Taiku, Guardian of Runterra: MK 2
Taiku , Master of Barriors Basic lore: A Soaring Creature High in the mountains above Rune Terra, Taiku keeps an every watchful eye over those in need of protection. Intervening only when the most dire of circumstances arise. Recently, the tensions of the world have grown. And he feels it is time to act. The Virtuoso has grown bold. Assassins run Wild, and even Folk hero have taken stand to protect their home lands. A shaper of Energies into grand shields and barriers Taiku constructed his arm to contain his powers. Power is the greatest enemy. Yet He is willing to forgive and give an opportunity for redemption City of Origin: None, He lives in the Mountains Near Piltover and Has learned much about technology from the scraps that have been discarded from the city. Morality: Good Nation of Alegence: None, Though he will generally Ally him self with those seeking to protect their lands from invaders or war. Rivals: Jihn, Talon Allies: Braum, Shen Personality: Protective, Simple, Tactful, Humble.
KNOWN special interactions:
Jihn: If Killing is an Art: Then Protection is a Master Piece Jihn: If you turn back now, You can still become the greatest performer Jihn. On Kill of Jihn: Time FOUR you to bow out Jihn. Jihn with shen on his team: Shen will not become your crescendo. Jihn with sona on his team: Sona shall play forever more. Jihn with Vi on his team: Guidance is all she needs Jihn. Jihn with Garen on his team: Let us Uncross Their stars and give them a Happy Ending.
Talon: Your Reign of Blades ends here. Talon: You could have been so much more Talon, You can turn back, Take My hand. Talon Upon getting Stunned by Knight: Your Knives wont Cut This Steel. Upon Getting a Kill or Assist on Talon: Your Contract Will Not Be Fulfilled Today Assassin. Talon getting the killing blow: You have broken my shields? Well played blood letter.
Ally Braum Braum: Together We can protect the would my Friend! Ally Braum: After this, Lets get some hot coffee. When braum Uses Stand Behind me On Taiku: That's My Job! When using Sheilds on Braum (Excluding Ultimate): Here you are My Friend! Enemy Braum: It seems We must face each other Old Friend. sighs Enemy Braum: How i Detest violence. sighs
Using Abilities on Ally Shen: My shield is yours Shen. Stand united used on Taiku: My Loyalties always to the Triad. Ally Shen: Balance is The only true solution. Enemy Shen: We Fight today, Let it bring harmony. Killing Shen: I am sorry, I wish there was another way. Killed by Shen: My Judgement Was Poor
Heimerdinger: So you are the inventor everyone talks about. I expected you to be...prouder. Vicotor: You call them Ascensions; I call them, perversions. Rengar: A sneaky cat with knives. Sounds like a bad joke waiting to happen. Yasuo: Even a name can be protected. Let us take you home. Taric: Yes they are outrageous. No they wont protect you.
Health: Health Regen: 565 (+85 per level) 8.8 (+0.8 per level)
Mana: Mana Regen: 390 (+45 per level) 6 (+0.8 per level)
Attack Damage: Attack Speed: 60 (+2.75 per level) 0.690 (+2% per level)
Armor: Magic Resist: 30 (+4 per level) 30 (+1.5 per level)
Movement Speed: Auto Attack Range: 335 225
Passive: Limitless Resolve: Taiku Has Passive Damage reduction equal to 4%/6%/8%/10% at levels (1/6/11/16 [upgraded with his ultimate])
Q: Guardian: Mana Cost: 60/65/70/75/80 CD: 24/23/22/21/20 Seconds at all Ranks CD with 40% CDR: 16 at max rank Cast on Ally: Taiku shields target allied champion for 12/14/16/18/20% of their maximum hp for 2/2.4/2.6/2.8/3 seconds. Taiku may remove the shield early to teleport to the allied champion If cast on self: Taiku Shields himself for 10/12/13/14/15% of his maximum hp.
W: Knight: Mana Cost: 40/45/50/55/60 CD: 15/14/13/12/10 CD with 40% CDR: 9/8.4/7.8/7.2/6 Cast on Ally: Taiku Grants Target Ally 10/15/20/25/30 (+10% of Taiku’s Current Armor) Armor for 3 Seconds. If the Ally Takes Damage They are healed for 50% of their armor (reduced by 20% for each subsequent heal). Cast on self: Taiku Gains 10/15/20/25/30 and may reactivate the ability early to stun all enemies around him for .5/.75/1/1.25/1.5 seconds and deal damage equal to 50/80/110/140/170 (+40% AP) damage (radius of 250)
E: Paladin: Mana Cost: 50/55/60/65/70 CD: 15/14/13/12/10 CD with 40% CDR: 9/8.4/7.8/7.2/6 On Cast: Taiku Grants the target a Spell Shield for 2/2.2/2.5/2.8/3 Seconds. As long as the Shield Persists they gain on hit magic damage equal to 30/35/40/45/50% of Taiku’s Current MR. If the target is affected by a crowd control effect or takes magical damage 3 times, the shield is removed.
Passive: Taiku Gains on hit Magic Damage equal to 30/35/40/45/50% of his current MR. This passive is disabled while the shield is on cooldown.
R: The Bastion of Hope: Mana Cost: 100 CD: 160 at all ranks CD with 40% CDR: 96 Cast Time: 0.5 Seconds Taiku focuses all of his power, shielding himself and all allies within 400 units with Guardian, Bastion, and Paladin, placing them on a 20/15/10 second cool-down (not affected by CDR). I am not to good at actually writing lore for the game. I will leave that up to the developers. BUT
TACTICS DEPARTMENT: Laning:
Support Role Synergizes well with: Caitlyn: Great at bullying the enemy, and with a good use of Paladin and Knight you can easily pick up an early with the secondary “on self” ability and exhaust. GG Super easy lane Miss Fortune: Much like Caitlyn but with much more upfront burst, you should not need to use exhaust to get the slow because Guardian will pick up the slack for hp. Just Guardian the one they are tunneling and watch the kills roll in. Lucian: Just like MF Kog’maw: With Plenty of defensive tools and decent peel to keep guys off of his soon to be weak early game, you can keep him healthy and farming all day long.
Struggles Against: Caitlyn: Low auto attack range, no heal, and your abilities are reactive not proactive. She will crap on you. Ezreal: He can blink your stun, and will be very hard to shut down because you have no ranged abilities to harass him. You are fully reliant on your adc. Vayne: She has True Damage and lots of Auto attack bosting abilities. Add to that tumble will get her out of the stun. Condemn will knock you out of use full range. Soraka: You have no harass to make her waist mana, so she has a free lane. Sona: Good poke and a heal, this will make your job hard and burn a lot of mana very fast. You need to get a jungle gank since your only mobility skill is an ally reliant ability
Solo lanes: Matches up well against: Darius: Activate Knight and Guardian to get Super Tanky and leave paladin active against this guy for tons of free damage your low AD per level will make you seem like an easy win, but with the stun when knight is about to run out, you can ignite to pick up the kill. Maokai: Normally this guy craps on Lanes, but you won’t need your abilities often thanks to your passive Damage reduction. So he won’t be seeing you casting a lot of spells. No free HP for you MR tree. Just trade back with him with your free Paladin damage, and gg easy lane. Riven: WE all know her all in relies on the opponent know being able to get extra tank stats, and your free tank stats and passive will constantly mess up her damage calculations. Your ranged AAs will punish her in lane and keep her busy.
Strugles Against: Fiora: She can gap close you, and you have no escape other than flash solo. Riposte will counter your stun, and she can burst through your shield with her high sustained damage followed by her ult true damage. Nautilus: Extreme amounts of CC, this is your worst nightmare. It means he can trade with you if you don’t max Q, if you max Q you lose damage and you won’t be able to hurt him. Either way you are not in a good position. Furthermore, if he lets you push to tower, he can chain cc you to death and kill you off under it. Avoid this lane if you can. I feel Like I have given him clear strengths and weaknesses. If you max Q, you burn a lot of mana, and suffer high cool-downs for a majority of the game, as well as having little to now team utility for your allies when your ultimate comes up. If you max knight or paladin first you can get lower cool-downs, but your guardian ability (the most overloaded of them) will suffer till late game and you loose a majority of the free hp and raw tanking power in your kit to survive burst early on.
What I am thinking for level ing order should be as follows: As a Support: All abilities 1 point by 3: Q: 1 W: 2 E: 2 R: 1 Logic: Team wide damage boost. Tank stats, and hp shields all around, it maximizes your overall team’s gold value since physical damage is almost unprotected in the first team fight and the extra on hit mixed damage will allow your whole team to have more sustained damage in the fight after the initial burst. Solo lane: Vs Armor: Q: 1 W: 3 E: 1 R: 1 Logic: Much like the As Support set, if they are heavy ad, you will be granting a lot of free armor but not as much on hit damage, since with a heavier ad comp staying power and stun will help you survive longer. Solo lane: Vs AP: Q: 1 W: 1 E: 3 R: 1 Logic: Much like the As Support set, if they are heavy ap, you will be granting a lot of free mr but not as much on armor, since with a heavier ap comp staying power and on hit damage will give your team a better overall push against the heavier mixed damage team comp.
DISCLAIMER: I personally Own the artwork linked in the above picture, and give riot full rights to use it as they see fit should this actually become a thing.
i updated Knight's Stun component to deal some damage when removed early, added a location as to where he lives, His alegence, a few new interactions, and updated Paladin to be a bit more fluid when cast. I also added in Stats per level based on similar utility champions.