[Champion Concept] Vern, the Wild Child
http://www.adamwelker.com/wp-content/uploads/2011/09/PeterPan_by_AdamWelker.jpg *
Travelers returning from the Kumungu jungle often bring the same reports: branches that bend to pilfer their pockets, roots and vines that playfully trip their step, and the jubilant laugh of an ageless child echoing in the distance. Little is known about the entity named Vern, but most accept the theory that he was a lost boy who wandered into the jungle and never left, somehow absorbing magic from the place and nourishing an unquenchable and eternal adventurousness.
Autoattack: Melee (Range 125) - Vern whips a thin vine that seems to grow from his own body at his target.
Passive: One With the Wild Vern's familiarity with the wilderness allows him to spot secrets hidden to others. In natural terrain, Vern periodically (~30 sec.) reveals: • Crawlspaces that Vern can enter to travel through certain walls • Spiny branches Vern can fashion into a weapon that lasts for 7/9/11/13 (ranking with R) attacks, extending his range by 75 and causing his AA's to bleed their target for a small amount of magic damage over four seconds. • Healing balms that Vern can use to restore 8% of his maximum health • Nodes of natural energy that Vern can absorb to regain 10% of his maximum mana One of these will always be created somewhere near Vern each time he kills a large monster.
Q: Forest's Reach – 90 Mana, 11 second cooldown While close enough to terrain, Vern can grow a thick branch from it to a targeted location, damaging enemies it hits (including enemies on its path) for 70 / 95 / 125 / 160 / 200 (+75% AP) and stunning enemies where it strikes the ground for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds. It travels fairly slowly & shows its landing point to enemies, so the further it must travel, the easier it is to dodge.
W: Scan the Underbrush – 30 Mana, 20 / 17 / 14 / 11 / 8 second cooldown (starts after ability ends) An experienced tracker, Vern can find the footprints left behind by enemy champions within 30 seconds. While out of combat, Vern can activate this ability to focus on searching the underbrush for up to 10 seconds, revealing footprints within his sight radius to his team, gaining 20/30/40/50/60 movespeed for the duration of the ability if he finds any, and renewing the duration for each new set of tracks he finds. Vern sees different sets of footprints as different colors, and sees older footprints as more faded, but cannot directly discern which enemy left them unless he sees which color footprint each enemy makes. This effect ends if Vern enters combat.
E: **Playful Grasp **– 50/55/60/65/70 Mana, 16 / 14.5 / 13 / 11.5 / 10 second cooldown Vern animates vines in a target area that grasp at enemies for four seconds. Enemies inside the zone take 20 / 40 / 60 / 80 / 100 (+20% AP) magic damage per second and are slowed by 30/40/50/60/70%. If the zone intersects terrain, it deals double damage.
R: Wild Woods – 100 Mana, 130 / 110 / 90 second cooldown Active: Vern summons a forest around him, forming ten trees randomly distributed throughout the area around him. Trees that hit enemies knock them aside and deal 100 / 150 / 200 (+50% AP) magic damage. Vern then vanishes into the forest for up to 1 second, during which time he can select a tree to stealth inside, where he can remain until given a command or the until forest expires in 4 / 5.5 / 7 seconds. Trees, while too thin to block paths, cannot be moved onto and are considered terrain. Sheltered by the forest, Vern gains 20 / 35 / 50 bonus armor & magic resist while inside.
*Art Credit to Adam Welker
: Starts Dancing
: Watching in bush Soon, soon......