Izod, The Huntsman of the Grey((Champion Concept))
https://i.imgur.com/yxf3Iaq.jpg[] [Artist credit.](link here)
Izod, The Huntsman of the Grey "Children are like... No, they are pests, and I am the exterminator."
Region: Zaun Resource: Mana Role: Marksman Position: Jungle/ADC Attack Style: Ranged Attack Type: Attack Damage Base Health: 600 Health Gained Per Level: 50 Base Mana: 500 Mana Gained Per Level: 50
Passive: Corrosive Chembolts: 0 seconds Izod's chemicals are highly corrosive and eat away at armor. His basic attacks apply a corrosion effect that can stack up to 5 times, reducing armor by 5% with each stack.
This effect wears off 5 seconds after the enemy leaves combat.
Q: Pest Poison : (10/9/8/7/6) seconds | (120/110/100/90/80) mana cost | 2200 Izod channels for 1 second before firing a powerful shot in a straight line that explodes on impact, dealing (110/120/130/140/150) damage on impact and leaving a cloud of chemicals that lasts for 5 seconds, dealing (10/15/20/25/30) damage per second to all enemy units that stand in it.
W: Eye of the Viper: (14/13/12/11/10) seconds | (0) mana cost | 900 degree radius Izod equips his gasmask for 5 seconds, becoming camouflaged and immune to poison, blind/nearsighted, and sleep. In addition, he reveals all hidden units within a certain area around him.
Passive: Unseen Hunter: Izod's basic attacks and abilities do 5% more damage when hitting targets while he is in the Fog of War or coming out of stealth. The damage is increased to 10% if the enemy has full corrosion stacks.
E: Baiting the Trap: (12/11/10/9/8) seconds | (110/100/90/80/70) mana cost | 800 Izod stores up to 3 chembombs than can be placed on allied minions and neutral monsters. The bombs last for 1 minute after being placed and explode when they expire or when the unit they are placed on dies, dealing (100/110/120/130/140) damage to all enemy units in the blast radius when they detonate.
R: Mass Extermination: (120/110/100) seconds | (200/190/180) mana cost | 4000 First Cast: Izod channels for 10 seconds. During that time, he can mark up to 5 enemy units for death.
Second Cast: Izod fires off up to 5 empowered shots, dealing (200/250/300) damage to their respective targets and poisoning them for 5 seconds, dealing (10/15/20/25/30) damage per second. If the target is below 10% health when the shot hits, they are executed.
Notes: Chembaron Yamada wanted a Chembaron champion so I came out of champion concept retirement to make Izod here.
Izod was designed to be a far-ranged Marksman like Caitlyn and Jhin. He works under the cover of the Zaun grey, hunting the lower class(mainly pesky kids like Ekko) for sport, so I wanted him to have that "unseen killer" feeling to him.
Will probably not make another champion concept again though cause I deleted all my images and such during a mental breakdown, so I lost all my artwork, names, titles, and ideas for over 60 characters. And I don't remember all of them. So yeah, that's a thing. And, while I do really enjoy making champions, sometimes it is extremely difficult for me because I have a hard time maintaining their thematics and making them believable as champions. But, if I'm going to work in the champion development department at Riot someday(that's the plan, at least), iceboxing champions when they don't work out is part of the job and any experience is good experience IMO.
Against everyone else, the spell does literally nothing on it's own.... A champion being stronger against specific champions is fine, but I don't think that a spell should literally do nothing if the enemy does not pick specific champions.