Champion Idea- Hin'Daq The Void Parasite
Hin'Daq is a AP jungler
Passive -Unwanted Guest- Hin'Daq can latch onto jungle monsters (Except Baron and Dragon) taking up to 10 seconds and being stopped by damage he corrupts the monster then will ride them until he dies the monster dies or he jumps off the monster. Hin'Daq will not take damage front the front of himself if he is riding a creature but he will take damage from behind depending on what he rides he gets a different affect. This costs high mana and health to use. Gromp- Gains the gromps ranged attacks that scale with AP and will gain more attack speed for the first 3 seconds of combat.
Blue- Gains more Magic resist and a longer blue buff duration. Wolf- Uses the animals prey drive to chase enemies down he gains a large movement speed buff if hes chasing the enemy gaining more speed if the target has its back turned. Raptor- Will make the other raptors follow him becoming his pets until killed. Red- Gains more Health and a longer red buff duration. Krug- Gains armor and damage reduction for 1 second during combat. Scuttle- Hin'Daq will be able to burrow and travel a certain range this will remove his scuttle and not give vision in the river.
Q -Voidling Strike- Hin'Daq bites the enemy and if the ability is held down he will hold on to the target and drain some of they're health regening his health from the target he gets damage reduction during his latch but will stop if CC'd. If he doesn't hold it down he just leaves a damage over time that lasts 3 seconds and scales with his AP.
W -Latching Intent- Hin'Daq shoots out a long ranged tentacle that he can stab into a jungle monster, wall, or enemy if it hits one he will be able to go over to them. Enemy champions will keep the tentacle in them for 1-2 seconds and will be stunned if they are in a certain range with Hin'Daq.
E -Wall Scuttle- Hin'Daq will be able to climb along walls with increased speed and will be able to climb over small walls. E -Rushing charge- (On Mount Only) When on a mount he will be able to dash in a certain direction yet using this ability uses up a bit of the mounts health (Gromp, Red, Blue will stun the target and the smaller creatures will get a longer dash range).
R -Beast Corrupter-
Hin'Daq can corrupt either dragon at 5% health or a enemy at 10% health taking 3 seconds to control stunning the enemy but can be saved if stunned before consumed and will control them for 90 seconds (Like
ultimate but he'll be on them) he kills them in the process.
Enemy- Gain they're passive abilities, ranged basic attacks if they have them and will take 25% of they're defences and AP and convert 10% of they're AD into AP and lethality into magic pen. Dragon- Ranged attacks that go with the element. Fly over terrain (slowly decreases the amount of time Hin'Daq will be mounting the dragon) and his team and him gain another set of that element for the duration of the dragons life duration.
When they teased Kayn with the eye of the scythe I was hoping for a void creature of just creature. We didn't get that then I heard about the idea of a parasite champion and I would love to see something like this in the game in the future.