[Champion Concept] Joryn, the Fallen Dragoon

Nikushimi Zero·7/19/2015, 9:42:23 AM·1 votes·688 views

Health: 570-2100 Health Regen: 6-19 Resource: Fury Armor: 27-89 Magic Resist: 32.1-53.4 Attack Damage: 60-117 Attack Speed: 0.65-1 Melee: 175 Movement Speed: 350 Primary Role: Fighter Secondary Role: Tank

Power: Medium-High Defense: Low-Medium Ability: Low-Medium Difficulty: High

Fury: Joryn accumulates 1 point of fury every second passively while in battle. Basic attacks grant 3 fury. Abilities grant 5 fury. Fury is only granted if basic attacks or abilities hit an enemy target.

Warning! This champion concept has details in it. Lots of details to explain the concept and how it would work in League, on the field, and in the fray of things. It lists what things are for and how to use them as well as why they do what they do. This includes detailed abilities. This might seem a lot to most people, so if you are one to want simple details in champion concepts then this is not a read for you. Imagine the League champion pages on the wiki and the "show more" button. Clicking that and it showing ALL the information. That's what this is kinda like. So again, if you're not one for those details and because of all the words you're going to mark this off as "Too OP" or "Too many numbers/things" then again, this isn't the champion concept you should be reading. Please, if you're going into this champion concept be prepared to think of how this will look in league, the mechanics behind them, and their purpose. Thank you.

I repeat. This concept is a LONG read. If you're going to just skip or downvote because of that then this is not the concept you are looking for. If you're willing to give it a true read, imagine what the champion would look like in game, and how the abilities work then please do read on. Thank you.


Background The Dragoons. An elite front line assault unit that held the line, forced the enemies back, and even performed various espionage and hit and run missions. Joryn was the best in the group. His ability with his weapon, the glaive spear, forged before time itself much like Kayle's very own. His armor made and enchanted with magic from an ancient dragon. The Dragoons got their name from this look as well as their spears and quick attack tactics. They were strong, and nigh unbeatable.

During an assault upon the enemies forces contact was lost. Morgana. Wielding incredibly power unlike never before. His fury raged inside him as he led what he could to take her down, but for naught. His unit was decimated and himself, injured. Morgana's laugh was the last thing he heard and saw before passing out. They were thought lost.

Blackness. Darkness. It was unbearable. The weight of the world around him crushing him. He could breath. A voice, no. Voices. Many of them. It only took a few seconds for him to know who they belonged to. His fallen brothers and sisters.

"Are you just going to die?"....."Are you going to give up?"....."Avenge us."....."Live!"

As the voices taunts and encouragement raged inside his mind it overwhelmed him. He wouldn't let this happen. His brothers and sisters did not deserve this! Power flowed into him. His body glowing with an eerie purple light. On the verge of death, but not yet dead. It was then that his eyes opened; screaming as he sprung up and reached for the weapon that was not there. It was then he noticed he was inside a small cave and there was a woman beside a natural pool with bandages, cloths, and medicines. Her eyes widened in surprise, but quickly went sharp. Before he knew it he was back down laying and she was telling him to stay still. That he was still injured and needed to lay there for a little while longer.

When he reached for his head he saw that his helmet was not there, and in fact neither was his armor. Instantly being embarrassed he cleared his throat and asked what was going on and where he was. The woman explained that she saw something fall. Everyone thought it was a comet and gave up, but she saw something in this "comet". She was a healer from a nearby village and had been treating his wounds for the past week now. She said he had been in and out of consciousness spouting nonsense as if he was having a nightmare. He thanked her for her assistance, and thought it strange she had not mentioned about his wings. She also mentioned that he was now in "Valoran". Ionia to be specific.

It took a few days before he was fully recovered with her help. It was then she returned his armor and weapons. She explained that it was a miracle he was alive and that the armor wasn't damaged. The woman explained to head over to the Placidium, he might find a purpose there. He smiled and nodded in thanks, and she left. After donning the armor he looked in the pool of water. His long silver hair draped across his shoulders. A scar aross his right eye from where he was struck in battle. Battle? What battle? he thought and instantly the memories came back to him. His head burst in pain and he held his hand to his right eyes. Their natural hazel-blue color swiftly glowing purple and once they stopped glowing they kept the purple color. Somehow, he had been on the verge of death and had come in contact with the void. Morgana's doing. Cursing himself he donned his helmet on and fixated everything. The Placidium awaited.

"There is no greater pain than watching. Unable to do anything."-Joryn, the Fallen Dragoon


The image used is not my own and was found via Google Images. The rights for the picture go to the one who made it. I am only using it as a reference for my champion concept. Thank you.

Appearance http://i.imgur.com/yTVbzdZ.jpg?1 This is a perfect picture representing what I wanted this champion to look like. The only difference being the horns on the side of his helmet are not there. He has no horns on the side of his helmet. You do not see those horns. They do not exist. :P XD The ones on the top (Those three small ones) however do exist. Just not the ones on the side of his helmet.

Age: Immortal, but much like Kayle he is very young in appearance. Height: About 5' 7". He's usually flying or floating so it's hard to tell. Weight: 150lbs almost all muscle. Lean though, not bulky. Race: Angel.

Weapon His weapon is a glaive/spear like you see in the picture. His basic attack is a series of thrusts and slashes with it.

Personality and other quick info He is quite. The deaths of his brothers and sisters still haunt him. He knows he could do nothing, but he still blames himself for not being a better commander to them. When he was injured and not killed he somehow became in contact with void magic due to either being on the brink of death or by Morgana's hand. He is considered "Fallen" by himself due to his failure as the commander to his unit as well as how he failed to do anything and fell to Valoran. When in battle he is fierce and determined. Fighting on for his lost brothers and sisters. He is loyal to those who are worthy, and is very caring and kind. His wrath however is severe.


Passive http://www.hiveworkshop.com/forums/resource_images/2/icons_1430_btn.jpg For the Fallen Joryn gains a stack of "For the Fallen" whenever an allied Champion falls within 1000 units of him. These stacks grant 2% attack speed and 5 Attack Damage up to a max stack of 10 for a total of 20% Attack Speed and 50 Attack Damage. These stacks reset upon death.

If he is at max stacks when he dies he becomes immobile and invulnerable for 2s as void energy that looks like tendrils of purple smoke emit from his body before he is brought back to life at full health causing a small 200 radius AoE explosion of Void energy around him causing 50/70/90/110 (+50% AP) worth of damage, and gaining a short surge of power for the next 3s that grants him 10/15/20/25% increased movement and attack speed, 5/10/15/20% increased attack damage and lifesteal.

For each minion that falls within 600 units of him his ability cooldowns are reduced by 0.5s, this includes his passive. At full stacks this is enhanced to 1s per minion death.

Cooldown: 200. This cooldown is not effected by CDR runes, masteries, items, or abilities. The only exception is his passive.

Note: This ability is to give him an edge for his companions falling in battle. No allies fall, no stacks. So he is best placed in a lane with an ally in case they die (thought hopefully they don't). His revive mechanic is definitely hard to pull off because as stated he needs full stacks. Also, the 2s duration before he explodes giving time for the enemy team to accommodate so as to not make it too strong.


Q http://www.hiveworkshop.com/forums/resource_images/18/icons_17346_btn.jpg Elyrial's Advance Named after the one who created the use of many ancient martial arts, but disappeared mysteriously. This ability positions the spear/polearm before the user and dashes in target direction skewering and pushing back/aside enemies in the users way then shrugs them off with a swipe. In addition, if used by a master, applies a debilitating effect.

Joryn props up his spear upon the first activation of this ability, dark purple and black smoke tendrils appearing around the spear tip. During this time his basic attacks become pure thrusts and pierce through the main target to the one behind it, if there is one behind it, dealing 30% damage, also gaining 5/10/15/20/25% increased attack speed. If the dash is not activated within 6s he goes back to normal attacking and the ability goes on cooldown.

Activating this a second time Joryn will dash in a controlled 500 unit range. Enemies along the path are pulled along in front of him, enemies to the side are moved aside 150 units. Enemies dragged are damaged for 10/20/30/40/50 (+30% AD)(+10% AP). Enemies moved aside take 30% of this damage. At the end of the dash Joryn sweeps his spear in a crescent/semi circle before him (his melee range of 175) that pushes all enemies in the area of the sweep back 100 units (past his melee range) damaging them again for 30/50/70/90/110 (+70% AD)(+20% AP)

In addition enemies hit by the sweep at the end become effected by "Shattered Daze" which lasts 6s. The next basic attack upon enemies with "Shattered Daze" take 10/15/20/25/30 (+15% AD) bonus true damage. "Shattered Daze" is removed after being hit by a basic attack or 6s running out. This can only be activated by Joryn.

Cooldown: 20

Note: This ability is 75 units longer than Lucian's dash. When speaking of "Controlled" dash I mean that once the dash is activated he will follow the mouse cursor allowing you to control the direction of the dash.

Note 2: This ability is meant to initiate rather than retreat since it takes two activations to dash as well as dragging enemies along with him. This ability is mainly meant for crowd control with some damage. A double strike of sorts. This can be interrupted. Enemies can dash out, but only after the initial charge and before the sweep. The entire ability takes about 1.5s to complete. The sweep can be seen coming as he moves his spear to the side before swiping it.

Note 3: This abilities dash cannot apply on hit effects. The sweep however can, but at 70% reduced effectiveness. Does not however work with Ludens Echo, Statik Shiv, and Ravenous Hydra's AoE's. This dash can also not go through obstacles such as walls, barriers, or anything that does not allow movement through it.

Note 4: The activation of the first portion of this skill negates the first activation of the other two skills and their bonuses as well as putting them on half cooldown. Note also that upon second activation the first activations properties are removed.

Note 5: Changing into another stance can be done at the end of the sweep allowing for a quicker change in stance (almost smooth) as it positions him in the stance as the weapon goes back to him from the ability. However, if not timed correctly it will not be an instant smooth motion and it'll take the 0.25s.

Note 6: The primary use of this ability is engage. While it can be used as an escape changing into this stance from any other stance takes about 0.25s and is an obvious visual change. Allowing enemies to be prepared and read him. This is a definite counter to tell what he is planning. It is best used in conjunction with his W. Allowing for a smooth transition before he lands as he is able to switch stances at the apex of his jump.


W http://www.hiveworkshop.com/forums/resource_images/5/icons_4694_btn.jpg Loryk's Defense A defensive fighting style created by Loryk, an ancient warrior who believed defense was the best offense. Many schools have followed this line of thinking. Adopted and adapted to fit many styles of fighting. Using this technique one has a higher rate of survival while under pressure. Allowing a wider control of the area with enhanced defenses, and with precision a timed escape.

Joryn switches from his one handed and two handed mixed use of his weapon to adopt a two handed only stance upon first activation. He holds his weapon where the bladed end is held forward and slightly down and the handle/shaft of the weapon is held slightly up. Dark purple and black smoke tendrils envelop the entire weapon and his arms. During this time his basic attacks cause a sweep before him damaging the target and those around it within a 200 unit range crescent arc. The damage dealt to all hit is 50% (including target). Also, Joryn gains 10/20/30/40/50 to Armor and Magic resist. If the second part of this ability is not activated within 6s he goes back to his normal basic attacks and the ability goes on cooldown.

Upon the second activation a small 150 unit radius circle replaces the cursor within a 200 unit radius around Joryn. Clicking in target direction will have Joryn thrust in target direction with force as he leaps up and then kicks off the weapon with his right foot and beats his wings with force launching himself 400 units in the opposite direction of the thrust. Enemies hit by the thrust (150 unit radius circle that appeared) are damage for 30/50/70/90/110 (+60% AD)(+10% AP) and are slowed by 10/15/20/25/30% for 1s.

Enemies are also effected by "Pierced" that lasts for 3s. "Pierced" enemies have their Armor and Magic Reist reduced by 5/10/15/20/25 for the duration.

Cooldown: 13s

Note: This ability is meant to give Joryn an advantage against multiple enemies that surround him with basic attacks as well as an escape and engage tool. Unlike his Q this is more so a strategic positioning tool. For example. Using this in a fight to get away from your enemies, but then as soon as you land double activate Q and charge in. The reduced armor and magic resistance makes this more effective in the long run and is one of his core combos for crowd control and fighting. Be aware when chasing him and watch for what "Smoke" is emanating from him.

Note 2: This ability can be interrupted with stuns and displacements. However is not effected by silence as it is being cast, but if he is silenced before activation then silence works normally.

Note 3: During the first activation his basic attacks deal AoE, but at reduced basic attack damage. This stance allows for on hit effects. The activation of this skill can also apply on hit effects except for AoE effects like Ludens Echo, Ravenous Hydra, Statik Shiv, etc. Lifesteal upon the second activation is reduced to 50% effectiveness. Also, the first activation of this negates the other abilities first activations and their bonuses and putting them on half cooldown.

Note 4: This abilities main function is positioning and escape. Allowing Joryn to find an advantageous spot to either ambush, assault, or gank with. Good to get away and set up an exit strategy when things get touch. It can also be used to get over barriers and walls. Just needing to position the skillshot circle in the opposite direction of the obstacle and then cast it. The launch will help you "fly" over the obstacle.

Note 5: Switching into this stance from any other stance takes about 0.25s and is an obvious visual change. Allowing enemies to be prepared and read him. This is a definite counter to tell what he is planning.

Note 6: This ability takes about 1s to fully complete. The stance can be activated right at the end of the sweep of his Q, and right before he brings the weapon back to him. If not timed correctly he will take the full 0.25s to change stances and lose the "smoothness" to the transition.


E http://www.hiveworkshop.com/forums/resource_images/1/icons_580_btn.jpg Valkyrie's Approach Named after a famed warrior from long ago. A woman who led a group of strong women warriors into battle. When they came it was like thunder, and their tactics were soon adopted into many military operations and training. During the Valkyrie's approach they came with such ferocity that it is said enemies broke rank and fled before it. The speed of Valkyrie was unmatched. No one knows quite what happened to her and her legion of warriors.

Joryn was taught the Valkyrie's Approach during advanced tactics before becoming a commander, and it wasn't long before he mastered it. All about controlled breathing and focus. Upon first activation Joryn hold his weapon just before the blade. The shaft/handle end of it sticking up behind him as he props it back with a straight arm. Dark Purple and black smoke tendrils envelop the blade of his weapon and his right arm. His basic attacks become quick and precise increasing critical chance and damage by 5/7/10/13/15%. If this abilities second activation is not activated within 6s he will go back to normal and the ability will go on cooldown. During the duration of this activation his movement speed increases rapidly up to a max of 50% at 5s. Gaining 5% every 0.5s.

Upon the second activation Joryn flips the spear around and with a strong lunge throws his weapon in target 600 unit direction that pierces and damages all enemies in its path for 70/100/130/160/190 (+60% AD)(+80% AP). For each consecutive enemy the damage is reduced by 5% up to a max of 50% reduced damage for a minimum of 35/50/65/80/95 (+10% AD)(+30% AP). The range is adjustable up to the max range.

Cooldown: 15s

Note: This ability is meant to give him a good poke. About half the range as Varus's Q, and works pretty much the same except he does not have to charge it. The range is adjustable as long as it doesn't exceed the max range. Each consecutive enemy reduces the damage it continues to cause.

Note 2: This ability upon the first activation removes the benefits of the other first activations of Q and W and replaces the basic attack from those that they gave as well as puts them on half cooldown.

Note 3: Unlike the other two, only the basic attacks can apply on hit effects such as lifesteal, critical hit, statik shiv, and Ravenous hydra. However, lifesteal has 50% reduced effectiveness. Ludens Echo does not work.

***Note 4: The primary use of this ability is to close the gap on enemies quickly as well as provide slight range for a rather short range champion. His Q gives him an engage, his W gives him an escape/positioning tool, and his E allows for a range attack when the other two don't work. It is also excellent to use once you close the gap with the W->Q combo or just the Q or W. Switching to the first activation of this ability allows for good critical strikes and damage while close range and the other two are on cooldown. ***

Note 5: Switching into this stance from any other stance takes about 0.25s and is an obvious visual change. Allowing enemies to be prepared and read him. This is a definite counter to tell what he is planning.

Note 6: This ability is launched instantly upon choosing a direction when activating the second stage of this ability. Q and W cannot transition smoothly from this ability, only during his basic attacks at the very end of each swing. Timing wrong will make it take 0.25s to change instead of almost instantly and smoothly. While Q and W cannot transition from it, it can transition from them at the end of the sweep and before he brings his weapon back on his Q, and at the apex of the jump for the W.


R http://www.hiveworkshop.com/forums/resource_images/11/icons_10422_btn.jpg Vengeful Spirit Forgoing his calm, steady, and often stoic nature Joryn berserks upon the first activation. Causing immense Dark Purple and Black smoke tendrils to surround his body making it seem as if he is not there, and only the shape of him made out of the smoke. During this time, which is 5/7/10s by the way, he cannot use any of his other abilities (besides his passive) and gains reduced damage by 5/10/15% and each basic attack grants him 1% movement speed up to a max of 20% that decays by 1% every second while not attacking, but does not decay if chasing an enemy. His basic attacks now deal 10/30/50/ (+50% AP) bonus magic damage. If the second part of this ability is not cast within the 5/7/10s he goes back to normal and the ability goes on cooldown.

The duration is increased by 0.5s per fallen minion and 1s per fallen allied champion.

The second activation brings the whole map and stops the clock of the first activation, allowing time for choosing an area. Within the map he can choose a 550 unit radius area. After choosing the spot he takes 1s to leap into the air with immense speed. At take off enemies near him are knocked back 300 units. As soon as he takes off to target location an icon of him appears on the mini map (much like Ashe, Ezreal, and Ziggs ults iirc), and a 1.5s cast bar appears. However, only when the cast timer gets to 25% does a marker appearing in the form of a shadow and circle appear at target location.

As he reaches target location he slams down with the spear, landing on his left knee. His right hand holding his weapon that is now planted into the ground. As he lands an immense swath of dark purple and black flames erupts outward from the epicenter. Enemies caught in these flames take 100/150/200 (+50% AD)(+50% AP) and are knocked out of the radius. The flames persist for another 1s dealing the same damage to enemies entering the flames again. When landing he is unable to move for 0.5s before standing up. He retains his damage reduction until he stands up.

Cost: 100 Fury. Cooldown: 120/110/100s

Note: This ability is meant to show his contact with the void as well as his vengeful spirit for what happened to his brothers and sisters and wanting payback. Hence the skills name. He erupts into the energy as a way to harness it to wreck havoc on his enemies. It is meant as a medium nuke. Not as strong as Nunu's ult though. The base damage is quite weak, but that's because it deals damage to enemies entering the flames once the initial landing is made.

Note 2: This ability was modeled after a mix of Ziggs and Pantheon's ultimate. So there are some similarities. However this is quite unique to my champion. There are plenty of champions with similar animations, but different effects. How I look at it is an Aatrox dive on steroids.

***Note 3: This ability can be interrupted before he launches into the air by stuns, displacements, and basic attacks, but not by silences once it has begun. ***

Note 4: The indicator on the map is a dark purple and black flame silhouette of my champion. The shadow appears as he gets closer unlike with pantheons ultimate where it is announced instantly. The mini map, plus the indicator when he is close gives a good hint as to what's going on before it happens. Allowing time to counter or avoid.

Note 5: I removed the ability to use his other abilities while in this mode due to how strong it would be if I allowed it.

Note 6: During his time after he launches into the air he is invulnerable and untargetable. Once he lands and is immobile he can still take damage, but the reduction is still in play until he stands up. Visually he is still a silhouette of dark purple and black flames until the flames on the ground disappear. This is also when the skill goes on cooldown is once the entire ability is over.


Playing as Joryn, strengths, weaknesses, etc Joryn is a hybrid AD/AP fighter who is more on the AD side of things who excels at top lane, and mediocre mid lane. He excels at engaging and positioning to assault the enemy and harass. His abilities make excellent combos to transition through. His passive, while the first part is harder to get attained, is quite useful especially in losing fights. The more allies fallen the stronger he becomes. This is meant to show his resolve for his lost brothers and sisters. To continue fighting on with more vigor.

The main point of his passive you want to focus on is the minions. The minions are for ALL minions. Both allies and enemies because in Joryn's eyes they are just pawns being used in war and he despises it. For each one of them that falls infuriates him, but he keeps his cool. Allowing him to attack with more fervor due to the cooldown reduction for it.

Positioning is very important as without it Joryn is locked and grounded. With the cooldowns being locked in at 20, 13, and 15 CDR will help as well as the passive to reduce the times, but without this Joryn must be prepared to choose when and where to engage his enemies, and how. Without the proper setup his abilities can easily lead into a bait or trap where he is stuck right after. While his abilities seem to give him an edge in group fights it also allows for the group to bait him in. Since he is a fighter he will want to stick to waiting for his tanks to come in and then he goes in to help so all the damage isn't directed at him.

He has part tank, but building tank will do nothing for his damage output. It is best to build Fighter first and then tank later, or vice versa, but never to focus just on tanking. His main combo being W->Q or Q->W is key for his positioning. Wanting CDR and damage is the best place to start so he can pull off these combos better. His Q has a knock back and push aside due to how the mechanic works. The damage done is two tiered and the first assault is hardly noticeable, but the second hit hurts. However that second hit CAN be dodged and he CAN be interrupted/stopped.

His techniques cannot be silenced once in progress, but can be stunned and displaced. This allows a lot of openings to CC him to death. Always look for the signs of what ability he is going to use next and how. This was a visual que I gave because of his lore as well as some counter to the abilities to know they're coming for the keen eye.

Stances are used to portray the different fighting styles passed down and honed by the Dragoons. It also gives variety and uniqueness to the concept. It is there for that as well as the abilities themselves needing to be set up before being used. This is much like all if not the majority of all techniques in martial arts and fighting. A stance must be acquired or the whole attack falls apart or is weak in areas.


Quotes and Other Stuff Upon Selection "I....am Fallen."

Attacking "War is..." He then makes a disgusted sound. "I fight for peace!" "You'll need more than that to take me down!" "I am a Dragoon!" He shouts a battle cry. Showing pride to his unit and the fallen. "For the fallen!" "Oh....ouch." Upon a critical on an enemy. "I think....Oh, that's bleeding a lot." Upon a critical on an enemy.

Moving "On swift wings." "Do you know where you're going?" "Even wings get tired." "I can only move as fast as the number says." My attempt to break the fourth wall XD A fun little comment. "I advance." "Advancing." "To position." "Yes summoner." "Sometimes I question your decisions summoner...."

Interactions/Jokes/Taunts "I think....Yeah, you're going to need a doctor. NURSE!" He says this as a regular taunt while expertly spinning his weapon. "Poke my eye out?" As he spins his weapon, "Nah, that wouldn't...Oh....shit/crap" he cuts his wings off, but not really as he just folds them in and falls to the ground. After looking horror stricken he unfolds them and laughs, "Just kidding. I'm not an idiot." "Just hold still...." He aims his weapon and looks down it like a scope, "Yep, you are a masterpiece." Is an attempt to flirt with Kayle as a sort of joke/seriousness as everyone has always looked up to Kayle, and for him someone with beauty and who can fight is, as he says, a masterpiece. He only does this when she is in lane. Doesn't matter which team. This is, just to restate it, a joke and a serious quote/interaction. "C-commander!" Instantly kneels on the ground with folded wings, "I am fallen and not worthy in your presence." And Kayle can either dismiss that he is fallen and accept him as an equal or condemn him or whatever depending on what Riot and people want as well as if they're on the same team or not. "Y-you're alive? How? Why are you here?" He exclaims to Kayle. Kayle can either explain or just say "It's a long story." To which he says "Same". "For my fallen, you shall fall!" A regular taunt. "Just hold still...." He aims his weapon and looks down it like a scope, "Got you in my sights." A taunt to the enemy. "A Dragoon shall never fall!...Not anymore. I live on for them all!" General quote/taunt.

Death The Dark Purple and Black Flames consume him as he falls to the ground.

Recalling Kind of like death, but instead of him falling to the ground he instead disappears into the Dark Purple and Black Flames.

Voice His voice I imagine to be like Aatrox, but without the demonic tone to it. Young and not too gruff.

Dance His dance is from Mulan when Shang was first starting to train everyone. If you don't know what I'm talking about then just search for "I'll make a man out of you" or "Let's get down to business". It's within like the first 30s of the clips I found on youtube. Just imagine the dance like what he shows them, but without the pots that he uses and breaks.

Laugh Puts his spear over his shoulder and chuckles.


Synergy Champions Joryn works well with would be most tanks with good damage absorption and threat deterrence/distraction.

Rammus Rammus is an excellent synergy partner for Joryn. With Rammus engaging with his roll and following it up with a taunt Joryn can rush in with his Q and deal good damage and even in the middle of a fight Rammus can taunt the enemy giving Joryn enough time to position his W into his Q dealing good damage.

Zac With Zacs good CC with slows and knock ups it highly compliments Joryn's own kit with his Q as the essential. Zac can knock up into a Joryn Q followed by a W. With Zacs tankiness it helps to keep the damage off of Joryn.

Chogath Cho'Gath. His knock up is excellent setup for Joryn's Q when fighting close quarters. With Cho'Gath at the front and he sees Joryn coming in Cho'Gath can silence any enemies who could interrupt him. After Joryn enters with Q Cho'Gath can knock up into Joryn's W followed by Cho'Gaths chomp and Joryn's E. A long winded combo that most should be dead before the end of it.

Karma Karma is an excellent choice to help with Joryn. Her snares and poke allow ample support as well as her shields when Joryn is in trouble. Her snares allow time for him to get his combos off and poke damage to help pick off enemies when he is having difficult or just to lower their health a bit.

Struggles Against People Joryn is bad against are those who can lock him down and deal damage from a long ways away.

Varus Varus's Q far outranges anything Joryn can do besides his ultimate. With the Q's strength and poke he can severely whittle away at him. His E's slow and ultimates lockdown help to secure Joryn either for himself or teammates.

Rammus Rammus, while working well with him is also bad to fight against. Sure Joryn has some mobility with Q and W, but to get off W or Q he has to get close to Rammus, and once he does he is snared by his taunt, brought to heel with his shield, and stomped with his ultimate. This allows him to lock Joryn down and either kill him or allow teammates to.

Diana As much as I love Diana she is someone who would do well against Joryn. Her E alone makes her a good matchup. Once he is within range using her E will pull him to her, and if trying to use his W to escape well....if timed within the radius of her E he will be pulled back towards her. This is deadly as Joryn excells at positioning. Without position Joryn is dead meat. Couple this with her high AP and attack speed with her chase, shield, and pull he will have a hard time escaping her.

Lux Lux excells at holding down enemies and hampering them. Using her stuns and slows she can easily snare him and either have teammates finish him up or she can with her high AP. It will be hard tracking her down with his abilities. His only hope is his E which can be avoidable and loses power as it goes through enemies so just hiding behind minions or other allies helps reduce its damage and make her safe.


Friends Varus Karma Kayle Enemies Morgana

Friends and enemies explained Kayle is his friend due to their connection from their homeland and knowing each other from the wars and fighting alongside each other. However he was thought lost after his unit went missing years ago. This was just before Kayle went to Valoran when she found out about Morgana's new found powers. Now, this lore may change, and with it so will this. So, since the lore on their wiki hasn't been changed yet please hold your hate of "The league no longer exists so therefore Morgana didn't have that power". In which case then Kayle and Morgana would have never come to Valoran unless Morgana found power elsewhere, and if that IS the case then just imagine that instead of summoners and the league. XD

Once he was found his way to the Placidium he met Karma who sense in him regret and remorse. With her help he was able to harness and suppress the power now inside him from the void that he somehow got into his system. When questioned he explained everything because he believed she could be trusted. To his surprise she knew Kayle and Morgana both. The two of them here on Valoran. He perked up, but then remembered he was fallen. Karma explained this was just in his eyes, and Kayle is a righteous, kind, and just soul. He knew this to be true. Ever since this encounter he has pledged his services to Karma and Ionia. A servitor of peace. Fighting for an end of it all. Through this him and Kayle met once again. Both were relieved that another of their kin was not dead, and in fact alive.

However, this also brought him in contact with Morgana, and with his own new found powers she found it harder for her to kill him, but still they both struggled.

Varus was one he came into contact with and instantly connected through both of their experiences. They know vengeance. They know corruption. They know pain.


Essential Items item 3124 item 3031 item 3072 Offensive Items item 3087 item 3074 item 3115 Defensive Items item 3110 item 3102 item 3112 Other Items item 3117 item 3001 item 3022 item 3151 item 3156 item 3091 item 3152 item 3071 item 3143 item 3089 item 3046 item 3035


There you have Joryn, the Fallen Dragoon! This was a very detailed champion. I explained a lot of things and showed how they worked together and why they are what they are. Numbers ARE adjustable. This is what I wrote down first to get the concept across and to explain in great detail the passive, abilities, and how he plays in lane and within team fights. To show how he synergizes and what he has trouble with.

Please vote up if you like him as it will get more attention (hopefully positive attention! :P)

For those of you who wish please give feedback, ask me questions, feel free to chat with me about my concept! I enjoy the back and forth to get things working and the brain juices flowing. Please though, no hate. If you have hate then take it somewhere else. It is quite ok not to like my champion concept (and a polite and civil explanation/talk with me to explain why would be nice, but you don't have to!), but please rate fairly upon the kit and concept.

If you made it this far and are complaining it is too compicated due to all the wording then please re-read again and try to understand it OR you can ask me questions I'll be glad to answer them! Also, this concept has a lot to read because I explain a lot. Not that the abilities do a lot. Animation wise they do, but actual abilities are pretty basic if you strip away all the details on how they work.

And as always, please rate fairly and I await to see what everyone says! ^_^

1 Comments

Nikushimi Zero7/20/2015, 7:32:59 AM1 votes

Bumping once before letting it fall into the abyss. ^_^ Please vote up if you like him. Leave feedback if you wish and have read the entire concept.

Anyways, thank you for your time. I know this is a long champion concept and is very detailed. Thank you. ^_^