Hextech Hammer

Chrysi7·12/3/2017, 9:48:47 PM·2 votes·657 views

Stats: +40 AP +80 AD +300 Health

Passive: Hextech Hammer grants 100 Armor

Active: Iron Slab = Champions can fire a skillshot, of iron slab at an opponent, dealing 80-155 (based on level) (+25% AD) applying a decaying slow of 20% for 3 seconds (Cooldown of 40 seconds, shared with other Hextech items) (Same range as Hextech GLP-800)

Gold Cost: 3,760 (ingredients cost 1,050, 1,000 and 1,100 + 610) Build Path: item 1052/435 + item 1052/435 + 180 = item 3145/1,050 item 1036/350 + item 1036/350 + 400 = item 3133/1,100 item 1029/300 + item 1029/300 + 400 = item 3082/1,000

item 3145/1,050 + item 3082/1,000 + item 3133/1,100 + 610 = Hextech Hammer

The Hextech Hammer looks loosely like a mixture of the Hextech Revolver and Caulfield's Warhammer. It's a warhammer like Caulfield's Warhammer, but it's got four prongs on the head of it, and it's got a glowing blue gemstone in the center, by the handle. It's primarily black, but it's got some blues and the prongs glow slightly purple, due to the heat + blue of the gem.

Explanation: The Hextech Hammer would, ideally, be a useful item for tankier characters, or diving characters. If you use a lot of AD, you will want this item. Champions this would be good on would be Camille, Tank Cho'Gath or a tanky AD Diana. For a tank Rek'Sai composition, this would also be useful, giving her much needed health, as well as true sight of a target, allowing her to ult them from a distance.

It would ideally be good for: Camille Giving plenty tank, plus some good AD to help her out Chogath At least, for a tankier Cho'Gath. Diana When building tank AD for Diana, this would be very useful, giving her plenty of HP and quite a bit of armor too

Lore: The Hextech Hammer is a very rough prototype of Jayce's Mercury Hammer, which he discarded. It was later found by Camille Ferros, who, intrigued with it, took it back to the Ferros Mansion for it to be studied, replicated, and then produced.

14 Comments

Emerald Fang12/3/2017, 10:02:24 PM2 votes

Just going to say that this items balance is so poor that it would get 0 points in that category and 0 in the design category. 120 AD and 100 Armor is insanely busted, probably 3 times the amount of stats that would be on a normal item.

LuaDotExe12/4/2017, 1:29:19 AM2 votes

So, that's a Bloodthirster's worth of AD, a Deadman's worth of defenses, and an AD Gunblade active, all for 2760. Your stats are too high; this is (good guess by the way MrButternuss, right on the head of the nail) coming out to about to 7000 gold's worth of stats (I have a item gold calculator I made on a Google Spreadsheet). That's already a 253.6% gold efficiency rate-- without the active. Where does the armor come from? Where does the AP from Revolver go? The CDR from Caulfield's? I don't know why this would be good on Cho'Gath, considering Cho'Gath is an AP bruiser, and this is an AD item. I do s'pose you get the slow, as well as 2800 gold's worth of defensive stats. Oh, and 120 AD. This item is meant for bruisers, but honestly anybody who's AD could build this. AD carries, assassins-- ESPECIALLY assassins, and, most particularly, Zed.

TTK Dreadnought12/3/2017, 9:53:55 PM1 votes

Graves

Rester12/3/2017, 10:02:19 PM1 votes

Sorry, but where the hell are you getting 100 armor without so much as chainmail or beyond for the build path. Either you need a downside for the 100 armor such as HP thresholds or bump up the cost massively while including an armor item in there, else it looks to be TOO gold efficient and any bum can buy it for free armor.

Not to mention you threw in a Hextech Revolver and dont have any AP in the base stats of the item. Or CDR from Caulfield's Warhammer.

Unless it's a troll post you might wanna go back to the drawing board with this one.

MrButternuss12/3/2017, 11:20:43 PM1 votes

So its 120 AD, a hextech Gunblade Active (WITH A 45% SCALING????), 100 Amor and 300 HP for not even 3000 Gold? This items cost has to be like... 7000-8000....

Rester12/4/2017, 6:56:20 AM1 votes

While revised you'll still have to tone down the armor. Warden's Mail only grants 40, while the item's passive strangely grants 100. Still no 10% cdr?

May I prod into why the 100 armor HAS to be a passive? I think it would be fine if you just scrapped the passive armor and shift it into base stats, shot for the active and made improvements all around.