Lissandra (Minor) Rework
is a very.. Interesting champion. She's got a lot of hard Crowd Control, with her Roots and Stasis It's simply great. Add with her slow, and her AOE from her W and R, and she could be very good.
If not for her utter lack of a passive, and rather boring kit. Her ultimate is her saving grace, but it still doesn't redeem her. She is the Ice Witch of old, of the Freljord. She is the Speaker of the Watchers, their Seeker, she is the last Iceborn known to exist. So why does she not feel like one?
I propose a (small) rework, to an extent.
Passive: Iceborn currently is a less interesting Manaflow Band. Even Manaflow Band is more noticeable on champions, unlike Iceborn which you get the tiny glowing visor. Make
the Corrupter of Nature she was meant to be, and to do that, I propose a new passive: Seeker of the Watchers.
seeks out her frozen masters, and gains movement speed when she damages enemy champions, monsters and minions (with a high max around 400 we'll say, which totals at a high movement speed, maybe 400 or 435 idk I'm just bouncing ideas around here), but which resets on death.
passively leaves behind a trail of frost, which slows enemies down.
Q: Utterly boring, truthfully. It's still her primary damage tool, however. Make the spear actually LOOK decent, like her other abilities do, for starters. Change it so instead of what it is,
fires off a spear of ice, which she can reactivate to splinter into numerous smaller shards in an AOE wide direction.
W: Shift this ability's focus around, so it's not around
by default. Make it so she can target someone with this ability, and it happens to release a circle-AOE of this. This makes it so
's zoning capability is far greater, and she can still cast it on herself to get out of potentially highly dangerous situations easier.
E: The only thing I think that could make it better is if
could choose where along the path she appears. Make it so if it lands over terrain, she has vision of it prior to jumping over there.
R: Make it so that when
casts her ultimate upon an enemy, they are susceptible to more damage. Make it so whenever her ultimate is cast, the surrounding area of damage is (slightly) bigger, but more importantly, does more damage! Have the ice shards rise even higher, impaling her enemies in a horrific display of power! The cooldown and cost may need to be higher as a result.
What this would make is
, instead of being a burst mage with some decent CC who is rather boring, she becomes the zoning queen.
's theme has always been, in my opinion, creating zones of ice. She's the "darkness"
,
and
sense. She is corrupting the ice of the Freljord, tainting the world. She is seeking to bring about a new Ice Age, as well as bring back the Frozen Watchers. Initially I wanted her to interact directly with terrain, but felt that took away from her true theme too much. She is rewarded for engaging combat with those who seek to prevent her masters return, or who seek to foil her other plots. The Ice Witch moves swiftly to find her masters, and to bring about the ice age of corruption. She's very AOE centric, her theme of holding a frozen citadel, a dangerous area enemies dare not wade into, of a different variety than what
might do.
creates a bunch of plants which will punish you at any point, but
will punish you for daring to come NEAR her.
I'm aware her passive is somewhat loaded, but not as much as some other passives we've seen.