[Champion] Jovah, the Keeper of the Forest
Abilities: Passive: Druidic Burial Rites Jovah honors the spirits of the dead, and can perform burials on fallen champions; allies or enemies. On death, champions leave their essence behind for 3 minutes, which Jovah can right-click to perform his burial rites on over 2 seconds. Successfully burying a champion grants small, permanent stat increases – 5 Ability Power, 10 Health, and 10 Mana, and also restores 10% of Jovah's maximum mana. Jovah gains bonus movespeed towards unburied essence.
Q: Will o' Wisp – Costs 50 / 55 / 60 / 65 / 70 mana, 7/6.5/6/5.5/5 second cooldown. Jovah casts a will o' wisp to a distant targeted location (2500 range), dealing 40 / 65 / 90 / 115 / 140 (+40% AP) magic damage to enemies it passes through, flying slower the longer it travels, and losing 10% of its damage after each hit, extinguishing after six hits. It remains at its destination for up to 10 / 12 / 14 / 16 / 18 seconds, granting a small amount of vision, and will chase enemies that come near it, dealing 30 / 55 / 80 / 105 / 130 (+20% AP) magic damage to the enemy it hits over a 3 second duration. The wisps will remain for an additional .2 seconds for each burial rite Jovah has performed, but Jovah can only have 3 Wisps active at a time.
W: Spirit Guardians – Costs 55 mana, 22 second cooldown. Jovah summons two obedient wolf spirits that follow alongside him for 8 seconds. An enemy spell projectile that hits a wolf spirit while they guard Jovah will be absorbed, but the wolf will be destroyed. While active, Jovah's autoattacks will sic a wolf after his target – the wolf has 475 (+ Jovah's bonus movespeed) speed and will chase for up to 3 seconds. Once in range, it attacks with a chilling howl in a cone, dealing 55 / 80 / 105 / 130 / 155 (+60% AP) and slowing enemies by 30/40/50/60/70% for 1 second, or 1.5 seconds against fleeing enemies.
E: **Rejuvenating Spring **– Costs 65 / 75 / 85 / 95 / 105 mana, 21/20/19/18/17 second cooldown. Passive: Jovah gains 10/15/20/25/30% bonus movespeed while he has least one Spirit Guardian active, slowly increasing to double the speed if Jovah remains out of combat. Active: Jovah imbues a small patch of ground with healing properties, removing Grievous Wounds from allies inside on cast and restoring up to 10 / 22 / 34 / 46 / 58 (+15% AP) health per second to allies inside for 4 seconds, decreased by half if Jovah is not within 300 range. Rejuvenating Spring is visible to enemies in the fog of war or in brush.
R: Great Oak – Costs 100 mana, 115 / 100 / 85 second cooldown. Jovah summons a mighty oak at a targeted location, knocking away enemies, dealing 100 / 175 / 250 (+50% AP) magic damage, and forming a wide pillar of terrain. The tree's protective roots spread outwards, reducing damage allies standing on them take from non-turret sources by 15 / 25 / 35%. The oak is treated as a structure for abilities like Teleport or the Point Runner passive, and remains until the next cast of Great Oak, but can be damaged by both spells and attacks. The oak has Jovah's total HP and gains armor and magic resist equal to his for each allied champion near it. Champions that die on the great oak's roots have their spirit absorbed by it, automatically granting Jovah the bonuses from his burial rites.
Stats: Attack Damage: 50 - 102 . . . . . . . . | Health: 520 - 1745 Attack Speed: 6.25 (+0% - 26.2%). | HP5: 5.4 – 14.8 Armor: 21.9 – 81.4. . . . . . . . . . . . . .| Mana: 321 - 995 Magic Resist: 30 . . . . . . . . . . . . . . .| MP5: 6 – 19.6 Move Speed: 330 . . . . . . . . . . . . . .| Range: 525 (Ranged)
Important to note: Jovah's base Health and Mana at 18 are relatively low. Without performing his burial rites, he falls off towards the lategame. This represents the obligation to duty a druidic caretaker has, and is supposed to feel like a chore, but one he can earn a lot of power from doing.
Jovah is a roaming-based support that offers good vision control and zone-based safety to his allies. Safe in the wilds, Jovah sends Will o' Wisps to watch for dangers, and summons spectral wolves to protect his old and frail body. The wolves escort him across the map as he recovers the corpses of fallen champions, bound by duty to care for their essence. If ambushed, Jovah summons his Great Oak, shrouding him and nearby allies in a protective aura, and providing a semi-permanent safe zone for his team.
Visually, Jovah is similar to Radagast from LoTR, speaking in eccentric quibbles and usually moving in a stiff and elderly manner, but with his Spirit Guardians or Great Oak active, takes on a youthful vigor. His Will o' Wisps are graceful baubles of light, moving delicately but singing unwary opponents with incandescent flame. His Rejuvenating Spring causes the land to brim with life, enhanced by his proximity, as toadstools and saplings spring from luminescent ground. His oak stands so tall the leaves are above the camera, but the light filtering through the canopy shimmers over the roots in a magical dance.
The only complaint I would have with this post is the idea that Radagast is supposed to be eccentric and bumbling. They may have portrayed him that way in the hobbit film but its a far cry from how the character seemed to exist in the book universe (Both Unfinished Tales, and the Lotr trilogy.)