Alessia-The Holy Champion

DNA Polymerase I·11/1/2015, 11:18:22 AM·1 votes·608 views

An Idea of an mid lane late game AP carry. The aim is to create a character that has long channeled abilities that are difficult to land but very powerful if they land.

Champion Image: It be cool if she has white horse, Gandolf style. I won't go in detail about how she looks since riot does really good job making good looking champion already.

Passive - Seal of Light Every 20 (or 30 if its too powerful) seconds Alessia gain a divine shield, the first CC land on Alessia will consume the seal of light and have no effect. Author's note: This passive help her out when she channel her ability in lane Q - Holly Nova Cost: 100 Mana (mana intensive) CD: 5 second Range:600 After 5 second of channel Alessia send out a holly nova that does 150/200/250/350/450 (+90% AP) magic damage in a 60/70/80/90/110 degrees cone in front of her to enemy, and heals friendly for 50/80/90/120/150 (+ 90% AP). Holly Nova does 3 times damage to minions. The Area about to be hit by holy nova will glow golden light. Author's note: I know I know, that is a lot of damage, and a lot of healing with enough AP. But remember 5 sec channel is a very very long time, fiddlestick ult has 1.5 sec channle just throw it out there. This ability is good when farming under tower, in big team fight, not so much pushing lane in, 600 range is 6 teemo line up, the range is not that big, channel this ability in lane not under a tower or near a friendly will most certainly get her killed. As for how much damage this will do if it hits an enemy well veigar ult on an AD champion will be a good match.

W-Feedback Cost: None CD: 25/22/20/15/10 sec (longer CD if test show its too much burn) Range: 500 Alessia punish her foe for holding unholy power. Alessia ignite an enemy's mana, burning 1/2/3/4/5% of maximum mana per second for 3/3/3/4/5 second and dealing 1/1/1/2/3% maximum health+20/20/20/30/40% AP as true damage for 3/3/3/4/5 second . Author's Note: This skill give her a little bit of lane power by able to burn the other laner once a while, the ture damage looks very powerful but really she won't have kill pressure on the enemy laner(Unless you want to stand in her Q for whatever reason), the true damage is more a defensive one to keep away tower dive. Late game that is a lot of true damage, but she is a late game carry.

E-Holy Ground Cost : 100 Mana (again mana intensive) CD:20 sec Alessia bless the ground 400 unit around her, all friendly unit on holy ground has 10+50% AP up too 50/60/70/80/100 more movement speed, enemy unit has half as that much less movement speed, holy ground last for 3 seconds Author's Note: this skill give her a chance to land her Q, but still the moment speed reduce is not massive enough to ensure a Q lands. At full rank (likely to be max last) and enough AP, 50 movement speed reduce is about a 12% slow. The increased movement speed help Alessia get out if she ran into enemy alone since she certainly cannot fight back on her own. (unless the enemy afk as she channel her Q for 5 seconds, or she is extremely fed)

R-Heart of Glory Cost: 200 Mana ( very mana intensive) CD: 180/160/120 seconds Alessia create a sprite of herself to channel Holly Nova, Alessia gain new ability divine fury. Ability last for 5/6/9 seconds. Casting Heart of Glory will begin Holly Nova's channel to the direction Alessia is facing. Alessia receives 20/30/50% damage reduction. Holly Nova will be casted by a sprite regardless if its on CD. Author's Note: You might think sprite make her Q stop able is OP, but you can always walk out of range, and she can't cast Q again until her ult is down. The damage reduction is mainly to stop people blowing her up easliy without she being able to channel her ability. If it is too much, reduce or remove it.

R-Divine Fury Cost: 50 Mana CD: 4/3/3 Seconds Alessia begin channel for 3 seconds, if she finish her channel, she does 100/150/250 + 80% AP magic damage to all enemy 400 unit in front of her heal. Author's Note: I don't want to have a champion that is completely unless if she miss one very hard to land ability in a big team fight. This is a much weaker version of her Q that give her something to do if she does miss that Q.

Let me Know what you guys think. GLHF

1 Comments

athame11/1/2015, 12:12:37 PM1 votes

(Also, maybe she can be a priestess of Nagukabouros?

Seal of light 30 second cd---->60 seconds.

Holy Nova should not immobilize her for THAT Long SO

Righteous Nova (Q)

Alessia channels for 1 second then blesses an allied champion (including herself) upon taking damage equal to or more than 20% of their maximum health in 2.5 seconds will put them into stasis for 0.2/0.4/0.6/0.8/1 second(s), curing them of crowd control and restoring 45/90/135/180/225 health (+50% ability power) The ally (or Alessia) will be immune for .1/.2/.3/.4/.5 seconds after the stasis. This effect lasts 8 seconds or until the effect is triggered

Feedback: Burns 3% of foe's maximum resource each second for 1/2/3/4/5 seconds, dealing true damage equivalent to damage dealt- if the enemy runs out of mana, or doesn't use a resource (like riven) then Alessia will cause Holy Repulse- stun the enemy champion for one second and deal 70/140/210/280/350 (+40% ability power) magic damage to them and allies in close range.

R- Stand Against the Darkness

Alessia unleashes a surge of holy wind at an enemy player after channeling for 2 seconds, she will throw an enemy into the air before launching them in a direction at the ground- if they collide with terrain (walls, like vayne E) the damage will change from 125/250/375 magic damage (+40% ap) to true damage.