Hextech Hammer
Stats: +40 AP +80 AD +300 Health
Passive: Hextech Hammer grants 100 Armor
Active: Iron Slab = Champions can fire a skillshot, of iron slab at an opponent, dealing 80-155 (based on level) (+25% AD) applying a decaying slow of 20% for 3 seconds (Cooldown of 40 seconds, shared with other Hextech items) (Same range as Hextech GLP-800)
Gold Cost: 3,760 (ingredients cost 1,050, 1,000 and 1,100 + 610)
Build Path:
/435 +
/435 + 180 =
/1,050
/350 +
/350 + 400 =
/1,100
/300 +
/300 + 400 =
/1,000
/1,050 +
/1,000 +
/1,100 + 610 = Hextech Hammer
The Hextech Hammer looks loosely like a mixture of the Hextech Revolver and Caulfield's Warhammer. It's a warhammer like Caulfield's Warhammer, but it's got four prongs on the head of it, and it's got a glowing blue gemstone in the center, by the handle. It's primarily black, but it's got some blues and the prongs glow slightly purple, due to the heat + blue of the gem.
Explanation: The Hextech Hammer would, ideally, be a useful item for tankier characters, or diving characters. If you use a lot of AD, you will want this item. Champions this would be good on would be Camille, Tank Cho'Gath or a tanky AD Diana. For a tank Rek'Sai composition, this would also be useful, giving her much needed health, as well as true sight of a target, allowing her to ult them from a distance.
It would ideally be good for:
Giving plenty tank, plus some good AD to help her out
At least, for a tankier Cho'Gath.
When building tank AD for Diana, this would be very useful, giving her plenty of HP and quite a bit of armor too
Lore: The Hextech Hammer is a very rough prototype of Jayce's Mercury Hammer, which he discarded. It was later found by Camille Ferros, who, intrigued with it, took it back to the Ferros Mansion for it to be studied, replicated, and then produced.
