Izod, The Huntsman of the Grey((Champion Concept))

4 Step Cadence·9/10/2019, 6:21:28 AM·5 votes·3,969 views

https://i.imgur.com/yxf3Iaq.jpg[] [Artist credit.](link here)

Izod, The Huntsman of the Grey "Children are like... No, they are pests, and I am the exterminator."

Region: Zaun Resource: Mana Role: Marksman Position: Jungle/ADC Attack Style: Ranged Attack Type: Attack Damage Base Health: 600 Health Gained Per Level: 50 Base Mana: 500 Mana Gained Per Level: 50


Passive: Corrosive Chembolts: 0 seconds Izod's chemicals are highly corrosive and eat away at armor. His basic attacks apply a corrosion effect that can stack up to 5 times, reducing armor by 5% with each stack.

This effect wears off 5 seconds after the enemy leaves combat.

Q: Pest Poison : (10/9/8/7/6) seconds | (120/110/100/90/80) mana cost | 2200 Izod channels for 1 second before firing a powerful shot in a straight line that explodes on impact, dealing (110/120/130/140/150) damage on impact and leaving a cloud of chemicals that lasts for 5 seconds, dealing (10/15/20/25/30) damage per second to all enemy units that stand in it.

W: Eye of the Viper: (14/13/12/11/10) seconds | (0) mana cost | 900 degree radius Izod equips his gasmask for 5 seconds, becoming camouflaged and immune to poison, blind/nearsighted, and sleep. In addition, he reveals all hidden units within a certain area around him.

Passive: Unseen Hunter: Izod's basic attacks and abilities do 5% more damage when hitting targets while he is in the Fog of War or coming out of stealth. The damage is increased to 10% if the enemy has full corrosion stacks.

E: Baiting the Trap: (12/11/10/9/8) seconds | (110/100/90/80/70) mana cost | 800 Izod stores up to 3 chembombs than can be placed on allied minions and neutral monsters. The bombs last for 1 minute after being placed and explode when they expire or when the unit they are placed on dies, dealing (100/110/120/130/140) damage to all enemy units in the blast radius when they detonate.

R: Mass Extermination: (120/110/100) seconds | (200/190/180) mana cost | 4000 First Cast: Izod channels for 10 seconds. During that time, he can mark up to 5 enemy units for death.

Second Cast: Izod fires off up to 5 empowered shots, dealing (200/250/300) damage to their respective targets and poisoning them for 5 seconds, dealing (10/15/20/25/30) damage per second. If the target is below 10% health when the shot hits, they are executed.


Notes: Chembaron Yamada wanted a Chembaron champion so I came out of champion concept retirement to make Izod here.

Izod was designed to be a far-ranged Marksman like Caitlyn and Jhin. He works under the cover of the Zaun grey, hunting the lower class(mainly pesky kids like Ekko) for sport, so I wanted him to have that "unseen killer" feeling to him.

Will probably not make another champion concept again though cause I deleted all my images and such during a mental breakdown, so I lost all my artwork, names, titles, and ideas for over 60 characters. And I don't remember all of them. So yeah, that's a thing. And, while I do really enjoy making champions, sometimes it is extremely difficult for me because I have a hard time maintaining their thematics and making them believable as champions. But, if I'm going to work in the champion development department at Riot someday(that's the plan, at least), iceboxing champions when they don't work out is part of the job and any experience is good experience IMO.

9 Comments

Chembaron Yamada9/10/2019, 10:25:48 AM1 votes

Will probably not make another champion concept again though cause I deleted all my images and such during a mental breakdown, so I lost all my artwork, names, titles, and ideas for over 60 characters. And I don't remember all of them.

That's sad, I think quite some people here always enjoyed your champion concepts. You put alot of effort in them and the art you chose to transport the character fantasy you were aiming for just matches perfectly.

I hope that you will be able to work in character design someday.


Character Design and Lore

Unfortunately not much information here. We know that he is a chembaron (yay \o/) and that he is hunting kids for sports.

I can definitely see a chembaron doing stuff like this, considering what young chempunks might tend to do in Zaun. Stealing, vandalism, and so on seem to be fairly common and I could imagine that a gang of kids in Zaun got in his way in the past, hence why he started hunting them and then he started enjoying the hunt so much that he just kept doing it.

The picture is well chosen, he looks like a grumpy old guy, which matches why he hunts the chempunks. He isn't augmented alot it seems, but considering that every chembaron we have seen until now is heavily augmented, I think this is a nice change. Not all of them have to replace their flesh with steel.


Kit and Gameplay

I like the general idea that he is a sniper utilising poisoned traps, this is actually right up my alley. I love chemical thematics and sniper are also one of my favourites. Also like that you have mentioned which lanes he is intended to go: ADC and JNG.

But let's see through the skills in detail.

Passive: Thematically, I like it, but effect and numbers are a bit underwhelming in my opinion. Dedicating the entire passive for 5% armor pen is a bit weak, I guess. Going with the thematic, I could imagine to give the champion an armor debuff on enemy champions hit, which stacks up over time. Basically how Darius' passive is stacking the armor pen from a Black Cleaver, but without the damage ticks.

Q: Really like this spell, high range damage skill, but can get bodyblocked it seems. Only thing I would change here is that the ticking poison damage doesn't seem to scale since you just wrote that it deals 25 damage. Thinking about it, I notice that you didn't mention any scalings in the concept at all. Is every spell supposed to scale with AD?

W: The only skill that really troubles me.... it seems so extremely situational? The active effect is just useful against specific champions in the game: Akali Cassiopeia Evelynn Kaisa Khazix Graves Pyke Quinn Singed Shaco Rengar Talon Teemo Twitch MonkeyKing Zoe Against everyone else, the spell does literally nothing on it's own.... A champion being stronger against specific champions is fine, but I don't think that a spell should literally do nothing if the enemy does not pick specific champions.

W Passive: Like the general idea behind it, but you mention that he deals extra damage if he comes out of stealth, but he has no means to stealth himself? Again, seems a bit situational, getting some kind of stealth in his kit would also fit the unseen predator trope you are trying to make here, so maybe camouflage can get added to his W? Would make W useful beyond specific champion interactions and give the passive bonus damage on leaving stealth a true purpose.

And another idea: to synergise with the passive, maybe instead of flat 5% damage increase, he could plant delayed damage on the enemy, so the armor shred can apply and then extra damage (similar to a Dark Harvest proc) comes through, empowered by the reduced armor.

E: Like it, could give him an interesting playstyle for counterjungling. He could prepare jungle camps with poisoned traps, then wait close by in stealth with W and kill the enemy jungler once they trigger the trap. Nothing to change here.

R: Long range execute that can kill all enemies in a teamfight. Love it, together with Q, this definitely gives him the sniper feeling.

I would enjoy playing this champion in the jungle, the general playstyle of placing traps, being able to gank lanes with long ranged snipes from the river and ambushing people out of their vision sounds really fun.


I enjoy the character and would like to see something similar added to the game. Some small adjustments could be made to the kit, imo, but the general idea is definitely there and fills a great niche for the game (a jungler with an intended sniping gameplay isn't something we have right now).

Thank you for doing this, I really enjoyed the read. And I hope that my feedback didn't come off as too harsh here, I want to encourage you to keep doing champion designs, not discourage you. [slayer-pantheon-thumbs]

Kaelramus9/10/2019, 3:56:08 PM1 votes

I'd really like to see more of these in the future, Izod seems like a really neat character and as an adc main I can see myself using him quite a bit! The only part that really concerns me is the ult, it just seems to be a fusion of Jhin and Caitlyn's ults and sounds like it's blatantly better than either of them. But other than that he's really awesome. [sg-kiko]

4 Step Cadence9/12/2019, 8:12:32 AM1 votes

Made some changes based on Chembaron Yamada's feedback(I think? Perhaps I misunderstood some things.). Also cleaned up the abilities in general.

Passive: Now stacks the 5% armor corrosion up to 5 times. The effect wares off 5 seconds after the enemy leaves combat with Izod.

Q: DoT now has damage scaling.

W: Added camouflage.

W Passive: Synergy with base passive, now deals 10% damage to enemies with full corrosion stacks.

E: Unchanged.

R: DoT now has damage scaling.

KFCeytron9/12/2019, 8:51:29 AM1 votes

Just by the way here, but Izod is the name of a clothing company. They make polo shirts and stuff.

Janúary9/12/2019, 9:43:32 PM1 votes

Amazing concept. I like the skin color and design.