Senna- Embodiment of Love; Lucian's Wife (support)
Senna is no longer able to take physical form after being trapped in Thresh's latern, she now assumes the appearance of a shadow Isle specture. She has been imbued with magical power from the shadow isles and operates as primarily a caster support or possible a mage. She tends to use her powers to benefit her allies. While she appears in the form of a shadow isles character in shape and form her ghostly essence is a redish/purple to reflect her benevolent nature
Passive: Specture If Senna would takes damage from an attack or ability greater than 20% of her current health she shifts planes reducing all damage done to her by 80% and granting her 80% bonus movement speed for 2 seconds(20 second Cooldown)
Q: Empathy 10 second Cooldown, 650 range- 75mana Creates a bond between Senna and allied or enemy champion. If the champion is an ally Empathy heals Senna and that champion 60/90/120/150/180 (+50% AP ) over 4 seconds. If the target is an enemy Empathy deals 50/75/100/120/140 (+50% AP) over 4 seconds and heals Senna for that amount. The bond is broken if the target travels too far away from Senna.
W: Love 20/19/17/16/15 Second Cooldown (counter dive) 550 range, 100 mana Senna shields target allied champion for 90/140/190/225/300 (+90%AP) for 2 seconds, if the whole shield is consumed the champion gains another shield of equal strength that lasts for 5 seconds.
E: Wrath 12 second Cooldown 850 Range (35 unit radius) 75/85/90/100/110 mana Senna instantly smites target location dealing 65/90/110/150/225 (+65% AP) and applying a stack of Remorse to all units hit, each subsequent spell Senna casts on that target cause another stack of Remorse to apply. Remorse reduces the targets damage by 10% (+1% per 100 AP), at 3 stacks the target is stunned for 1.5 seconds.
R: Hate! 1 second Cooldown, requires charges- 1 charge per 30 seconds- charge rate is increased proportionately to cooldown reduction- 1000 range. Up to 3 charges Senna fires a long range, high speed, projectile at target location colliding with the first enemy champion and dealing 50/70/90/110/130 (+35% AP) and reducing their movement speed by 50% for 1.5 seconds. Each time a target is hit by Hate they gain a stack of Demise, Demise increases all damage done to that target by 10% (+1% per 100 AP) for 4 seconds, at 3 stacks the target is stunned for 2 seconds.