[Champion] Jovah, the Keeper of the Forest

Traxicus·4/20/2015, 4:28:30 PM·29 votes·2,898 views
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Abilities: Passive: Druidic Burial Rites Jovah honors the spirits of the dead, and can perform burials on fallen champions; allies or enemies. On death, champions leave their essence behind for 3 minutes, which Jovah can right-click to perform his burial rites on over 2 seconds. Successfully burying a champion grants small, permanent stat increases – 5 Ability Power, 10 Health, and 10 Mana, and also restores 10% of Jovah's maximum mana. Jovah gains bonus movespeed towards unburied essence.

Q: Will o' WispCosts 50 / 55 / 60 / 65 / 70 mana, 7/6.5/6/5.5/5 second cooldown. Jovah casts a will o' wisp to a distant targeted location (2500 range), dealing 40 / 65 / 90 / 115 / 140 (+40% AP) magic damage to enemies it passes through, flying slower the longer it travels, and losing 10% of its damage after each hit, extinguishing after six hits. It remains at its destination for up to 10 / 12 / 14 / 16 / 18 seconds, granting a small amount of vision, and will chase enemies that come near it, dealing 30 / 55 / 80 / 105 / 130 (+20% AP) magic damage to the enemy it hits over a 3 second duration. The wisps will remain for an additional .2 seconds for each burial rite Jovah has performed, but Jovah can only have 3 Wisps active at a time.

W: Spirit GuardiansCosts 55 mana, 22 second cooldown. Jovah summons two obedient wolf spirits that follow alongside him for 8 seconds. An enemy spell projectile that hits a wolf spirit while they guard Jovah will be absorbed, but the wolf will be destroyed. While active, Jovah's autoattacks will sic a wolf after his target – the wolf has 475 (+ Jovah's bonus movespeed) speed and will chase for up to 3 seconds. Once in range, it attacks with a chilling howl in a cone, dealing 55 / 80 / 105 / 130 / 155 (+60% AP) and slowing enemies by 30/40/50/60/70% for 1 second, or 1.5 seconds against fleeing enemies.

E: **Rejuvenating Spring **– Costs 65 / 75 / 85 / 95 / 105 mana, 21/20/19/18/17 second cooldown. Passive: Jovah gains 10/15/20/25/30% bonus movespeed while he has least one Spirit Guardian active, slowly increasing to double the speed if Jovah remains out of combat. Active: Jovah imbues a small patch of ground with healing properties, removing Grievous Wounds from allies inside on cast and restoring up to 10 / 22 / 34 / 46 / 58 (+15% AP) health per second to allies inside for 4 seconds, decreased by half if Jovah is not within 300 range. Rejuvenating Spring is visible to enemies in the fog of war or in brush.

R: Great OakCosts 100 mana, 115 / 100 / 85 second cooldown. Jovah summons a mighty oak at a targeted location, knocking away enemies, dealing 100 / 175 / 250 (+50% AP) magic damage, and forming a wide pillar of terrain. The tree's protective roots spread outwards, reducing damage allies standing on them take from non-turret sources by 15 / 25 / 35%. The oak is treated as a structure for abilities like Teleport or the Point Runner passive, and remains until the next cast of Great Oak, but can be damaged by both spells and attacks. The oak has Jovah's total HP and gains armor and magic resist equal to his for each allied champion near it. Champions that die on the great oak's roots have their spirit absorbed by it, automatically granting Jovah the bonuses from his burial rites.

Stats: Attack Damage: 50 - 102 . . . . . . . . | Health: 520 - 1745 Attack Speed: 6.25 (+0% - 26.2%). | HP5: 5.4 – 14.8 Armor: 21.9 – 81.4. . . . . . . . . . . . . .| Mana: 321 - 995 Magic Resist: 30 . . . . . . . . . . . . . . .| MP5: 6 – 19.6 Move Speed: 330 . . . . . . . . . . . . . .| Range: 525 (Ranged)

Important to note: Jovah's base Health and Mana at 18 are relatively low. Without performing his burial rites, he falls off towards the lategame. This represents the obligation to duty a druidic caretaker has, and is supposed to feel like a chore, but one he can earn a lot of power from doing.

Jovah is a roaming-based support that offers good vision control and zone-based safety to his allies. Safe in the wilds, Jovah sends Will o' Wisps to watch for dangers, and summons spectral wolves to protect his old and frail body. The wolves escort him across the map as he recovers the corpses of fallen champions, bound by duty to care for their essence. If ambushed, Jovah summons his Great Oak, shrouding him and nearby allies in a protective aura, and providing a semi-permanent safe zone for his team.

Visually, Jovah is similar to Radagast from LoTR, speaking in eccentric quibbles and usually moving in a stiff and elderly manner, but with his Spirit Guardians or Great Oak active, takes on a youthful vigor. His Will o' Wisps are graceful baubles of light, moving delicately but singing unwary opponents with incandescent flame. His Rejuvenating Spring causes the land to brim with life, enhanced by his proximity, as toadstools and saplings spring from luminescent ground. His oak stands so tall the leaves are above the camera, but the light filtering through the canopy shimmers over the roots in a magical dance.

36 Comments

Booleans4/21/2015, 12:23:45 AM5 votes

It's refreshing to see a concept that isn't some cliche shadow assassin, mobility mage or CC king on these forums, especially when the kit has some actual synergy with itself. My only concern with his kit is the potential for his ultimate to just become a non-damage turret for the enemy to push through. Given that it can reduce damage taken by a whopping 1/3 at max rank, I would recommend limiting the duration to something like 20-30 seconds. Even azir's turrets can't last forever and drain by themselves --perhaps that could be implemented to your ultimate.

2OmnkAKGi94/20/2015, 4:51:55 PM4 votes

I really, really enjoy the idea of this camp. I want this to be a thing so badly.. +9

OblongOtter4/21/2015, 4:52:09 AM2 votes

This was absolutely amazing. I'm speechless. It's perfect.

Prof Zam4/20/2015, 11:22:52 PM1 votes

sounds like a very fun and impactful champion to play! One question! are the spirit guardians consumed when they attack or only upon absorbing spells?

Xarthan4/21/2015, 1:08:34 AM1 votes

I have seen a lot of champion ideas but this is really an amazing idea i feel like this should have been released instead of bard. He seems very fun to play while having a pretty high skill cap. The only issue would be that it seems in LCS he might be OP due to immense communication and teamwork

Grann Brigitte4/21/2015, 8:55:04 AM1 votes

It's pretty rare I see something posted here which doesn't make me mildly ill on the read-through, so good job. I like his passive, and I think you could make the champion tighter by finding ways to work more interactions with burial rites into his kit beyond linear stat powerup. Some starting suggestions:

People that die in the R tree roots are auto-buried. This is a small bonus, but one that I think the kit appreciates in the midst of combat.

Replace Healing spring with something of similar functionality, but more interesting and less sustain oriented. An idea I had:

Dew of the First Dawn

Active : Releases a cloud of infused dew over an area. This dew clings to allies, giving them a short duration (3-4 sec) buff that heals them instantly upon taking damage, and dispels/prevents the application of grievous wounds for the duration.

Passive: Gains bonus movement speed when moving towards potential burial rites targets, will o wisps, and oak trees.

Finally, will o wisps become fortified by his connection to the natural spirit, and gain persistence duration based on his stacks of burial rites. I'd say about 0.3-0.5 seconds persistence per stack. This helps establish his wisps as more than a damage tool, allowing him to create a temporary network of speed boost as and when he needs it, as opposed to a more generic speed out of combat passive.

Good concept, plenty of people have attempted it but so far only you have managed to not make it repellent.

Radenfar II4/21/2015, 10:10:04 AM1 votes

Is that.... Radagast?

Ancestor0074/21/2015, 1:54:23 PM1 votes

That passive is so cool

wop4/21/2015, 2:03:27 PM1 votes

Does he gain the stats, or does the champion he buries?

handstandpushup4/21/2015, 2:14:58 PM1 votes

Great idea, might need a little bit of toning down as I could see him being built tanky and jus thaving tooo much utility when played at his full potential. Id really love to see this in the game

item 3151 The only complaint I would have with this post is the idea that Radagast is supposed to be eccentric and bumbling. They may have portrayed him that way in the hobbit film but its a far cry from how the character seemed to exist in the book universe (Both Unfinished Tales, and the Lotr trilogy.) item 3151

ChaosThief4/21/2015, 9:53:25 PM1 votes

My thoughts:

The passive perhaps should apply to large monsters as well. Champions dying isn't something that should happen constantly, therefore this passive would be pretty weak if that was the case. Large monsters, on the other hand, do die often.

The wisp seems like a really cool concept.

The wolves seem a bit faster than needed, but that's fine. I feel like a bite of some sort would be more fitting than a howl, however, but go with what you like.

Revealing your allies is not necessary. All you need to do is reveal the spring. If the spring is revealed, they could easily think that your allies are waiting on there to heal, they don't need a giant red flag to say so.

The ultimate seems like a very nice touch, however is there a limit to how many can be summoned? I notice that it could be something without this, but hey, you never know.

Overall nicely done! Definitely simple and to the point.

MeesterMoo4/21/2015, 10:40:49 PM1 votes

1338/420 shreks given

TL;DR (for nooblords)

+1

TwoD4/22/2015, 6:43:43 AM1 votes

This game needs a manly wizard.

Boohya4/22/2015, 7:56:17 AM1 votes

i love this champion, thematically i think he would be slow as hell, like swain levels of slow. i really wanna take him toplane for some reason

Timmetheus4/22/2015, 3:58:24 PM1 votes

Hey, I'm still pretty new to league so sorry if this seems in anyway odd. I think the wolves should get some kind of percentage of HP from Jovah (starting at 2% going up to 8%, so that way they could be more versatile and could possibly lead to new ways of building him ) while also having a cool down. this would allow him to at least hug turrent until the ADC shows up and can help peck down an enemy champions health

BeautifulBlanket4/20/2015, 8:19:22 PM1 votes

Yeah, for such a big fantasy game...how is LOL missing a basic wizard?

Haran Shaidar4/20/2015, 8:51:02 PM1 votes

Cool concept, small tweaks on numbers. His passive, thats way too much bonus AP for clicking a dead enemy. 2 ap, 5 health, and 10 mana are probably a little more appropriate. Cooldowns are a little too long also, 8 seconds on his main damage ability, and in between can only auto