Toxic reworks: Fizz The tidal trickster

lowrankhero·11/28/2014, 11:28:40 AM·4 votes·1,563 views

Is he op is he not?i don't know and that is not why i am here to day i am here because Fizz is not fun to lane against. Him being able to dive you under tower is something that when he does feels unfair,him dodging any and all skills feels unfair . I'm not saying he is unfair i'm saying he is unfair feeling he feels toxic and his style of play supports toxicity(when was the last time you met a frequent fizz player that wasn't childish and whiny because i seriously can't remember if i have) so here are some ideas to make fizz feel less for lack of a better term Teemoie

Passive:nimble fighter:fizz can no longer pass through units and takes full AA damage,but if he damages a unit he can momentarily run through units and is given a speed boost. Explanation:nimble fighter is a really really boring passive and with this it makes his passive matter more,also it adds to his on foot chase potential.

Q:Urchin strike:now has a minimum range before he can fly at someone. Explanation: this skill is one half of what makes him annoying.Why? because being able to tower dive someone at lvl 3 with as much ease as fizz has is annoying and no one likes it.This will make it so his dives are much more risky (since he will have to go farther into turret range to use it)and make dueling him less annoying

W: Seastone trident:total ability overhaul

New W:Trident toss: passive:fizz naturally does DotT damage when he auto attacks active:fizz throws his trident at an enemy for (massive) damage and a dot,but he also becomes silenced while his spear is away from him he can either walk up to it and pick it up again or he can reactivate w to immediately fly at the spear and grab it,however if he does the his DoT will be gone until w is off cooldown again Explanation:skills that do nothing but enhance auto attack damage with no form of;charge up,cc,unique effect,and/or aoe are not skills

E:nothing change still the same E

E:if a targeted shot(Ex: Annies Q) is flying at fizz before he is able to trickster it will still hit him,but at reduced damage

R:when it is off cooldown a small fish will swim around fizz Explanation:It would look cool

I tried to change up fizzs skillset as much as possible while still making it feel like fizz,and while his q was nerfed he is now better at chasing and poking(but not significantly so).

please tell me what you think

17 Comments

Ovari11/28/2014, 3:34:26 PM2 votes

Your ideas are aimed at destroying fizz's strenghts without any reason. If you are frustrated playing vs him, just use your ban. For example i always ban zed, because i hate zed.

Leblancs Boob11/29/2014, 9:18:53 PM2 votes

Take power away from he Q+E and add power to his ult. That's really all he needs. He should have to land his ult to assassinate his target not shoot it in the wrong direction and 2 shot your target anyway with Q>E. It would also make his pre-6 more manageable.

SoapySeahorse11/28/2014, 3:36:29 PM1 votes

I don't think adding a third dash is the answer if you feel he's too slippery right now... I do like the way you made the ability. He throws the trident and then he can't use his other abilities because they require the trident. The redash is necessary though because otherwise Fizz will only use it when he is already next to the trident.

The passive change could help...

It's hard to fix him while keeping his flavor. He's supposed to be a slippery fish so the player playing Fizz should feel rewarded for being immune to a lot of skill shots and stuff. They heavily nerfed his damage to compensate and I think that reduced his OP potential, but he can still feel very annoying. How do you stop him from killing a squishy if you can't target him?

Malix Farwin11/29/2014, 12:34:55 PM1 votes

Ziggs is not fun to lane against, Xerath is not fun to lane against, zed is not fun to lane against, thresh and blitzcrank are not fun to lane against, morgana is not fun to lane against. The list goes on....