I think that these changes are good. Say What!
IKR. I must be the only one?
Now look, I've made a few other comments about some mistakes I think Riot has made, mainly the increase in snowball potential, but I think that these changes did a lot of good:
ADCs now feel much more diverse and impactful. They are each their own champion, isntead of being a ball of stats that could right click better than other archetypes.
New mastery system also makes this aspect of the game more impactful. Gone (mostly) are the mirco stat boosts and unimpressive %s. Now he have bigger numbers, eiaser to see differences, and an overall more important system. I will throw one. Tiny thing. Out there:
+ Warlord's. 18% LS at the start of the game FTW
Edit: When I say "more impactful" about the mastery changes, it may be mroe accurate to say "appears more impactful". For instance, compare new feast to old feast. Old feast gave minute amounts of health per unit killed. It wasn't something that you noticed. But 20 health restored is noticeable, at least early game/laning phase. Even so these masteries give similar amounts of health. And Keystone masteries are definitely noticeable. 8% damage reduction? 15% life steal on crits? 10% stronger heals and shields? These are very, very noticeable
Then we look at the jungle changes, namely items and the new creep. I think that
needs buffs, because it doesn't provide enough early clearing aid (in terms f damage) to AP junglers.
is now nearly useless on AP and tank, so
is really all they have.. I think that Rift Herald is a perfect mob to put up top lane, it gives junglers a reason to leave their bot lane tent and go help out the (other?) tank line for a change.
The new starting items in general I think are good. At first I think that doran's will be purchased predominantly, especially in solo-Q because they are the familiar, but I hope that the new additions will come into their own (Cull on Ashe because she already starts with 15% LS regardless? Yes please!)
The new support items are a fantastic addition. I see nearly no reason to not buy them, that way I save the extra item slot for what I need: tank stats!
As for new ADC items, they share me thoughts on ADCs themselves: more impact, more uniqueness, more diversity.
in partifcular seems a little broken, especially on ability reliant ADCs (like
or
since it also gives them spell-vamp for their nukes as well as AAs
I think that about wraps up the patch. Well, I'm off to write a post about the difference between Broken, Overpowered, and Overtuned