build as a tank.

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