[Suggestion] I made a few examples for new role specific starting items

TurtleMari·2/11/2018, 7:57:50 PM·1 votes·225 views

Instead of nerfing starting items that get abused by roles they are not intended for, here is me trying to come up with suggestions for starting items that are only worth to be used by the role they are intended for. These are only suggestions, no final definitive answers, Numbers are most likely way off. If you have any Questions, please ask. Thank you. c:

LoL Wiki items page i used for reference: http://leagueoflegends.wikia.com/wiki/Starter_item http://leagueoflegends.wikia.com/wiki/Advanced_item http://leagueoflegends.wikia.com/wiki/Basic_item

Marksman: Hunter's Rags 400 Gold 5 Attack Damage Unique Passive: Your Ranged Autoattacks deal 15 additional Physical damage to Minions. (Farming is important! c: ) Unique Passive: Restore 6 Health upon killing a Unit. (to keep you healthy in lane for the lack of health) > Hunter's Coat Longsword + Longsword + Hunter's Rags + 200 Gold = Total of 1300 Gold 35 Attack Damage Unique Passive: Your Ranged Autoattacks deal 20 additional Physical damage to Minions. (slightly upgraded) Unique Passive: Restore 12 Health upon killing a Unit. (stay even more alive) > Hunter's Cloak (Full "must have" adc only item") Zeal + Brawler's Gloves + Ranger's Coat + 300 Gold = 3200 Gold 20% Attack Speed 30% Crit Chance 55 Attack Damage Unique Passive: Restore 12 Health on hit > Ascended Hunter's Cloak (In case there is a late game) Hunter's Cloak + Last Whisper + 900 Gold = 5400 Gold 20% Attack Speed 30% Crit Chance 70 Attack Damage Unique Passive: Restore 12 Health on hit Unique Passive: Your Ranged Critical strikes ignore 25% of your targets Armor if your target has atleast 1200 or more maximum Health then you.


Assassin: Cuthroat's Dirk 400 Gold 5 Attack Damage Unique Passive: 5 Lethality if you are Melee (Melee only so adc's can not abuse it) Unique Passive: 5% Cooldown reduction > Assassin's Dirk Longsword + Longsword + Cuthroat's Dirk + 200 Gold = 1300 Gold 25 Attack Damage Unique Passive: 10 Lethality if you are Melee Unique Passive: 5% Cooldown reduction > Assassin's Serrated Dirk (Creative name, isn't it?) Assassin's Dirk + Serrated Dirk + Longsword + 350 Gold = 3100 Gold 65 Attack Damage (More AD then Duskblade but no passive) Unique Passive: 20 Lethality if you are Melee Unique Passive: 10% Cooldown reduction > Ascended Assassin's Serrated Dirk (So you can keep doing your job) Assassin's Serrated Dirk + Serrated Dirk + Caulfield's Warhammer + 100 Gold = 5400 Gold 100 Attack Damage Unique Passive: 30 Lethality if you are Melee Unique Passive: 20% Cooldown reduction


Mage: Novice's Veil 400 Gold 50 Health 20 Ability Power Unique Passive: Restore 10 Health and Mana per enemy Champion hit with spells > Apprentice's Hat Amplifying Tome + Amplifying Tome + Novice's Veil + 30 Gold = 1300 Gold 50 Health 60 Ability Power Unique Passive: Restore 20 Health and Mana per enemy Champion hit with spells. > Adept's Crown Kindlegem + Catalyst of Aeons + Apprentice's Hat + 200 Gold = 3400 Gold 500 Health 300 Mana 60 Ability Power Unique Passive: Restore 15% of Mana spend as Health and Mana over 5 seconds. Unique Passive: 10% Cooldown reduction > Ascended Adept's Crown (Might be overloaded, but then again.. look at the price) Adept's Crown + Nedlessly Large Rod + 550 Gold = 5200 Gold 500 Health 300 Mana 120 Ability Power Unique Passive: Restore 20% of Mana spend as Health and Mana over 5 seconds. Unique Passive: 10% Cooldown reduction


Support: Snow Globe (I could not think of another name) 400 Gold 50 Health Gain 1 Gold every 5 seconds (Instead of 2 Gold every 10 seconds) Unique Passive: You gain Bandit Unique Passive: Gain 15 out of combat movement speed if there is an allied Champion within 2000 Units (easier roaming between lanes) Unique Passive: 5% Trinket Cooldown reduction > Upgrades into second stage support item of choice, keeping the passives and health because roaming and squishies miss their sightstone (Or just bring Sightstone back)


Tank: 450 Gold 80 Health 10 Armor 12 Magic Resistance Unique Passive: You can not use Potions Unique Passive: You deal 25% less damage to enemy Champions when there are no allied Champions within 1000 Units Unique Passive: Inflicting a Crowd Control effect on an enemy Champion restores 5% of your Maximum Health over 5 seconds.

I really am not sure about this one.. like at all. I thought of what the role of a Tank is, which is to soak up damage for the team. I think i overloaded it a bit too much..

I know way too little about how jungle works, since i have not touched the jungle since season 5, so i rather not try to make something that in the end screws everything up. The very same goes for AP Assassins.

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