Champion Concept Advice/Feedback?

TonyTonyMordecai·5/6/2015, 8:32:01 PM·1 votes·531 views

What exactly are people on the boards looking for in a champion concept that is “upvote worthy”?

I’ve submitted maybe three champion concepts, with two more that I still want to submit, but the three champ concepts that I’ve previously submitted have all received downvotes and zero comments, even though I specifically asked for feedback on what made it deserve a downvote in the person’s eyes.

Kind of discouraging when other concepts that are just as cool get upvotes and my concepts (which are attempts at giving unique concepts) just get ignored and looked down upon.

Any advice to actually get feedback? Or am I just doing something wrong in my concepts?

Here are the links to my other concepts (the first one I made was on the old forums):

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/hxnhpsqt-champion-concept-sven-the-incinerator http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EfnhnVYM-franky-the-combat-engineer http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EfnhnVYM-franky-the-combat-engineer?comment=00000001000000000000000000000000 http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/EfnhnVYM-franky-the-combat-engineer?comment=00000001

Here are the two as-of-yet un-posted champion concepts that I wrote up a while back:

Champion Gender: Male

Champion Race: Yordle

Champion Role: Marksman

Damage Type: Mixed Damage

Ability Targeting: Allies- Single Target

Ability Mechanic: On Next Hit

Ability Primary Component: Damage over Time

Ability Crowd Control: Polymorph

Ability Special Properties: Crowd Control Immunity

Dart, the Carnival Prankster

Passive: High Striker: When Dart defeats a minion or monster, he gains a temporary AS and AD boost for 2 seconds, and stacks up to 6 times. All stacks will be lost if a minion or monster has not been slain within the duration. Slaying large or epic monsters or champions gives him 2 stacks. He proved his strength, so he’s gonna show it off somehow. Also gains a gold reward per minion or monster kill, based on his current stacks. Grants more gold, regardless of stacks, on champion kill. Q: Windup Bumper Car: Has no cast time. Places a bumper car at his current location. Press Q again to launch. The longer the car is left to charge, the farther it goes, it moves faster, and deals more damage. Damages, slows, and pushes enemies hit aside based on how long the car was charging. Passively grants bonus On-Hit damage based on ability level, and stacks up to 3 times after not damaging champions or minions and monsters. W: Crack Shot: Dart loads a pebble into his pop-gun, dealing bonus physical damage on the next attack. This ability resets the AA timer. If enemy is affected with E, then this ability will deal true damage, and end E’s effects. Passively grants additional bonus On-Hit damage to monsters. E: Suspended Target: Dart places a balloon on a target in a line skillshot that slows them based on their missing health, and Dart will deal bonus magic damage On-Hit to the target if the balloon lands. If cast on an ally, will speed them up. Can be cast on minions and monsters. If popped by W, effects will end. If not, the balloon will explode after a few seconds, dealing AOE damage, and will fear the target, but not those around the target. The balloon will also grant sight along its path, but only for a brief moment. R: Top Prize: Dart marks an enemy with a bundle of balloons, slowing them dramatically. During this time, Dart deals bonus damage to marked target, and is also immune to CC from anyone but his marked target. Casting R again causes him to take a focused stance, and shoot a quick barrage of bullets, pushing him back, but dealing massive damage to the marked target. Bullets will ricochet to surrounding enemies in an area. The bullets can be intercepted, however, but still apply the ricochet effect. Ricochets up to 3 times, and prioritizes champions closer to the previously hit target. Applies lesser and lesser slows to enemies hit by subsequent ricocheting bullets. Passively grants bonus movement speed that builds up over 6 seconds, and is lost when taken damage. Refreshes after not taking damage after 5 seconds. . . . . . . Champion Gender Male

Champion Race Mechanical

Champion Role Assassin

Damage Type Attack Damage

Ability Targeting Allies- Area of Effect

Ability Mechanic Target Location

Ability Primary Component Damage Nuke (Strong)

Ability Crowd Control None

Ability Special Properties Taunt

Alphonse, the Two-Sided Coin

Passive: After 4 spell casts, his next offensive spell will taunt champions. Taunt duration is longer for primary target on targeted spells, and the duration is lesser for targets on any AOE spells. Q: Node of Hastening: Alphonse plants a node that will deal damage upon placement, and grant a decaying movement speed boost to allies. Lasts 7 seconds, speed boost lasts 3 seconds. Speed boost will refresh every 0.5 seconds if ally is within the node’s radius. Grants sight in an area around the node. Q Disagreement: Node of Hindrance: Alphonse plants a node that will give initial damage, and give damage every second for a few seconds afterwards. Grants sight to enemies affected by the Node. Damage is slightly greater for minions/monsters. W: Blade of Harassment: On Alphonse’s next attack, he will swing his blade viciously, gaining range, and cleaving enemies in a radius in front of him. For the next couple seconds, he will have increased AS. Damage from Blade of Harassment will be greatly increased if target is affected by Node of Hindrance or Noxious Flames. W Disagreement: Blade of Blessing: Alphonse sacrifices a % of his health to impale the ground with his blade, and will heal allies every second for a few seconds, and healing will increase based on the ally’s missing health. Healing is granted in an area. E: Benevolent Flames: Alphonse breathes a cone of flames that will cleanse allies in its area of all CC. Alphonse is not affected by the flames. E Disagreement: Noxious Flames: Alphonse will hurl a ball of flames at a target enemy on his next attack, gaining range, dealing great damage, and granting sight of the enemy. R: Disagreement: Alphonse can switch his motives, causing his spells to have different effects. Spells already on CD when he switches will still be on CD. 10 seconds until Alphonse can switch back. Ability is available at level 1. . . . . . . . . . . . Any feedback/advice/questions on any of these concepts?

7 Comments

junglerboy165/6/2015, 8:48:41 PM2 votes

Ever since the shift from forums (where everything was sorted by how recently somebody posted, which was ideal for champ concepts) champion concept boards have been kind of dead. They are currently inhabited by a bunch of people who just dislike anything that isn't 100% creative, they don't like really wacky stuff, and now that they can influence a posts visibility without posting, many trolls simply spam down vote threads they dislike without giving a reason. It isn't necessarily your problem, it is more than likely a symptom of the boards interface.

Secluded Death5/7/2015, 2:52:46 AM2 votes

Don't let downvotes discourage you! Keep trying and keep improving. It isn't only about on mechanics or uniqueness, but flavor and design. Threads with high upvotes are upvoted for a reason and figuring out that reason is the hard part.

Here are some basics I try to use (sometimes they work, sometimes they don't): •Try to find an image that best describes your character. •Type a small background of what your character is or a little short story that introduces your concept and engages the reader making them want to read more. •Format your post into sections by using the following formats: #Header (Good for sectioning like abilities and lore) bold (Good for sectioning inside sections!) italics (Good for emphasizing, sub-text, or flavor)

Quote box (Good for grouping up text under a section)

•Try to keep descriptions short and to the point. If you need to go into detail, put it at the bottom of your post (because people read from top to bottom so it's nice not to have to scroll for 2 minutes to get to the actual concept). Basically, important stuff on top!

Here are a few examples of what I feel are good representations of mine (take into note my use of bold, italics, headers, and quote boxes!): Example One Example Two Example Three Example Four