Harun, End of Days

SolusInCadere·1/24/2016, 10:31:12 PM·1 votes·220 views

Harun is a champion that I made quickly, but parts of him had been sitting around for a while. That said, the current kit is a rough draft.

Passive: Unshakable. Whenever Harun is affected by crowd control, he gains a % damage reduction, increased for hard CC (slows, silences, blinds, and I think maybe snares are soft CC), for a few seconds. This effect stacks up to _% (triple one proc from soft CC), refreshing the duration each time.

Q: Kick/Stomp. _Active:_Harun briefly roots himself (triggering Unshakable in the process) as he kicks forward. The first target hit is dealt damage and knock back. Non-champions struck are knocked back much further, and deal damage to all targets passed through. Then, Harun hops forward a short distance and stomps the ground, dealing damage to and slowing all targets in an area around him. This ability is your main spam in the lane or jungle, and also provides some solid CC.

W: Stone Hide. Active: Harun gains a shield that blocks damage based on Harun's max HP for _ seconds, upon which Harun heals for a % of remianing shield strength. This abiltiy gets you through the jungle with plenty of health to spare, and helps win trades top lane. The opponent either has to burn resoruces to get rid of the shield, or have you heal back up, ready for the next trade

E: Stone Throw. Active: Harun pulls a boulder out of the ground before hurling it into the air. After a brief delay, the stone falls onto target location, dealing damage to all enemies struck. Enemies in the center of the boulder are stunned, while those on the edge are only slowed. Yet another piece of CC, and some ranged initation/ganking power.

R: Apocalypse. Active: After a delay, Harun slams the ground around him, stunning and damaging all enemies struck. Then he briefly channels before knocking up and damaging again all enemies within the area.

Notes: Harun is a tanky top laner or jungler that packs a lot of crowd control. His main objective in teamfights/skirmishes are to lock down key targets that stray too close, and peel pesky assassins off his more fragile enemies. (Harun uses mana)

I hope you like Harun, and please feel free to place constructive criticism in the comment section below.

0 Comments