Everything wrong with One For All as a Solo Player (imo)

TurtleMari·3/31/2018, 11:22:59 PM·1 votes·382 views

I mainly play on my own. I like to have fun, which is why i like to play Game modes like these. However, the fun stops when i am basically forced to play a specific Champion while never ever having a Chance to play what i'd like to play. If 2 People choose the same Champion, it is not the Majority. There are still 3 People that want to play something else. The same counts for 3 People. Even with 4 People, it should not be a "oh, you're playing by yourself? Well, those people want to play this Champion that has absolutely no interaction with other Versions of itself and will guaranteed not be fun in any way shape or form, so we let the premades do their thing because if you get your way a Solo player that'd be unfair" kind of situation. Im not upset because i have to play a certain Champion. I am upset because i basically loose my Vote and have to play whatever the premades dictate. Where are my 20% Chance of playing the Champion i want to try out? On another note, Summoners Rift is the worst Map you could've picked for this. It splits people up, making 4 people have fun while the person in the middle usually deos not. Some Champions have it much easier to take Objectives like Dragon and Baron, while it is literally impossible for others. Also, why are death timers so ridiculously high? They should start at 5 seconds and not be longer then 30 seconds, since spending Time dead is no fun.

The best way to fix all these issues would be to have it the next time on the Aram Map, with no Champions disabled. Change it that if 1 Champion gets picked multiple times, it still counts as if it were picked only once. Make it a true One For All. What i mean by that is, once a Champion is chosen, said Champion is chosen for both Teams. (I mean, thats what one for all should be? One person choosing For All?) And last as a side note, maybe disable hourglass and stopwatch, because i think it is unhealthy that people feel forced to build it.

But thats all just my opinion, what do you think? Have you made any similar experiences?

2 Comments

Yaśuo Main3/31/2018, 11:32:34 PM1 votes

No. You wanna know whats wrong with OFA?

  1. Yasuo. Teammates pick him and if you get it, have fun playing with 2-3 feeders and maybe 2 mains.

  2. Brand. Have fun being unable to group.

  3. Vel'Koz. If they group, you can't win without AOE damage and CC.

  4. Lux. Not only the same grouping power as Koz, but even more CC and damage.

GeminiRune3/31/2018, 11:34:57 PM1 votes

Well when you consider that in the past iteration of One for All there was:

  1. Majority took only 3 out of 5 of the same

  2. There was no increased gold generation, spawn rates, or enhanced death timers, and you started at level 1. It was legit basic SR.

The changes made are very quality of life like as they covered everything that used to be a bit of a drag with the game at hand. I still personally remember having to go 75 minutes against Heimerdinger because they could just get right back up unless it went late enough. It's not a game that can truck on forever as indicated by the crucial death timers.

As for the note of champions: that's the point. It's just like URF; you can't make every champion work fairly. And it's not meant to always be fair.

And your last point: placing it on Howling Abyss where everyone chooses the same champ. That's been done exactly: it was called "All for One." Was personally not a fan of that iteration but I play anything for myself anyway. And sure I'm usually solo on everything but I had a blast last night.