The Behemoth
The Shadow Isles greatest weapon, a force meant to unleash terror upon the world. A fusion of flesh and metal and filled with the rage and contempt of a thousand lost souls. A champion of gargantuan size, dwarfed only by the likes of Cho'Gath and Zac after they have their respective stacks. While it's head is encased in a large helmet and it's lower body still armored from it's days among the living, The Behemoth' upper body is largely bare save for plates of metal grafted over damaged sections of torso and arm. It carries a massive sword nearly as long as The Behemoth is tall.
Base health: 560-2200 Attack damage: 50-100 Health regen: 8.4 – 17.7 Attack speed: 0.638 (+26.3%) Mana: 295-950 Armor: 28.3 – 92.1 Mana regen: 7.3 – 16.7 Magic res: 32.1 – 53.4 Melee: 200 Movement speed; 325
Passive: Seismic step: Each step of this champion deals 10 (+6 per lvl) physical damage to every target within 200 units of it.
Q Nether Chain: Range: 1000 Missile speed: 1200 Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 3 Passive: Stores a charge of Nether Chain every 20/15/10 seconds, max of 3 charges.
Active: Fires a Nether Chain in a straight line, grasping onto the first target it strikes, dealing damage and slowing it by 30%. The slow remains intact until the chain is broken by an ability, two auto attacks, moving out of tether range (1100) or by the target or The Behemoth dying.
Physical damage: 30/60/120/180/230 (+60% AD)
W Juggernaut: Cost: 70 Mana Cooldown: 20 Passive: Grants damage reduction as health is reduced. 1% damage reduction at 95% health scaling to 45% damage reduction at 30% health.
Active: The Behemoth becomes impassable by projectiles for 1 second, blocking a projectile reduces the cooldown of this ability by 70%.
E Devastation: Range: 200 Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 8 Passive: Grants The Behemoth bonus AD equal to 2% of it's maximum health.
Active: The Behemoth slams it's sword down in front of it, dealing physical damage and stunning all enemies in the area in front of him for .5 seconds.
Physical damage: 50/100/150/200/250
R Spirit of Fury: Range: 900 Cost: 100 Mana Cooldown: 130 / 115 / 100 Active: The Behemoth generates a storm around himself for ten seconds, dealing magic damage equal to 1% of it's max health to the target each second for a total of 10% of it's max health.