An assassin item concept

DoomRPG·3/27/2018, 7:46:30 PM·1 votes·451 views

I had an idea for an assassin item.

"Doomonic list of names." 55 AD 10 lethality

Unique passive Transforms into "Doomonic Blessing" after getting 5 unique takedowns Unique passive for each unique takedown gain 4 lethality and 5 AD.

Build path item 1038 item 3134

"Doomonic Blessing" same stats (keeps takedown buffs) Active. CD 450 seconds Mark any enemy champion (similar to kindred's thingy) whenever they are within 3500 units away gain true sight of them. They will be aware if they are in sight, and if they are marked. For every Kill on a marked target gain 10 AD 8 lethality and add 500 units to Doomonic Blessings true sight.

just a quick item concept, what do you think?

10 Comments

Seviel Vorose3/27/2018, 7:54:46 PM1 votes

An assassin item that gives more AD than any AP item does. Should be tuned down to around 50-60.

YerroFever3/27/2018, 10:04:30 PM1 votes

It sounds like an interesting idea but I don't think it would be balanced. It gives all AD champs, not just assassins a really big advantage.

It's like having a rengar ult and garen passive on one whoever you choose.

This could be used as a defensive item just as easily as an offensive item. Put it on the assassin as an ADC. You'll know exactly where they are when they're trying to kill you and from a huge distance.

This can also be used as a map awareness item. You can also use it to keep track of objectives without warding. With true sight, you'll see them and what they're doing so you can see if they're on dragon or baron from a safe distance. It's not like Rek'Sai's tremor sense where you know where they are. True sight gives that predator vision.

Kazekiba3/28/2018, 12:23:39 AM1 votes

I miss the "Free Zed Ult on a 2 minute cooldown, and 70 AD" version of item 3147. I want it back.

Vanic9983/28/2018, 1:10:13 AM1 votes

What a coincidence. I made a similar item concept too.